Difference between revisions of "EMP Grenade"

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{{Under_construction_KF2}}
 
 
{{KF2WeaponInfo
 
{{KF2WeaponInfo
 
| Name=EMP Grenade
 
| Name=EMP Grenade
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| PerkLink=Berserker (Killing Floor 2)
 
| PerkLink=Berserker (Killing Floor 2)
 
| WeaponImage=KF2EMP Grenade.png
 
| WeaponImage=KF2EMP Grenade.png
| Damage=
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| Damage=25
 
| FireRate=
 
| FireRate=
 
| Accuracy=
 
| Accuracy=
 
| Penetration=
 
| Penetration=
 
| MagazineSize=
 
| MagazineSize=
| AmmoCapacity=
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| AmmoCapacity=5
| Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
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| Description=• ''"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."''<br />• ''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''
 
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| PerkName=Berserker
 
| PerkName=Berserker
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|
 
| InitialSpareMags=
 
| InitialSpareMags=
| AmmoCost=
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| AmmoCost=40 <small>(per grenade)</small>
 
| Block=
 
| Block=
 
| Parry=
 
| Parry=
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| Achievement_0_Name=
 
| Achievement_0_Name=
 
}}
 
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'''Description'''
 
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade.
 
*Generates an electric pulse that damages and may also stun Zeds for a brief time.
 
  
'''Strategy'''
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The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker's]] grenade.
*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
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*Fleshpounds require two grenades to disable their rage.
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<div class="toclimit-3">__TOC__</div>
*Causes no self-damage, can be thrown at one's feet without consequence.
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==Description==
 +
 
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''"Generates an electric pulse that damages and may also stun Zeds for a brief time."''
 +
 
 +
==Flavor Text==
 +
 
 +
''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''
 +
 
 +
==Technical Information==
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Damage = 25.<br />
 +
Radius = 7m.<br />
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Explosion Falloff = Linear.<br />
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Damage Type = EMP.<br />
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Fuze Time (after hitting the ground) = 0.25s.<br />
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EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).<br />
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==Strategy==
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 +
Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.
  
 
{{KF2NavBox}}
 
{{KF2NavBox}}

Latest revision as of 14:55, 16 February 2017

Killing Floor 2 item
EMP Grenade
KF2 Perk Berserker White.png
KF2EMP Grenade.png
MAGAZINE SIZE KF2 Magazine Gray.png
SPARE AMMO CAPACITY 5 KF2 Ammo Gray.png
DAMAGE
25
FIRE RATE
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ACCURACY
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PENETRATION
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"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
General Information
Pricing KF2 Dosh Gray.png
Ammo Cost KF2 Dosh Gray.png 40 (per grenade)
Weapon Type 20px
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo KF2 Ammo Gray.png
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The EMP Grenade is the Berserker's grenade.

Description

"Generates an electric pulse that damages and may also stun Zeds for a brief time."

Flavor Text

"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."

Technical Information

Damage = 25.
Radius = 7m.
Explosion Falloff = Linear.

Damage Type = EMP.

Fuze Time (after hitting the ground) = 0.25s.

EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).

Strategy

Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.