Difference between revisions of "EMP Grenade"

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{{Under_construction_KF2}}
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{{KF2WeaponInfo
{{Inventory info kf2
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| Name=EMP Grenade
|Name=EMP Grenade
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| PerkImage=KF2_Perk_Berserker_White.png
|Desc=
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| PerkLink=Berserker (Killing Floor 2)
|Image=KF2EMP Grenade.png
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| WeaponImage=KF2EMP Grenade.png
|Perk=[[Berserker_(Killing_Floor_2) | Berserker]]
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| Damage=25
|Damage=100
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| FireRate=
|Radius=600
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| Accuracy=
|Fire Rate=
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| Penetration=
|Penetration=
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| MagazineSize=
|Accuracy=
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| AmmoCapacity=5
|AmmoType=grenade
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| Description=• ''"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."''<br />• ''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''
|AmmoCost=40
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|Capacity=5
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| PerkName=Berserker
|Magazine=1
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| Pricing=
|CanSellBuy=no
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| Weight=
|AddOns=
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|Spread=
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| InitialSpareMags=
|HeadMul=
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| AmmoCost=40 <small>(per grenade)</small>
|ReloadTime=
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| Block=
|Cost=
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| Parry=
|Weight=
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| WeaponType=
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| SecondaryAmmoType=
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| SecondaryAmmoImage=
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| HealAmount=
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| HealAmountSolo=
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| HealRecharge=
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| HealRechargeSolo=
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| SecondaryMagazineSize=
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| SecondaryAmmoCapacity=
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| Achievement_0_Image=
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}}
 
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'''Description'''
 
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade.
 
*Generates an electricpulse that will both damage and may also stun them for a brief time.
 
  
'''Flavor text'''
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The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker's]] grenade.
*If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
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<div class="toclimit-3">__TOC__</div>
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==Description==
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''"Generates an electric pulse that damages and may also stun Zeds for a brief time."''
 +
 
 +
==Flavor Text==
 +
 
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''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''
 +
 
 +
==Technical Information==
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Damage = 25.<br />
 +
Radius = 7m.<br />
 +
Explosion Falloff = Linear.<br />
 +
 
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Damage Type = EMP.<br />
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Fuze Time (after hitting the ground) = 0.25s.<br />
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EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).<br />
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==Strategy==
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Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.
  
==Extra==
 
They do relatively low damage in comparison to the other class grenades. However, they have a stasis effect similar to Killing Floor 1's [[Zed_Eradication_Device | ZED Gun]] stasis. The EMP grenade not only slows zeds that are put into stasis, which has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that [[Strategy_(Killing_Floor_2)| here]].
 
 
{{KF2NavBox}}
 
{{KF2NavBox}}

Latest revision as of 14:55, 16 February 2017

Killing Floor 2 item
EMP Grenade
KF2 Perk Berserker White.png
KF2EMP Grenade.png
MAGAZINE SIZE KF2 Magazine Gray.png
SPARE AMMO CAPACITY 5 KF2 Ammo Gray.png
DAMAGE
25
FIRE RATE
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ACCURACY
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PENETRATION
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"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
General Information
Pricing KF2 Dosh Gray.png
Ammo Cost KF2 Dosh Gray.png 40 (per grenade)
Weapon Type 20px
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo KF2 Ammo Gray.png
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The EMP Grenade is the Berserker's grenade.

Description

"Generates an electric pulse that damages and may also stun Zeds for a brief time."

Flavor Text

"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."

Technical Information

Damage = 25.
Radius = 7m.
Explosion Falloff = Linear.

Damage Type = EMP.

Fuze Time (after hitting the ground) = 0.25s.

EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).

Strategy

Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.