EMP Grenade: Difference between revisions

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{{Under_construction_KF2}}
{{KF2WeaponInfo
{{Inventory info
| Name=EMP Grenade
|Name=EMP Grenade
| PerkImage=KF2_Perk_Berserker_White.png
|Image=KF2HUD_EMPGrenade.png
| PerkLink=Berserker (Killing Floor 2)
|Cost=40(?)
| WeaponImage=KF2EMP Grenade.png
|Damage=100
| Damage=25
|Radius=600
| FireRate=
|Capacity=5
| Accuracy=
|CanSellBuy=Yes
| Penetration=
| MagazineSize=
| AmmoCapacity=5
| Description=• ''"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."''<br />• ''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''
|
| PerkName=Berserker
| Pricing=
| Weight=
|
| InitialSpareMags=
| AmmoCost=40 <small>(per grenade)</small>
| Block=
| Parry=
| WeaponType=
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealRecharge=
| HealRechargeSolo=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
|
| Achievement_0_Image=
| Achievement_0_Name=
}}
}}
The '''EMP Grenade''' is one of the perk-specific grenades in Killing Floor 2. The [[Berserker(Killing_Floor_2) | Berserker]] spawns with 2 of these grenades and can hold a maximum of 5. They do relatively low damage in comparison to the other perk's grenades. However, they have a stasis effect similar to Killing Floor 1's [[Zed_Eradication_Device | ZED Gun]] stasis. The EMP grenade not only slows zeds that are put into stasis, which has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that [[Strategy_(Killing_Floor_2)| here]].
 
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker's]] grenade.
 
<div class="toclimit-3">__TOC__</div>
 
==Description==
 
''"Generates an electric pulse that damages and may also stun Zeds for a brief time."''
 
==Flavor Text==
 
''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''
 
==Technical Information==
 
Damage = 25.<br />
Radius = 7m.<br />
Explosion Falloff = Linear.<br />
 
Damage Type = EMP.<br />
 
Fuze Time (after hitting the ground) = 0.25s.<br />
 
EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).<br />
 
==Strategy==
 
Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.
 
{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 14:55, 16 February 2017

Killing Floor 2 item
EMP Grenade
MAGAZINE SIZE
SPARE AMMO CAPACITY 5
DAMAGE
25
FIRE RATE
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ACCURACY
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PENETRATION
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"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
General Information
Pricing
Ammo Cost 40 (per grenade)
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The EMP Grenade is the Berserker's grenade.

Description

"Generates an electric pulse that damages and may also stun Zeds for a brief time."

Flavor Text

"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."

Technical Information

Damage = 25.
Radius = 7m.
Explosion Falloff = Linear.

Damage Type = EMP.

Fuze Time (after hitting the ground) = 0.25s.

EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).

Strategy

Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.