Difference between revisions of "EMP Grenade"

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| Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
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| Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br />• ''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''
 
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==Description==
 
==Description==
  
*Generates an electric pulse that damages and may also stun Zeds for a brief time.
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Generates an electric pulse that damages and may also stun Zeds for a brief time.
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 +
==Flavor Text==
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''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''
  
 
==Technical Information==
 
==Technical Information==
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==Strategy==
 
==Strategy==
  
* Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.
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Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.
  
 
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Revision as of 15:55, 13 February 2017

KF2 Icon.png
KF2 Icon.png
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
EMP Grenade
KF2 Perk Berserker White.png
KF2EMP Grenade.png
MAGAZINE SIZE KF2 Magazine Gray.png
SPARE AMMO CAPACITY 5 KF2 Ammo Gray.png
DAMAGE
25
FIRE RATE
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ACCURACY
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PENETRATION
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• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
General Information
Pricing KF2 Dosh Gray.png
Ammo Cost KF2 Dosh Gray.png 40 (per grenade)
Weapon Type 20px
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo KF2 Ammo Gray.png
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The EMP Grenade is the Berserker's grenade.

Description

Generates an electric pulse that damages and may also stun Zeds for a brief time.

Flavor Text

"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."

Technical Information

Damage = 25.
Radius = 7m.
Explosion Falloff = Linear.

Damage Type = EMP.

Fuze Time (after hitting the ground) = 0.25s.

EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).

Strategy

Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.