Difference between revisions of "EMP Grenade"

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Revision as of 13:12, 31 July 2016

KF2 Icon.png
KF2 Icon.png
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
EMP Grenade
KF2 Perk Berserker White.png
KF2EMP Grenade.png
MAGAZINE SIZE KF2 Magazine Gray.png
SPARE AMMO CAPACITY KF2 Ammo Gray.png
DAMAGE
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FIRE RATE
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ACCURACY
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PENETRATION
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• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.

If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
General Information
Pricing KF2 Dosh Gray.png
Ammo Cost KF2 Dosh Gray.png 40 (per grenade)
Weapon Type 20px
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo KF2 Ammo Gray.png
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

Description The EMP Grenade is the Berserker's starting grenade.

  • Generates an electric pulse that damages and may also stun Zeds for a brief time.

Strategy

  • Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
  • Fleshpounds require two grenades to disable their rage.
  • Causes no self-damage, can be thrown at one's feet without consequence.