Difference between revisions of "EMP Grenade"
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Revision as of 07:18, 13 September 2015
|Killing Floor 2 item|
|"If you want more detail - on detonation,|
it gererates a nanosecond electro-magnetic pulse
that will disrupt electrical systems within a short range.
Particularly those within the Zeds. Handy, that."
|Perk||Berserker (Killing Floor 2)|
|Ammo cost (Grenade)||£40|
|Fuse time||2 seconds|
Description The EMP Grenade is the Berserker's starting grenade.
- Generates an electric pulse that will both damage and may also stun them for a brief time.
- Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
- Fleshpounds require two grenades to disable their rage.
- Causes no self-damage, can be thrown at one's feet without consequence.