Difference between revisions of "EMP Grenade"

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{{Inventory info
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{{Inventory info kf2
|Name=EMP Grenade
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|Name=Frag Grenade
|Image=KF2HUD_EMPGrenade.png
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|Desc=
|Cost=40
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|Image=KF2EMP Grenade.png
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|Perk=Support
 
|Damage=100
 
|Damage=100
 
|Radius=600
 
|Radius=600
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|Fire Rate=
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|Penetration=
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|Accuracy=
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|AmmoType=grenade
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|AmmoCost=40
 
|Capacity=5
 
|Capacity=5
|CanSellBuy=Yes
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|Magazine=1
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|CanSellBuy=no
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|AddOns=
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|Spread=
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|HeadMul=
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|ReloadTime=
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|Cost=
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|Weight=
 
}}
 
}}
The '''EMP Grenade''' is one of the perk-specific grenades in Killing Floor 2. The [[Berserker(Killing_Floor_2) | Berserker]] spawns with 2 of these grenades and can hold a maximum of 5. They do relatively low damage in comparison to the other perk's grenades. However, they have a stasis effect similar to Killing Floor 1's [[Zed_Eradication_Device | ZED Gun]] stasis. The EMP grenade not only slows zeds that are put into stasis, which has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that [[Strategy_(Killing_Floor_2)| here]].
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'''Description'''
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The '''EMP Grenade''' is the [[Berserker(Killing_Floor_2) | Berserker]]'s starting grenade.
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*Generates an electricpulse that will both damage and may also stun them for a brief time.
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'''Flavor text'''
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*If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
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==Extra==
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They do relatively low damage in comparison to the other class grenades. However, they have a stasis effect similar to Killing Floor 1's [[Zed_Eradication_Device | ZED Gun]] stasis. The EMP grenade not only slows zeds that are put into stasis, which has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that [[Strategy_(Killing_Floor_2)| here]].
 
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Revision as of 07:40, 23 April 2015

KF2 Icon.png
KF2 Icon.png
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
Frag Grenade
KF2EMP Grenade.png
'
General Information
Perk Support
Cost £
Weight
Can sell/buy no
- -
Weapon Information
Ammo cost (grenade) £40
Ammo capacity 5
Magazine capacity 1
Damage 100
Impact damage {{{ImpactDamage}}}
Fuse time {{{Fuse}}}
Radius 600
Head multiplier
Pellets {{{Pellets}}}
Accuracy
Penetration
Fire Rate
Reload time
Healing Information
Heal amount {{{HealAmount}}}
Healing duration {{{HealDuration}}}
Heal charge cost {{{HealChargeCost}}}
Charge regen rate {{{ChargeRegenRate}}}
Misc
Attachments

Description The EMP Grenade is the Berserker's starting grenade.

  • Generates an electricpulse that will both damage and may also stun them for a brief time.

Flavor text

  • If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.

Extra

They do relatively low damage in comparison to the other class grenades. However, they have a stasis effect similar to Killing Floor 1's ZED Gun stasis. The EMP grenade not only slows zeds that are put into stasis, which has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that here.