Dual Spitfires: Difference between revisions

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| Accuracy=50.000000
| Accuracy=50.000000
| Penetration=0.000000
| Penetration=0.000000
| Description=• Fire mode shoots exploding, flammable projectiles.<br />• Alt-fire switches aiming styles when using iron sights.<br />• This is a pair of Spitfires. Each can be individually sold or dropped.
| Description=• ''"Fire mode shoots exploding, flammable projectiles."''<br />• ''"Alt-fire switches aiming styles when using iron sights."''<br />• ''"This is a pair of Spitfires. Each can be individually sold or dropped."''
|
|
| Pricing=650
| Pricing=650
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{{For|the weapon of the original [[Killing Floor]]|Dual Flare Revolver}}
{{For|the weapon of the original [[Killing Floor]]|Dual Flare Revolver}}


The '''Spitfire''' is one of the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapon.
The '''Dual Spitfires''' are the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapons. Each of the revolvers can be wielded or sold/dropped [[Spitfire|separately]]. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of [[Gunslinger|Gunslinger]].


==Description==
==Description==
''"Fire mode shoots exploding, flammable projectiles.<br />Alt-fire switches aiming styles when using iron sights.<br />Fire delivery system in a more convenient, travel-sized package."''
 
''"Fire mode shoots exploding, flammable projectiles. Alt-fire switches aiming styles when using iron sights. Fire delivery system in a more convenient, travel-sized package."''
 
==Flavor Text==
 
''"This is a pair of Spitfires. Each can be individually sold or dropped."''
 
==Technical Information==
 
Damage (projectile) = 40.<br/>
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.<br />
Damage (buttstock bash) = 24.<br/>
 
Direct hits set ZEDs on Fire.<br />
Upon impact the projectile has 33% chance to spawn a Residual Flame.<br />
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]], Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.
 
Rate Of Fire = 545 RPM.<br/>
Rate Of Fire (bash) = 66.<br/>
 
Damage Type = Ballistic.<br/>
Damage Type Group = Handgun.<br/>
 
Reload Time (tactical): Normal = 2.75s, Elite = 2.01s.<br/>
Reload Time (dry): Normal = 2.91s, Elite = 2.01s.<br/>
 
Equip Time = 0.18s.<br/>
Putdown Time = 0.48s.<br/>
 
Burn power (projectile direct hit) = 15.5.<br/>
Burn power, per DOT tick = 15.5.<br/>
Gun hit power = 150.<br/>
Knockdown power = 15.<br/>
Stumble power = 100.<br/>
 
==Upgrades==
 
Upg1 (600): Base damage x1.25.<br/>
Upg2 (700): Base damage x1.5, Base weight + 2.<br/>
Upg3 (1500): Base damage x1.75, Base weight + 4.<br/>
 
==Notes==
 
* Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter. <br />
* Projectiles affected by gravity, however amount the other weapons whose projectiles are gravity-dependant, these ones has the lowest gravity scale and travel almost straight forward.<br />
* Residual Flame spawned on impact has the same stats and one spawned from the explosion of [[Molotov_Cocktail|Molotov]], however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them.
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />


== History ==
== History ==
{{KF2History|header|
{{KF2History|header|
   | The Descent
   | The Descent
}}{{KF2History|footer|
}}{{KF2History|footer|
   | version=1051
   | version=1051
   | Added Spitfire
   | Added Dual Spitfires
}}
}}


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 06:35, 6 June 2018

Killing Floor 2 item
Dual Spitfires
 4
MAGAZINE SIZE 12
SPARE AMMO CAPACITY 192
DAMAGE
40
FIRE RATE
545
ACCURACY
50
PENETRATION
0
"Fire mode shoots exploding, flammable projectiles."
"Alt-fire switches aiming styles when using iron sights."
"This is a pair of Spitfires. Each can be individually sold or dropped."
General Information
Pricing 650
Ammo Cost 26
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 84
Block (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Parry (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


For the weapon of the original Killing Floor, see Dual Flare Revolver.


The Dual Spitfires are the Firebug's tier 2 weapons. Each of the revolvers can be wielded or sold/dropped separately. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of Gunslinger.

Description

"Fire mode shoots exploding, flammable projectiles. Alt-fire switches aiming styles when using iron sights. Fire delivery system in a more convenient, travel-sized package."

Flavor Text

"This is a pair of Spitfires. Each can be individually sold or dropped."

Technical Information

Damage (projectile) = 40.
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.
Damage (buttstock bash) = 24.

Direct hits set ZEDs on Fire.
Upon impact the projectile has 33% chance to spawn a Residual Flame.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No falloff, Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.

Rate Of Fire = 545 RPM.
Rate Of Fire (bash) = 66.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.75s, Elite = 2.01s.
Reload Time (dry): Normal = 2.91s, Elite = 2.01s.

Equip Time = 0.18s.
Putdown Time = 0.48s.

Burn power (projectile direct hit) = 15.5.
Burn power, per DOT tick = 15.5.
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 100.

Upgrades

Upg1 (600): Base damage x1.25.
Upg2 (700): Base damage x1.5, Base weight + 2.
Upg3 (1500): Base damage x1.75, Base weight + 4.

Notes

  • Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.
  • Projectiles affected by gravity, however amount the other weapons whose projectiles are gravity-dependant, these ones has the lowest gravity scale and travel almost straight forward.
  • Residual Flame spawned on impact has the same stats and one spawned from the explosion of Molotov, however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

History

The Descent
Added Dual Spitfires