Dual M1911 Pistols: Difference between revisions

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(Created page with "{{Under_construction_KF2}} {{KF2WeaponInfo | Name=Dual M1911 Pistols | PerkImage=KF2_Perk_Gunslinger_White.png | PerkLink=Gunslinger | WeaponImage=KF2Dual_M1911_Pistols.png |...")
 
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| Name=Dual M1911 Pistols
| Name=Dual M1911 Pistols
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| MagazineSize=16
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| AmmoCapacity=128
| AmmoCapacity=128
| Description=• Fire mode is semi-auto only.<br />• Alt-fire switches aiming styles when in Ironsights.<br />• This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped.
| Description=• ''"Fire mode is semi-auto only."''<br />• ''"Alt-fire switches aiming styles when in Ironsights."''<br />• ''"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."''
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The '''Dual M1911 Pistols''' are the [[Gunslinger|Gunslinger's]] ''tier 2'' weapons. Each of the handguns can be wielded or sold/dropped [[M1911_Pistol|separately]].
Compare to the single pistol, Dual M1911 Pistols has increased rate of fire and magazine size but also slower reload speed.
<div class="toclimit-3">__TOC__</div>
==Description==
''"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."''
==Flavor Text==
''"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."''
==Technical Information==
Damage = 50.<br/>
Damage (buttstock bash) = 24.<br/>
Rate Of Fire = 600 RPM.<br/>
Rate Of Fire (bash) = 100.<br/>
Damage Type = Ballistic.<br/>
Damage Type Group = Handgun.<br/>
Reload Time (tactical): Normal = 2.97s, Elite = 2.24s.<br/>
Reload Time (dry): Normal = 2.98s, Elite = 1.84s.<br/>
Equip Time = 0.30s.<br/>
Putdown Time = 0.46s.<br/>
Weapon Powers:<br/>
Gun hit power = 100.<br/>
Knockdown power = 15.<br/>
Penetration power = 1.<br/>
Stumble power = 20.<br/>
==Upgrades==
Upg1 (600): Base damage x1.4.<br/>
Upg2 (700): Base damage x1.8, Base weight + 2.<br/>
Upg3 (1500): Base damage x2, Base weight + 4.<br/>
==Notes==
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 08:30, 7 June 2018

Killing Floor 2 item
Dual M1911 Pistols
 4
MAGAZINE SIZE 16
SPARE AMMO CAPACITY 128
DAMAGE
50
FIRE RATE
600
ACCURACY
50
PENETRATION
1
"Fire mode is semi-auto only."
"Alt-fire switches aiming styles when in Ironsights."
"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."
General Information
Pricing 650
Ammo Cost 26
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 16 + 48
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Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Dual M1911 Pistols are the Gunslinger's tier 2 weapons. Each of the handguns can be wielded or sold/dropped separately.

Compare to the single pistol, Dual M1911 Pistols has increased rate of fire and magazine size but also slower reload speed.

Description

"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

Flavor Text

"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."

Technical Information

Damage = 50.
Damage (buttstock bash) = 24.

Rate Of Fire = 600 RPM.
Rate Of Fire (bash) = 100.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.97s, Elite = 2.24s.
Reload Time (dry): Normal = 2.98s, Elite = 1.84s.

Equip Time = 0.30s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 100.
Knockdown power = 15.
Penetration power = 1.
Stumble power = 20.

Upgrades

Upg1 (600): Base damage x1.4.
Upg2 (700): Base damage x1.8, Base weight + 2.
Upg3 (1500): Base damage x2, Base weight + 4.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.