Dual Handcannon: Difference between revisions

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{{KF1039}}
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{{Inventory info
{{Inventory info
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|HeadMul=110%
|HeadMul=110%
|ReloadTime=3.50
|ReloadTime=3.50
}}Doubling the rate of fire and magazine capacity of the [[Handcannon|single]] variant, the dual handcannons are a powerful addition to any arsenal, making a very effective backup weapon as well as being useful for crowd control.
}}Doubling the rate of fire and magazine capacity of the [[Handcannon|single]] variant, the '''dual handcannons''' are a powerful addition to any arsenal, making a very effective backup weapon as well as being useful for crowd control.


== Strategy ==
== Strategy ==

Latest revision as of 23:05, 23 November 2012

All information has been verified with update 1043
Killing Floor item
Dual Deagles (Dual Handcannons)
{{{Desc}}}
General Information
Perk Sharpshooter
Cost £1000
Weight 4
Can sell/buy Yes
- -
Weapon Information
Ammo cost (Magazine) £30
Ammo capacity 96
Magazine capacity 16
Damage 115
Impact damage {{{ImpactDamage}}}
Radius {{{Radius}}}
Head multiplier 110%
Pellets {{{Pellets}}}
Spread 0.01
Penetration 4 : 0.5
Rate of fire 0.13
Reload time 3.50
Regen rate {{{RegenRate}}}
Misc
Attachments {{{AddOns}}}

Values listed in brackets are for alternate (secondary) fire.

Doubling the rate of fire and magazine capacity of the single variant, the dual handcannons are a powerful addition to any arsenal, making a very effective backup weapon as well as being useful for crowd control.

Strategy

  • When ammunition is plentiful, use for crowd control where necessary.
  • Keep the weapons reloaded constantly if you want to use them as backup; the fairly long reload can be dangerous in a tight situation.