Difference between revisions of "Dual Handcannon"

From Tripwire Interactive Wiki
Jump to: navigation, search
m (Added info)
(Added description)
Line 1: Line 1:
{{Stub}}
+
{{KF1039}}
  
 
{{Inventory info
 
{{Inventory info
Line 16: Line 16:
 
|HeadMul=110%
 
|HeadMul=110%
 
|ReloadTime=3.50
 
|ReloadTime=3.50
}}
+
}}Doubling the rate of fire and magazine capacity of the [[Handcannon|single]] variant, the dual handcannons are a powerful addition to any arsenal, making a very effective backup weapon as well as being useful for crowd control.
 +
 
 +
== Strategy ==
 +
 
 +
* When ammunition is plentiful, use for crowd control where necessary.
 +
 
 +
* Keep the weapons reloaded constantly if you want to use them as backup; the fairly long reload can be dangerous in a tight situation.
  
 
{{Infobox PerkWeapons}}
 
{{Infobox PerkWeapons}}
  
 
[[Category:Weapons (KF)]]
 
[[Category:Weapons (KF)]]

Revision as of 01:32, 14 October 2012

All information has been verified with update 1039
Killing Floor item
Dual Deagles (Dual Handcannons)
Trader Dual Handcannons.png
{{{Desc}}}
General Information
Perk Sharpshooter
Cost £1000
Weight 4
Can sell/buy Yes
- -
Weapon Information
Ammo cost ({{{AmmoBuyAmount}}}) £{{{AmmoCost}}}
Ammo capacity 96
Magazine capacity 16
Damage 115
Impact damage {{{ImpactDamage}}}
Radius {{{Radius}}}
Head multiplier 110%
Pellets {{{Pellets}}}
Spread 0.01
Penetration 4 : 0.5
Rate of fire 0.13
Reload time 3.50
Regen rate {{{RegenRate}}}
Misc
Attachments {{{AddOns}}}

Values listed in brackets are for alternate (secondary) fire.

Doubling the rate of fire and magazine capacity of the single variant, the dual handcannons are a powerful addition to any arsenal, making a very effective backup weapon as well as being useful for crowd control.

Strategy

  • When ammunition is plentiful, use for crowd control where necessary.
  • Keep the weapons reloaded constantly if you want to use them as backup; the fairly long reload can be dangerous in a tight situation.