Dr. Hans Volter

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Hans Volter; Nazi Scientist

Hans Volter is one of the two bosses faced at the end of a standard Killing Floor 2 game. By defeating him, the game ends and the team is presented with a sizeable XP bonus as well as encouraging music and a message reading "Your squad survived". He bears the image of a disheveled old man, naked save for a pair of trousers and an exo-suit of Horzine technology that sustains his life as well as well as augmenting him with many powerful capabilities. He carries two StG-44 assault rifles, and wears a gas mask that seems to have melded with his flesh in some way. He appears to have a vast amount of health, which often leads to a long and potentially deadly battle. Great care should be taken when dealing with this specimen.

Statistics

- Single Player Health Reduction: 75%

Normal Hard Suicidal Hell on earth
Bounty £1219 £500 £425 £325
XP 1291 1694 1790 1843
Base Health (Body) 3500 3500 4725 5425
  • Hans Volter does not have head health as he cannot be decapitated.
  • Under normal circumstances, it is impossible to do anything with the bounty earned from killing Hans Volter other than to throw it around in post-victory idle time.

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The Katana currently does not grant XP towards any perk.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Multiplayer Scaling

- Hans Volter has his health value scaled accordingly to the number of players in the game. This increase in value is massive per player.
- Hans Volter's base health value is 3500 on Normal, 3500 on Hard, 4725 on Suicidal, and 5425 on Hell on Earth. This value is determined by the number of players that are alive when Hans Volter spawns.


Normal Hard Suicidal Hell on earth
Health Value (1 Player) 2975 3500 4725 5425
Health Value (2 Player) 5206 6125 8268 9693
Health Value (3 Player) 7437 8750 11812 13562
Health Value (4 Player) 9668 11375 15356 17631
Health Value (5 Player) 11900 14000 18900 21700
Health Value (6 Player) 14131 16625 22443 25768

Speed

- Hans Volter walks when using his rifles, and sprints during any other action.
- Hans Volter is the fastest enemy in the game, easily outrunning every Zed and players.
- Hans Volter has specific conditions that have to be met before deciding to sprint.

  • Cannot sprint if Hans Volter has a player in sight and has his guns drawn;
  • Will sprint if he loses sight of players and has his guns drawn;
  • Will sprint when guns are kept and he switches to melee or throwing grenades;
  • Will immediately stop any action and sprinting once health value drops to 35% and shielding activates;

- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.

Normal Hard Suicidal Hell on earth
Speed (Walking) 189 - 231 189 - 231 189 - 231 189 - 231
Speed (Sprinting) 585 - 715 585 - 715 585 - 715 585 - 715
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values are increased by 1% per level for Berserkers, Gunslingers and Medics.

Resistances

- Hans Volter greatly resists some forms of damage, has only one weakness.

Ballistics Piercing Slashing Bludgeon Toxic Fire Microwave Explosives EMP
Damage Taken Multipler 100% 100% 50% 100% 50% 100% 125% 50% 50%

- Hans Volter has 3 weak spots, 2 of which are power cores located on his backpack and his chest. His last weak spot is his head
- His arms and legs are armored and deflect attacks.
- Shooting the metallic parts of his Exo Suit also does reduced damage.

Hit Zone Damage Factor
Head 110%
Chest Core 110%
Backpack Core 110%
Arms 50%
Legs 50%
Exo-Suit 50%
All other 100%


Combat

  • Draws a pair of STG-44 Rifles and shoots at players in bursts for a specific duration. This duration is 9999 seconds for phase 1, 8 seconds for phase 2 and 15 seconds for phase 3 and 4.
  • With rifles drawn, he can leap and slash twice with his rifle bayonets.
  • With rifles drawn, he can perform a spinning attack slashing around him with his rifle bayonets.
  • With rifles drawn, he can perform a forward leap and stabbing with both rifle bayonets at once.
  • With rifles drawn, he can perform a stationary, multi-hitting jabbing attack with both rifle bayonets at once.
  • With rifles drawn, he can perform a forward kick to knock players away from him.
  • Can throw a pair of nerve gas grenades; Phase 1 and 2 only.
  • Can throw a pair of HE grenades; Phase 2 and 3 only.
  • Can throw a barrage of 7 nerve gas grenades; Phase 3 and 4 only.
  • Can throw a barrage of 7 HE grenades; Phase 4 only.
  • While sprinting, can leap and slash with both claws at once, dealing massive damage in a single hit.
  • While sprinting, can slash multiple times with his claws while moving forward, locking onto his target.
  • While sprinting, can perform a 2-hit combo, slashing with one arm, followed closely by the other.
  • While stationary, can perform a powerful 5-hit combo to attack players in front of him.
  • When health is lowered to 35%, he will gain a damage reduction shield that decreases all damage done to him by 85%. He will then throw a barrage of smoke grenades that obscure vision and charge towards a player to attempt to grab them. When he grabs a player, he will drain life energy from his target and heal himself fully.

Strategy

- Hans Volter begins every phase in "attack" mode, where he will attempt to use his weapons to shoot at players or throw grenades. He will always try to use grenades as soon as they come off cooldown.
- The team should be unloading all their weapons on Hans as he is shooting or tossing grenades, while keeping their distance and dodging grenades.
- When his health drops to 35%, he will enter "hunt" mode, as he will chase a target in order to grab and drain their life energy. During this time, shooting at him is not recommended as he only takes 15% damage from all attacks.
- Do not try to prevent him from grabbing a target, if anything, move towards him to save time and prevent Zeds from spawning.
- When a player is grabbed, focus on healing the target (preferably from range with healing darts) and reloading your weapons. Position yourself for his next phase as he re-enters "attack" mode. - He will drop his target after healing to full. This increases his phase counter by 1, then resets all the cooldowns on his attacks, changes what kind of grenade attacks he can use, and how often he attacks.


- In Phase 1, Hans will never attempt to melee unless players get too close to him, or are standing next to him as he finishes tossing grenades.
- In Phase 2, Hans will begin tossing HE grenades, which can kill players in one hit if they are unarmored and standing directly on top of one. Make sure to dodge grenades before resuming attacking. Hans also uses his guns the least in this phase and will attempt to melee with his claws more often.
- In Phase 3, Hans will begin throwing barrages of nerve gas grenades, which can cover a big chunk of the battlefield in gas. Gun usage frequency resets to normal and he will only melee when his guns and grenades are all on cooldown, or when players get too close to him.
- In Phase 4, Hans will begin throwing barrages of HE grenades. He will attempt to spread them out as much as possible while targeting one or two players in an attempt to trap them with explosives in every direction. Take note of where his grenades land and focus on getting out of immediate danger zones before thinking about attacking him or you might be killed very quickly.
- In Phase 4, Hans will throw grenades very frequently and use his guns less often, instead preferring to melee with his claws. This phase is extremely dangerous as losing track of his grenades or being targeted by his melee can lead to swift deaths. Keep your distance as much as possible.


- It is highly recommended for each team member to purchase the HMTECH-101 Pistol before this fight begins, as it will allow for the team to heal each other throughout the battle. Seeing as Hans puts out quite a substantial amount of damage, and the HMTECH-101 is relatively inexpensive, this action can vastly help your team to survive.
- In the absence of a Berserker, it is also recommended that some team members carry a melee weapon (such as a Zweihander, Pulverizer or Katana to parry Hans' melee attacks. Hans' melee attacks are the most powerful in the game and he can easily rip apart unarmored in 2 hits, and being able to defend yourself when Hans charges at you is important.