Dr. Hans Volter: Difference between revisions

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== Combat ==
== Combat ==
Hans employs a large variety of attack, movement, and retreat patterns. He typically begins by moving towards players and attempting to stab or slash them, and proceeds to utilize an array of weapons including nerve gas grenades, fragmentation grenades, bullets from dual-wielded StG-44 assault rifles, and a life draining technique. The combination of these attacks, as well as his paralyzing life drain, can be very overwhelming and highly deadly for players or teams who are not proficient at dealing with them.
Hans employs a large variety of attack, movement, and retreat patterns. He typically begins by moving towards players and attempting to stab or slash them, and proceeds to utilize an array of weapons including nerve gas grenades, fragmentation grenades, bullets from dual-wielded StG-44 assault rifles, and a life draining technique. The combination of these attacks, as well as his paralyzing life drain, can be very overwhelming and highly deadly for players or teams who are not proficient at dealing with them.
'''Phases'''
Hans Volter has 4 attack phases, each increasing his damage and pool of available attacks.
He begins each phase in "attack mode", in which he utilizes the weapons he currently has available to damage victims. Once he is brought down to 35% of his health, he enters "hunt" mode in which he sprints towards a nearby player and attempts to grab them to drain their life. During "hunt" mode, Hans gains an 85% resistance to all forms of damage and will talk about draining life. Once he has successfully grabbed someone, and entered his "draining" mode, he gains a 90-95% resistance to all forms of damage. After he finishes draining life, he will drop the target, his health will refill to 100%, his Phase counter will progress by 1, and he will re-enter "attack" mode. This repeats until he has reached Phase 4, after which he can no longer enter "hunt" mode and instead unloads any and all weaponry until his health is brought to 0%.
1. Hans will

Revision as of 06:55, 24 April 2015

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Hans Volter; Nazi Scientist

Hans Volter is the boss faced at the end of a standard Killing Floor 2 game. By defeating him, the game ends and the team is presented with a sizeable XP bonus as well as encouraging music and a message reading "Your squad survived". He bears the image of a disheveled old man, naked save for a pair of trousers and an exo-suit of Horzine technology that sustains his life as well as well as augmenting him with many powerful capabilities. He carries two StG-44 assault rifles, and wears a gas mask that seems to have melded with his flesh in some way. He appears to have a vast amount of health, which often leads to a long and potentially deadly battle. Great care should be taken when dealing with this specimen.

Statistics

See the specimen modifiers page for explanations of each field, as well as calculating for multiple players.

Beginner Normal Hard Suicidal Hell on earth
Bounty £ £ £ £ £
Health Some More Lots Massive Monumental
Damage
Speed
Range
* Head health

Combat

Hans employs a large variety of attack, movement, and retreat patterns. He typically begins by moving towards players and attempting to stab or slash them, and proceeds to utilize an array of weapons including nerve gas grenades, fragmentation grenades, bullets from dual-wielded StG-44 assault rifles, and a life draining technique. The combination of these attacks, as well as his paralyzing life drain, can be very overwhelming and highly deadly for players or teams who are not proficient at dealing with them.

Phases Hans Volter has 4 attack phases, each increasing his damage and pool of available attacks.

He begins each phase in "attack mode", in which he utilizes the weapons he currently has available to damage victims. Once he is brought down to 35% of his health, he enters "hunt" mode in which he sprints towards a nearby player and attempts to grab them to drain their life. During "hunt" mode, Hans gains an 85% resistance to all forms of damage and will talk about draining life. Once he has successfully grabbed someone, and entered his "draining" mode, he gains a 90-95% resistance to all forms of damage. After he finishes draining life, he will drop the target, his health will refill to 100%, his Phase counter will progress by 1, and he will re-enter "attack" mode. This repeats until he has reached Phase 4, after which he can no longer enter "hunt" mode and instead unloads any and all weaponry until his health is brought to 0%. 1. Hans will