Double-barreled Boomstick: Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 30: Line 30:


Note: Significant kick. Will knock you backwards when fired, (or upwards if aiming down and jumping)!
Note: Significant kick. Will knock you backwards when fired, (or upwards if aiming down and jumping)!
'''Pros:'''
* Cheap at 650
* Lightweight at 4
* Very powerfull spike damage




'''Cons:'''
* Inefficient against smaller zeds
* Low pick-up rate only 4 shells per box
* Low sustained damage due to being break action.
'''Strategy'''
'''Strategy'''


Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 300 base damage if all 12 pellets hit. With this weapon you can efficiently kite a Fleshpound. When fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound.
Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 300 base damage if all 12 pellets hit. With this weapon you can efficiently kite a Fleshpound. When fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound.
Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it.
Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it.
'''Perk Talents interactions'''
*Lvl 5 Ammo: Increases reserve ammo from 46 to 54. Extra 8 Shells, more ammo = more dead zeds.
*Lvl 15 Tactical Reload: 20% faster reload. Great benefit for this weapons since you are constantly reloading.
*Lvl 20 Strength: Increases carry capacity by 5. Double-Barrel is light at 4 blocks so you can grab AA-12 and SG 500 Pump-Action to have a great arsenal.
*Lvl 20 Tenacity: Your perk weapons deal 10% more damage. Double-Barrel already deals impressive damage and this improves it even further.
{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 10:48, 12 May 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
Double-Barrel Boomstick
'
General Information
Perk Support
Cost £650
Weight 4
Can sell/buy Yes
- -
Weapon Information
Ammo cost ({{{AmmoBuyAmount}}}) £
Ammo capacity 46
Magazine capacity 2
Damage 300 dmg a shot (25 dmg x 12 pellets)
Impact damage {{{ImpactDamage}}}
Fuse time {{{Fuse}}}
Radius {{{Radius}}}
Head multiplier
Pellets {{{Pellets}}}
Accuracy 2
Penetration 2
Fire Rate 240
Reload time
Healing Information
Heal amount {{{HealAmount}}}
Healing duration {{{HealDuration}}}
Heal charge cost {{{HealChargeCost}}}
Charge regen rate {{{ChargeRegenRate}}}
Misc
Attachments

The Double-Barrel Boomstick is one of the Supports second tier weapons.

Description

  • Primary fire uses a single barrel only.
  • Alt-fire shoots both barrels at once.
  • Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!


Note: Significant kick. Will knock you backwards when fired, (or upwards if aiming down and jumping)! Pros:

  • Cheap at 650
  • Lightweight at 4
  • Very powerfull spike damage


Cons:

  • Inefficient against smaller zeds
  • Low pick-up rate only 4 shells per box
  • Low sustained damage due to being break action.

Strategy

Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 300 base damage if all 12 pellets hit. With this weapon you can efficiently kite a Fleshpound. When fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound. Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it.

Perk Talents interactions

  • Lvl 5 Ammo: Increases reserve ammo from 46 to 54. Extra 8 Shells, more ammo = more dead zeds.
  • Lvl 15 Tactical Reload: 20% faster reload. Great benefit for this weapons since you are constantly reloading.
  • Lvl 20 Strength: Increases carry capacity by 5. Double-Barrel is light at 4 blocks so you can grab AA-12 and SG 500 Pump-Action to have a great arsenal.
  • Lvl 20 Tenacity: Your perk weapons deal 10% more damage. Double-Barrel already deals impressive damage and this improves it even further.