Double-barreled Boomstick: Difference between revisions

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{{Under_construction_KF2}}
{{KF2WeaponInfo
{{Inventory info kf2
| Name=Double-barreled Boomstick
|Name=Double-Barrel Boomstick
| PerkImage=KF2_Perk_Support_White.png
|Desc=
| PerkLink=Support (Killing Floor 2)
|Image=KF2Double-Barrel Boomstick.png
| WeaponImage=KF2Double-Barrel Boomstick.png
|Perk=Support
| Damage=250.000000
|Damage=300 dmg a shot (25 dmg x 12 pellets)
| FireRate=240.000000
|Fire Rate=240
| Accuracy=15.000000
|Penetration=2
| Penetration=2.000000
|Accuracy=2
| MagazineSize=2
|AmmoType=
| AmmoCapacity=46
|AmmoCost=
| Description=• ''"Primary fire uses a single barrel only."''<br />• ''"Alt-fire shoots both barrels at once."''<br />• ''"Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest Zeds will stagger!"''
|Capacity=46
|
|Magazine=2
| PerkName=Support
|CanSellBuy=Yes
| Pricing=750
|AddOns=
| Weight=5
|Spread=
|
|HeadMul=
| InitialSpareMags=11
|ReloadTime=
| AmmoCost=13
|Cost=650
| Block=
|Weight=4
| Parry=
| WeaponType=Shotgun
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealRecharge=
| HealRechargeSolo=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
|
| Achievement_0_Image=
| Achievement_0_Name=
}}
}}
The '''Double-Barrel Boomstick''' is one of the [[Support(Killing_Floor_2) | Support]]s second tier weapons.


'''Description'''
The '''Double-barreled Boomstick''' is the [[Support (Killing Floor 2)|Support's]] ''tier 2'' weapon.
*Primary fire uses a single barrel only.
*Alt-fire shoots both barrels at once.
*Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!


<div class="toclimit-3">__TOC__</div>


Note: Significant kick. Will knock you backwards when fired, (or upwards if aiming down and jumping)!
==Description==


<br>
''"Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."''
'''Pros:'''
* Cheap at 650
* Lightweight at 4
* Very powerfull spike damage


==Flavor Text==


'''Cons:'''
''"Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!"''
* Inefficient against smaller zeds
* Low pick-up rate only 4 shells per box
* Low sustained damage due to being break action.
'''Strategy'''


Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 300 base damage if all 12 pellets hit. With this weapon you can efficiently kite a Fleshpound. When fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound.
==Technical Information==
 
Damage (per pellet) = 25.<br />
Pellets (amount) = 10 / 20 (both barrels).<br />
Damage (buttstock bash) = 24.<br />
 
Spread Factor = 0.25.<br />
 
Rate Of Fire = 240.<br />
Rate Of Fire (bash) = 50.<br />
 
Damage Type = Ballistic.<br />
Damage Type Group = Shotgun.<br />
 
Reload Time = 1.46s.<br />
Reload Time (Elite) = 1.14s.<br />
 
Equip Time = 0.54s.<br />
Putdown Time = 0.46s.<br />
 
Weapon Powers:<br />
Gun hit power = 45.<br />
Penetration power = 2.<br />
Stumble power = 35.<br />
 
==Upgrades==
 
Upg1 (600): Base damage x1.05, Base weight + 1.<br />
Upg2 (700): Base damage x1.1, Base weight + 2.<br />
Upg3 (1500): Base damage x1.15, Base weight + 3.<br />
 
==Notes==
 
* Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.<br />
* Player's stance has no effect on the pellet spread.<br />
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
 
==Strategy==
 
Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a Fleshpound. When fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound.
Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it.
Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it.


'''Perk Talents interactions'''
Significant kick - will knock player backwards when fired, (or upwards if aiming down and jumping).
*Lvl 5 Ammo: Increases reserve ammo from 46 to 54. Extra 8 Shells, more ammo = more dead zeds.
 
*Lvl 15 Tactical Reload: 20% faster reload. Great benefit for this weapons since you are constantly reloading.
==Trivia==
*Lvl 20 Strength: Increases carry capacity by 5. Double-Barrel is light at 4 blocks so you can grab AA-12 and SG 500 Pump-Action to have a great arsenal.
 
*Lvl 20 Tenacity: Your perk weapons deal 10% more damage. Double-Barrel already deals impressive damage and this improves it even further.  
* Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon.
 
{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 08:43, 5 June 2018

Killing Floor 2 item
Double-barreled Boomstick
 5
MAGAZINE SIZE 2
SPARE AMMO CAPACITY 46
DAMAGE
250
FIRE RATE
240
ACCURACY
15
PENETRATION
2
"Primary fire uses a single barrel only."
"Alt-fire shoots both barrels at once."
"Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest Zeds will stagger!"
General Information
Pricing 750
Ammo Cost 13
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 2 + 22
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Double-barreled Boomstick is the Support's tier 2 weapon.

Description

"Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."

Flavor Text

"Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!"

Technical Information

Damage (per pellet) = 25.
Pellets (amount) = 10 / 20 (both barrels).
Damage (buttstock bash) = 24.

Spread Factor = 0.25.

Rate Of Fire = 240.
Rate Of Fire (bash) = 50.

Damage Type = Ballistic.
Damage Type Group = Shotgun.

Reload Time = 1.46s.
Reload Time (Elite) = 1.14s.

Equip Time = 0.54s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 45.
Penetration power = 2.
Stumble power = 35.

Upgrades

Upg1 (600): Base damage x1.05, Base weight + 1.
Upg2 (700): Base damage x1.1, Base weight + 2.
Upg3 (1500): Base damage x1.15, Base weight + 3.

Notes

  • Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.
  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a Fleshpound. When fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound. Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it.

Significant kick - will knock player backwards when fired, (or upwards if aiming down and jumping).

Trivia

  • Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon.