Doomstick: Difference between revisions

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==Technical Information==
==Technical Information==


Damage (per pellet) = 36.<br />  
Damage (per pellet) = 40.<br />  
Pellets (amount) = 6 per barrel / up to 24 (if all 4 shells fired).<br />  
Pellets (amount) = 6 per barrel / up to 24 (if all 4 shells fired).<br />  
Damage (buttstock bash) = 27.<br />  
Damage (buttstock bash) = 27.<br />  
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Weapon Powers:<br />  
Weapon Powers:<br />  
Gun hit power = 45.<br />
Gun hit power = 75.<br />
Penetration power = 4.<br />
Penetration power = 4.<br />
Stumble power = 35.<br />
Stumble power = 55.<br />


==Upgrades==
==Upgrades==


Upg1 (1500): Base damage x1.1, Base weight + 1.
Upg1 (1500): Base damage x1.15 (46), Base weight + 1.


==Notes==
==Notes==


* Amount of pellets to spawn per alt-fire attack scales according to how many shells fired compare to 4, i.e. 6 pellets per each shell loaded.
*Amount of pellets to spawn per alt-fire attack scales according to how many shells fired compare to 4, i.e. 6 pellets per each shell loaded.
* Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.<br />
*Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.<br />
* Player's stance has no effect on the pellet spread.<br />  
*Player's stance has no effect on the pellet spread.<br />
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 02:43, 14 October 2018

Killing Floor 2 item
Doomstick
 11
MAGAZINE SIZE 4
SPARE AMMO CAPACITY 40
DAMAGE
864
FIRE RATE
240
ACCURACY
15
PENETRATION
4
"Primary fire uses a single barrel only."
"Alt-fire shoots all barrels at once."
"When having twice the fun is not enough...let's make it four!"
General Information
Pricing 1500
Ammo Cost 40
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 4 + 12
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Doomstick is the Support's tier 4 weapon.

Description

"Primary fire uses a single barrel only. Alt-fire shoots all barrels at once."

Flavor Text

"When having twice the fun is not enough...let's make it four!"

Technical Information

Damage (per pellet) = 40.
Pellets (amount) = 6 per barrel / up to 24 (if all 4 shells fired).
Damage (buttstock bash) = 27.

Spread Factor = 0.19.

Rate Of Fire = 240.
Rate Of Fire (bash) = 49.

Damage Type = Ballistic.
Damage Type Group = Shotgun.

Reload Time = 2.31s.
Reload Time (Elite) = 1.85s.

Equip Time = 0.54s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 75.
Penetration power = 4.
Stumble power = 55.

Upgrades

Upg1 (1500): Base damage x1.15 (46), Base weight + 1.

Notes

  • Amount of pellets to spawn per alt-fire attack scales according to how many shells fired compare to 4, i.e. 6 pellets per each shell loaded.
  • Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.
  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.