Cyst: Difference between revisions

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(Corrected link to the Gunslinger perk)
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- Once enraged, Cysts will never stop sprinting until they are killed. <br />
- Once enraged, Cysts will never stop sprinting until they are killed. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth. <br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />


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|-
! scope="row" | Chance to Rage on Sight
! scope="row" | Chance to Rage on Sight
|0%||0%||0.05%||50%
|0%||0%||5%||40%
|-
|-
! scope="row" | Chance to Rage when Shot
! scope="row" | Chance to Rage when Shot
|0%||0.01%||60%||80%
|0%||0.01%||100%||80%
|-
|-
|}
|}
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* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br />
* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br />


== Resistances ==
[[File:Zed StatsSheet Cyst.jpg|The Cyst]]
[[File:Zed StatsSheet Cyst.jpg|The Cyst]]
== Resistances ==
- Cysts have little to no resistances, and have a crippling weakness.
- Cysts have little to no resistances, and no weaknesses.


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!  
!  
! scope="col" | Ballistics
! scope="col" | Piercing
! scope="col" | Piercing
! scope="col" | Slashing
! scope="col" | Slashing
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! scope="col" | Microwave
! scope="col" | Microwave
! scope="col" | Explosives
! scope="col" | Explosives
! scope="col" | EMP
! scope="col" | Slashing - Knife
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Taken Multipler
|100%||100%||100%||100%||100%||100%||50%||100%||100%
|100%||85%||90%||100%||100%||25%||100%||100%
|-
|}
 
- Cysts have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns. <br />
 
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!
! scope="col" | Sub-machine Gun
! scope="col" | Assault Rifle
! scope="col" | Shotgun
! scope="col" | Handgun
! scope="col" | Rifle
|-
! scope="row" | Ballistic Damage Multiplier
|150%||100%||100%||101%||100%
|-
|-
|}
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== Behavior and Extermination Tactics ==
==Behavior==
- Cysts are minor annoyances at best, as they are the weakest Zeds in the game. However, they can still draw your attention and block shots from more important targets, as well as grab you. It is best to kill them quickly. <br />
- Cysts are the weakest Zeds in the game, being extremely slow to move and attack. <br />
- They can be dispatched with a single headshot from any weapon (except the [[9mm Pistol_(Killing_Floor_2)|9mm Pistol]] when not used by a [[Gunslinger]] with Bone Breaker skill, or a [[Commando_(Killing_Floor_2)|Commando]] with the Backup skill.)<br />
- Upon spawning, it will attempt to walk or sprint towards the nearest player to scratch them. <br />
- On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Cyst when aimed at the neck or the head.<br />
- On Suicidal and Hell On Earth, Cysts gain new attack animations that they will use when enraged, but their behavior does not change drastically between difficulties. <br />
 


- When enraged, Cysts simply move faster and attack quicker. They do not gain any new abilities or significant damage boosts. As such, they remain as low threat enemies on higher difficulties.<br />
==Extermination Tactics==
- Being cannon fodder, just about any form of weaponry will take them out very quickly. <br />
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off. <br />
- In later waves, Cysts are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner. <br />
- Extremely weak to Sub-machine guns, making the [[SWAT]] the best perk for quickly exterminating huge groups of Cystss. <br />


== Gallery ==
== Gallery ==

Revision as of 03:47, 22 September 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The Cyst

General Information

The Cyst is a slow moving and shambling specimen that approaches the player and attempts to grab hold, immobilizing him/her. The Cyst is considered to be the lowest threat level to players due to its very slow speed, light damage, and small health pool. Engage at convenience.

Statistics

Normal Hard Suicidal Hell on earth
Bounty £8 £7 £6 £5
XP 8 11 11 11
Health (Body) 75 100 100 100
Health (Head) 15 20 20 20

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The Katana currently does not grant XP towards any perk.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Speed

- Cysts move slowly when docile, and sprint when enraged.
- On higher difficulties, Cysts have a chance to enrage upon sighting a Player, and have a chance to enrage when shot.
- Once enraged, Cysts will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.

Normal Hard Suicidal Hell on earth
Speed (Walking) 171 - 209 171 - 209 171 - 209 171 - 209
Speed (Enraged) 360 - 440 360 - 440 360 - 440 360 - 440
Chance to Rage on Sight 0% 0% 5% 40%
Chance to Rage when Shot 0% 0.01% 100% 80%
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values are increased by 1% per level for Berserkers, Gunslingers and Medics.

Resistances

The Cyst - Cysts have little to no resistances, and have a crippling weakness.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Slashing - Knife
Damage Taken Multipler 100% 85% 90% 100% 100% 25% 100% 100%

- Cysts have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Damage Multiplier 150% 100% 100% 101% 100%

- Cysts only have one weak spot, which is the head.

Hit Zone Damage Factor
Head 110%
All other 100%

Behavior

- Cysts are the weakest Zeds in the game, being extremely slow to move and attack.
- Upon spawning, it will attempt to walk or sprint towards the nearest player to scratch them.
- On Suicidal and Hell On Earth, Cysts gain new attack animations that they will use when enraged, but their behavior does not change drastically between difficulties.

Extermination Tactics

- Being cannon fodder, just about any form of weaponry will take them out very quickly.
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off.
- In later waves, Cysts are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner.
- Extremely weak to Sub-machine guns, making the SWAT the best perk for quickly exterminating huge groups of Cystss.

Gallery