Crawler (Killing Floor 2): Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
[[File:CrawlerKF2.png|500 px|thumb|The new Crawler]]
[[File:CrawlerKF2.png|500 px|thumb|The new Crawler]]
=== General Information ===
=== General Information ===
The Crawler is a moderately quick zed that approaches players and attempts to damage them in various melee attacks. They have the ability to leap at the player which can sometimes unintentionally dodge player attacks. Crawlers often spawn out of small crevices or holes in ceilings and can be difficult to predict. The Crawler is considered to be of low threat to the player due to its light damage and incredibly low health pool. Dispatch quickly to avoid unnecessary damage.  
The Crawler is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. However, Crawlers are extremely fast and often sneak past defenses due to their small size.


== Statistics ==
== Statistics ==
Line 43: Line 43:
- Once enraged, Crawlers will never stop sprinting until they are killed. <br />
- Once enraged, Crawlers will never stop sprinting until they are killed. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal, 1.3 on Suicidal and 1.4 on Hell On Earth. <br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />


Line 53: Line 54:
|-
|-
! scope="row" | Speed (Walking)
! scope="row" | Speed (Walking)
|252 - 308||252 - 308||252 - 308||252 - 308
|360 - 440||360 - 440||360 - 440||360 - 440
|-
|-
! scope="row" | Speed (Enraged)
! scope="row" | Speed (Enraged)
Line 59: Line 60:
|-
|-
! scope="row" | Chance to Rage on Sight
! scope="row" | Chance to Rage on Sight
|0%||0%||50%||100%
|0%||0%||85%||100%
|-
|-
! scope="row" | Chance to Rage when Shot
! scope="row" | Chance to Rage when Shot
Line 67: Line 68:


* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br />
* These values can be modified by various perk level benefits, and skills. <br />


== Resistances ==
[[File:Zed StatsSheet Crawler.jpg|The Crawler]]
[[File:Zed StatsSheet Crawler.jpg|The Crawler]]
 
- Crawlers have resistances to some forms of damage types, and do not have any weaknesses to damage types.
== Resistances ==
- Crawlers have resistances to some forms of damage, and crippling weaknesses to others.


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Ballistics
! scope="col" | Piercing
! scope="col" | Piercing
! scope="col" | Slashing
! scope="col" | Slashing
Line 84: Line 83:
! scope="col" | Microwave
! scope="col" | Microwave
! scope="col" | Explosives
! scope="col" | Explosives
! scope="col" | EMP
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Taken Multipler
|200%||100%||50%||200%||200%||100%||50%||100%||100%
|100%||100%||90%||100%||90%||20%||100%
|-
|}
 
- Crawlers have no resistances to ballistic weaponry and are extremely vulnerable to assault rifles and sub-machine guns. <br />
 
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | Sub-machine Gun
! scope="col" | Assault Rifle
! scope="col" | Shotgun
! scope="col" | Handgun
! scope="col" | Rifle
|-
! scope="row" | Ballistic Damage Multiplier
|150%||150%||100%||100%||100%
|-
|-
|}
|}
Line 105: Line 118:
|}
|}


== Behavior and Extermination Tactics ==
==Behavior==
- Crawlers are considered pests. They are extremely fragile and weak in brightly lit, or wide open areas. <br />
- The Crawler is a glass cannon, ambush-based, melee-only Zed. <br />
- Their real strength is their ability to blend in with dark environments and ambush players from unusual spawn spots, usually coming out of ventilation shafts and open manholes. They usually cause many deaths by flanking and blocking the path of low health players attempting to flee from combat. In later waves, they tend to spawn in large groups of 4 to 8. It is recommended to kill them before they swarm you with sheer numbers. <br />
- Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them. <br />
- Crawlers are extremely weak to bullets. Any Tier 2 or higher weapon is able to kill them in a single shot. Certain Tier 1 weapons require 2. <br />
- Crawlers tend to spawn from unusual locations such as ventilation shafts, high ceilings or open manholes. This allows them to attack from multiple angles and slip past defenses undetected. Otherwise, they spawn and in huge groups of 4 to 8. <br />
- Headshots are not necessary, although they are killed instantly when shot in the head. <br />
- Crawlers have the ability to dodge gunfire. When shot at, Crawlers will quickly leap to the left or the right, or lunge forward at the offending player if they are within range. On Suicidal and Hell On Earth, Crawlers will always dodge when shot at. <br />
- [[Firebug_(Killing_Floor_2)|Firebugs]] excel at exterminating Crawlers, as a simple tap of their flamethrowing weapons will set them on fire and burn them to death in seconds. <br />
 
- Note for [[Berserker_(Killing_Floor_2)|Berserkers]]:  Due to the Crawlers' high resistance to Slashing attacks, the Knife and [[Crovel_Survival_Tool|Crovel Survival Tool]]'s light attack are ineffective against them. When using the Crovel against them, use the strong attack instead, as it is a bludgeoning attack and will kill them in a single hit. The [[Katana_(Killing_Floor_2)|Katana]]'s and [[Zweihander|Zweihander]]'s thrusting attack is Piercing, not Slashing, and will therefore do full damage to Crawlers.
- On Suicidal and Hell On Earth, Crawlers gain a huge boost in movement speed, as well as new attack animations that they will use when enraged. They easily become the fastest Zeds in the game, only beaten by the bosses themselves in speed. <br />
- On Suicidal and Hell On Earth, Crawlers will begin to stand on their hind legs to scratch with their front legs, or throw themselves at players with a spinning clothesline attack. Both attacks deal multiple, high damaging hits. <br />


===Albino Crawler Variant===
- On Suicidal and Hell On Earth, Crawlers have a 15% - 30% chance of spawning as an Albino Crawlers. They can appear (very rarely) on Hard, at a chance of only 1%. <br />
- These special Crawlers can be easily identified as they appear white instead of black. <br />
- Albino Crawlers have the same HP values and resistances as normal Crawlers, but they have the ability to explode into a toxic gas cloud on death. <br />
- The gas cloud obscures vision and deals damage over time to players standing in it. It will also damage Zeds, though the damage is negligible. However, the gas cloud damage can cause Zeds with dodging abilities to move erratically as they jump around trying to get out of the gas cloud. <br />
- Albino Crawlers do not explode when shot in the head, though it is extremely difficult to do so given their incredible speed. <br />


- Compared to other lesser Zeds, the Crawler is actually the most dangerous of them all when enraged. They gain new attack animations that hit multiple times and do massive damage. <br />
==Extermination Tactics==
- On higher difficulties, Crawlers should be exterminated as soon as possible. They will close the distance extremely quickly and deal fatal damage when ignored. There is no reason to leave them for last as a single shot from just about any weapon will kill them.<br />
- Crawlers are extremely fragile. just about any form of weaponry will take them out very quickly. <br />
- When enraged, Crawlers gain the ability to stand on their hind legs and slash repeatedly with their front legs, doing multiple hits. <br />
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off, though this is significantly more difficult compared to Clots, given their small stature. They also output significantly more damage, making knifing them a lot riskier. <br />
- While sprinting, Crawlers gain a spinning clothesline attack, as they throw themselves at players while slashing with all of their limbs at once, dealing significant damage. <br />
- Crawlers should be disposed of as soon as they are sighted, as they are extremely easy to kill. It is also not wise to let a group of Crawlers close the distance as they deal a lot more damage than other lesser Zeds - this is especially true on Suicidal and Hell On Earth. <br />
- Extremely weak to Sub-machine guns and Assault Rifles, making the [[SWAT]] and the [[Commando_(Killing_Floor_2)|Commando]] the best perks for quickly exterminating huge groups of Crawlers at a distance. <br />
- At close range, the [[Firebug_(Killing_Floor_2)|Firebug]] excels at exterminating groups of Crawlers by setting the ground on fire, burning them quickly.


== Gallery ==
== Gallery ==

Revision as of 04:31, 22 September 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The new Crawler

General Information

The Crawler is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. However, Crawlers are extremely fast and often sneak past defenses due to their small size.

Statistics

- For information on the playable variant in Versus mode, see Crawler (Killing Floor 2 VS)

Normal Hard Suicidal Hell on earth
Bounty £11 £10 £9 £7
XP 8 10 10 10
Health (Body) 41 55 55 55
Health (Head) 15 20 20 20

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The Katana currently does not grant XP towards any perk.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Speed

- Crawlers move slowly when docile, and sprint when enraged.
- On higher difficulties, Crawlers have a chance to enrage upon sighting a Player, and have a chance to enrage when shot.
- Once enraged, Crawlers will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal, 1.3 on Suicidal and 1.4 on Hell On Earth.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.

Normal Hard Suicidal Hell on earth
Speed (Walking) 360 - 440 360 - 440 360 - 440 360 - 440
Speed (Enraged) 450 - 550 450 - 550 450 - 550 450 - 550
Chance to Rage on Sight 0% 0% 85% 100%
Chance to Rage when Shot 0% 0.01% 100% 100%
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values can be modified by various perk level benefits, and skills.

Resistances

The Crawler - Crawlers have resistances to some forms of damage types, and do not have any weaknesses to damage types.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives
Damage Taken Multipler 100% 100% 90% 100% 90% 20% 100%

- Crawlers have no resistances to ballistic weaponry and are extremely vulnerable to assault rifles and sub-machine guns.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Damage Multiplier 150% 150% 100% 100% 100%

- Crawlers only have one weak spot, which is the head.

Hit Zone Damage Factor
Head 110%
All other 100%

Behavior

- The Crawler is a glass cannon, ambush-based, melee-only Zed.
- Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
- Crawlers tend to spawn from unusual locations such as ventilation shafts, high ceilings or open manholes. This allows them to attack from multiple angles and slip past defenses undetected. Otherwise, they spawn and in huge groups of 4 to 8.
- Crawlers have the ability to dodge gunfire. When shot at, Crawlers will quickly leap to the left or the right, or lunge forward at the offending player if they are within range. On Suicidal and Hell On Earth, Crawlers will always dodge when shot at.

- On Suicidal and Hell On Earth, Crawlers gain a huge boost in movement speed, as well as new attack animations that they will use when enraged. They easily become the fastest Zeds in the game, only beaten by the bosses themselves in speed.
- On Suicidal and Hell On Earth, Crawlers will begin to stand on their hind legs to scratch with their front legs, or throw themselves at players with a spinning clothesline attack. Both attacks deal multiple, high damaging hits.

Albino Crawler Variant

- On Suicidal and Hell On Earth, Crawlers have a 15% - 30% chance of spawning as an Albino Crawlers. They can appear (very rarely) on Hard, at a chance of only 1%.
- These special Crawlers can be easily identified as they appear white instead of black.
- Albino Crawlers have the same HP values and resistances as normal Crawlers, but they have the ability to explode into a toxic gas cloud on death.
- The gas cloud obscures vision and deals damage over time to players standing in it. It will also damage Zeds, though the damage is negligible. However, the gas cloud damage can cause Zeds with dodging abilities to move erratically as they jump around trying to get out of the gas cloud.
- Albino Crawlers do not explode when shot in the head, though it is extremely difficult to do so given their incredible speed.

Extermination Tactics

- Crawlers are extremely fragile. just about any form of weaponry will take them out very quickly.
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off, though this is significantly more difficult compared to Clots, given their small stature. They also output significantly more damage, making knifing them a lot riskier.
- Crawlers should be disposed of as soon as they are sighted, as they are extremely easy to kill. It is also not wise to let a group of Crawlers close the distance as they deal a lot more damage than other lesser Zeds - this is especially true on Suicidal and Hell On Earth.
- Extremely weak to Sub-machine guns and Assault Rifles, making the SWAT and the Commando the best perks for quickly exterminating huge groups of Crawlers at a distance.
- At close range, the Firebug excels at exterminating groups of Crawlers by setting the ground on fire, burning them quickly.

Gallery