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{{Under_construction_KF2}}
[[File:CrawlerKF2.png|500 px|thumb|The Crawler]]
[[File:CrawlerKF2.png|500 px|thumb|The new Crawler]]
== General Information ==
The Crawler is a moderately quick zed that approaches players and attempts to damage them in various melee attacks. They have the ability to leap at the player which can sometimes unintentionally dodge player attacks. Crawlers often spawn out of small crevices or holes in ceilings and can be difficult to predict. The Crawler is considered to be of low threat to the player due to its light damage and incredibly low health pool. Dispatch quickly to avoid unnecessary damage.


== Statistics ==
The '''Crawler''' is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. Crawlers appear as small, black humanoids with an insect-like gait, crawling on all fours. Crawlers are extremely fast and often sneak past defenses due to their small size.
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
 
!  
==Base Statistics==
! scope="col" | Normal
{| class="wikitable"
! scope="col" | Hard
!
! scope="col" | Suicidal
!<small>Normal</small>
! scope="col" | Hell on earth
!<small>Hard</small>
!<small>Suicidal</small>
!<small>Hell on earth</small>
|-
!<small>Kill Reward</small>
|<small>7</small>
|<small>7</small>
|<small>7</small>
|<small>7</small>
|-
|-
! scope="row" | Bounty
!<small>XP</small>
| £11  || £10  || £9  || £7
|<small>8</small>
|<small>10</small>
|<small>10</small>
|<small>10</small>
|-
|-
! scope="row" | XP
!<small>Health (body)</small>
| 8 || 10 || 10 || 10
|<small>41</small>
|<small>55</small>
|<small>55</small>
|<small>55</small>
|-
|-
! scope="row" | Health (Body)
!<small>Health (head)</small>
|41||55||55||55
|<small>15</small>
|<small>20</small>
|<small>20</small>
|<small>20</small>
|}
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]].
 
===Attacks===
{| class="wikitable"
| rowspan="1" |<small>Explosion on death (explosion damage)</small>
| rowspan="1" |<small>4</small>
|-
|-
! scope="row" | Health (Head)
| rowspan="1" |<small>Explosion on death (explosion duration)</small>
|15||20||20||20
| rowspan="1" |<small>10s</small>
|-
|-
| rowspan="1" |<small>Explosion on death (explosion falloff exponent)</small>
| rowspan="1" |<small>0 (none)</small>
|-
| rowspan="1" |<small>Explosion on death (explosion interval)</small>
| rowspan="1" |<small>1s</small>
|-
| rowspan="1" |<small>Explosion on death (radius)</small>
| rowspan="1" |<small>600</small>
|-
| rowspan="1" |<small>Melee (base damage)</small>
| rowspan="1" |<small>7</small>
|-
| rowspan="1" |<small>Melee (damage multipliers vs. doors)</small>
| rowspan="1" |<small>1/5</small>
|-
| rowspan="1" |<small>Melee (damage multipliers vs. players)</small>
| rowspan="1" |<small>0.5/1</small>
|-
| rowspan="1" |<small>Melee (range)</small>
| rowspan="1" |<small>180</small>
|-
|<small>On-death explosion does the same damage at all difficulties</small>
|<small>yes</small>
|}
|}
The base damage value further modified by the difficulty-specific [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_multipliers|multipliers]].
===[[Perks (Killing Floor 2)|XP]] Notes===
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Assist kills grants full XP.


== Speed ==
==Speed==
- Crawlers move slowly when docile, and sprint when enraged. <br />
- On higher difficulties, Crawlers have a chance to enrage upon sighting a Player, and have a chance to enrage when shot. <br />
- Once enraged, Crawlers will never stop sprinting until they are killed. <br />
- Movement speed is randomized. <br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty <br />


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
Crawlers move slowly when docile, and sprint when enraged.<br />On higher difficulties, Crawlers have a chance to enrage upon sighting the players, and have a chance to enrage when shot.<br />Once enraged, Crawlers will never stop sprinting until they are killed.<br />Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty.
!
{| class="wikitable"
! scope="col" | Normal
|<small>Walking speed (per difficulty)</small>
! scope="col" | Hard
| colspan="6" rowspan="1" |<small>(360 - 440) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1.3 / 1.4)</small>
! scope="col" | Suicidal
! scope="col" | Hell on earth
|-
|-
! scope="row" | Speed (Walking)
|<small>Running speed (per difficulty)</small>
|252 - 308||252 - 308||252 - 308||252 - 308
| colspan="6" rowspan="1" |<small>(450 - 550) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1.3 / 1.4)</small>
|-
|-
! scope="row" | Speed (Enraged)
|<small>Hidden speed</small>
|450 - 550||450 - 550||450 - 550||450 - 550
| colspan="6" rowspan="1" |<small>600</small>
|-
|-
! scope="row" | Chance to Rage on Sight
|<small>Sprint chance</small>
|0%||0%||50%||100%
| colspan="6" rowspan="1" |<small>Normal - 0 / Hard - 0 / Suicidal - 0.85 / HOE - 1</small>
|-
|-
! scope="row" | Chance to Rage when Shot
|<small>Sprint chance (when damaged)</small>
|0%||0.01%||100%||100%
| colspan="6" rowspan="1" |<small>Normal - 0 / Hard - 0.01 / Suicidal - 1 / HOE - 1</small>
|}
For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.
===Sprint Conditions===
Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value). Should sprint when frustrated.
==Resistances and Weaknesses==
 
[[File:Zed StatsSheet Crawler.jpg|The Crawler|800x800px]]
 
===Damage Resistance===
 
Crawlers have resistances to some forms of damage types, and do not have any weaknesses to damage types.
{| class="wikitable"
!
!Piercing
!Slashing
!Bludgeon
!Toxic
!Fire
!Microwave
!Explosives
!Freeze
![[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|Shells]]
|-
|-
!Damage Multipler
|x1
|x1
|x0.9
|x1
|x0.9
|x0.2
|x1
|x1
|x1
|}
|}


== Resistances ==
===Ballistic Resistance===
- Crawlers have resistances to some forms of damage, and crippling weaknesses to others.


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
Crawlers have no resistances to ballistic weaponry and are extremely vulnerable to assault rifles and sub-machine guns.
!
{| class="wikitable"
! scope="col" | Ballistics
!
! scope="col" | Piercing
!Sub-machine Gun
! scope="col" | Slashing
!Assault Rifle
! scope="col" | Bludgeon
!Shotgun
! scope="col" | Toxic
!Handgun
! scope="col" | Fire
!Rifle
! scope="col" | Microwave
|-
! scope="col" | Explosives
!Ballistic Multiplier
! scope="col" | EMP
|x1.5
|x1.5
|x1
|x1
|x1
|}
 
===Hitzones===
 
Crawlers only have one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head.
{| class="wikitable"
!
!Damage Multiplier
|-
!Head
|x1.1
|-
!All other
|x1
|}
 
===[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance===
{| class="wikitable"
!<small>Affliction:</small>
!<small>Stun</small>
!<small>Knockdown</small>
!<small>Stumble</small>
!<small>Gun hit</small>
!<small>Melee hit</small>
!<small>Snare</small>
|-
|<small>Torso vulnerability:</small>
|<small>x2</small>
|<small>x2</small>
|<small>x2</small>
|<small>x2.5</small>
|<small>x2</small>
|<small>x10</small>
|-
|<small>Head vulnerability:</small>
|<small>x2</small>
|<small>x2</small>
|<small>x2</small>
|<small>x2.5</small>
|<small>x2</small>
|<small>x10</small>
|-
|<small>Legs vulnerability:</small>
|<small>x1</small>
|<small>x2</small>
|<small>x2</small>
|<small>x2.5</small>
|<small>x2</small>
|<small>x10</small>
|-
|<small>Arms vulnerability:</small>
|<small>x1</small>
|<small>x2</small>
|<small>x2</small>
|<small>x2.5</small>
|<small>x2</small>
|<small>x10</small>
|-
|<small>Special zone vulnerability:</small>
|<small>x1</small>
|<small>x2</small>
|<small>x2</small>
|<small>x2.5</small>
|<small>x2</small>
|<small>x10</small>
|-
|<small>- Incap cooldown</small>
|<small>5s</small>
|<small>1s</small>
|<small>0.2s</small>
|<small>0.2s</small>
|<small>0s</small>
|<small>5.5s</small>
|-
|<small>- Incap duration</small>
|<small>2.5s</small>
|<small>---</small>
|<small>---</small>
|<small>---</small>
|<small>---</small>
|<small>4s</small>
|-
|<small>- Dissipation rate</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|-
|<small>- Incap threshold</small>
| colspan="6" rowspan="1" |<small>100</small>
|-
|<small>Affliction:</small>
|<small>Poison</small>
|<small>Microwave</small>
|<small>Fire panic</small>
|<small>EMP</small>
|<small>Freeze</small>
|<small>Bleed</small>
|-
|<small>- Vulnerability</small>
|<small>x0.15</small>
|<small>x0.5</small>
|<small>x3</small>
|<small>x2.5</small>
|<small>x2.5</small>
|<small>x2</small>
|-
|<small>- Incap cooldown</small>
|<small>20.5s</small>
|<small>7.5s</small>
|<small>7s</small>
|<small>5s</small>
|<small>1.5s</small>
|<small>---</small>
|-
|<small>- Incap duration</small>
|<small>5s</small>
|<small>3s</small>
|<small>5s</small>
|<small>5s</small>
|<small>4.5s</small>
|<small>---</small>
|-
|<small>- Dissipation rate</small>
|<small>-10/s</small>
|<small>-20/s</small>
|<small>-10/s</small>
|<small>-50/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|-
|<small>- Incap threshold</small>
| colspan="6" rowspan="1" |<small>100 (EMP Disrupt - 25, Bleed - 65)</small>
|-
|<small>Knockdown (getup duration)</small>
| colspan="6" rowspan="1" |<small>1.56s</small>
|-
|<small>Stun (time + wakeup duration)</small>
| colspan="6" rowspan="1" |<small>2.5s + 1.53s, for PvP ZEDs - 2s + 1.53s</small>
|-
|-
! scope="row" | Damage Taken Multipler
|<small>Freeze (time + thaw duration)</small>
|200%||100%||50%||200%||200%||100%||50%||100%||100%
| colspan="6" rowspan="1" |<small>4.5s + 1.53s, for PvP ZEDs - 2s + 1.53s</small>
|-
|-
|<small>Stumble (duration)</small>
| colspan="6" rowspan="1" |<small>Between (1-1.53)s</small>
|-
|<small>Parry (duration)</small>
| colspan="6" rowspan="1" |<small>Between (1-1.2)s</small>
|}
|}
==Behavior==


- Crawlers only have one weak spot, which is the head.  
The Crawler is a glass cannon, ambush-based, melee-only ZED.<br />Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.<br />Crawlers tend to spawn from unusual locations such as ventilation shafts, high ceilings or open manholes. This allows them to attack from multiple angles and slip past defenses undetected. Otherwise, they spawn and in huge groups of 4 to 8.<br />Crawlers have the ability to dodge gunfire. When shot at, Crawlers will quickly leap to the left or the right, or lunge forward at the offending player if they are within range. On Suicidal and Hell On Earth, Crawlers will always dodge when shot at.<br />On Suicidal and Hell On Earth, Crawlers gain a huge boost in movement speed, as well as new attack animations that they will use when enraged. They easily become the fastest ZEDs in the game, only beaten by the bosses themselves in speed.<br />On Suicidal and Hell On Earth, Crawlers will begin to stand on their hind legs to scratch with their front legs, or throw themselves at players with a spinning clothesline attack. Both attacks deal multiple, high damaging hits.


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
==Elite Crawler Variant==
!
[[File:Kf2 elitecrawler.png|thumb|379x379px|Elite Crawler]]
! scope="col" | Hit Zone Damage Factor
Crawlers have a chance of spawning as an Elite Crawlers aka Albino Crawlers (refered as King Crawlers in the code).<br />These special Crawlers can be easily identified as they appear white instead of black.<br />Albino Crawlers have the same HP values and resistances as normal Crawlers, but they have the ability to explode into a toxic gas cloud on death.<br />The gas cloud obscures vision and deals damage over time to players standing in it. It will also damage ZEDs, though the damage is negligible. However, the gas cloud damage can cause ZEDs with dodging abilities to move erratically as they jump around trying to get out of the gas cloud.<br />Albino Crawlers do not explode when shot in the head, though it is extremely difficult to do so given their incredible speed.
 
Chance to spawn as Elite Crawler: Normal - 0, Hard - 0.01, Suicidal - 0.15, HOE - 0.2. Elite Crawler does not explode if shot in the head. Damage from multiple gas clouds does not stack.
 
==Miscellaneous Information==
 
Teleportation:
{| class="wikitable"
|<small>Frustration delay</small>
| colspan="6" rowspan="1" |<small>Random (2.5-5)s</small>
|-
|-
! scope="row" | Head
|<small>Disabled, when total AI remains</small>
|110%
| colspan="6" rowspan="1" |<small>12</small>
|-
|-
! scope="row" | All other
|<small>Cooldown</small>
|100%
| colspan="6" rowspan="1" |<small>7s</small>
|-
|-
|<small>When hidden, can use after</small>
| colspan="6" rowspan="1" |<small>5s</small>
|-
|<small>When spawned, can use after</small>
| colspan="6" rowspan="1" |<small>10s</small>
|}
Miscellaneous:
{| class="wikitable"
|<small>Penetration resistance</small>
| colspan="6" rowspan="1" |<small>0.5</small>
|-
|<small>Parry resistance</small>
| colspan="6" rowspan="1" |<small>1</small>
|-
|<small>AI pause, on gun / melee hit</small>
| colspan="6" rowspan="1" |<small>0.75s</small>
|}
|}
Various information:


== Extermination Tactics ==
* (PvP) Rally boost: forces AI Crawlers to sprint, players do x1.2 more damage.
- Crawlers are considered pests. They are extremely fragile and weak in brightly lit, or wide open areas. <br />
* Damage to doors (possible values) = 7 / 35.
- Their real strength is their ability to blend in with dark environments and ambush players from unusual spawn spots, usually coming out of ventilation shafts and open manholes. They usually cause many deaths by flanking and blocking the path of low health players attempting to flee from combat. In later waves, they tend to spawn in large groups of 4 to 8. It is recommended to kill them before they swarm you with sheer numbers. <br />
* ZED mass = 50.
- Crawlers are extremely weak to bullets. Any Tier 2 or higher weapon is able to kill them in a single shot. Certain Tier 1 weapons require 2. <br />
* Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value). Should sprint when frustrated.
- Headshots are not necessary, although they are killed instantly when shot in the head. <br />
* This ZED can be knocked down when jumped on.
- [[Firebug_(Killing_Floor_2)|Firebugs]] excel at exterminating Crawlers, as a simple tap of their flamethrowing weapons will set them on fire and burn them to death in seconds. <br />
* Crawler has a chance to evade upon taking damage. Crawler has a chance to evade certain damage sources.
- Note for [[Berserker_(Killing_Floor_2)|Berserkers]]:  Due to the Crawlers' high resistance to Slashing attacks, the Knife and [[Crovel_Survival_Tool|Crovel Survival Tool]]'s light attack are ineffective against them. When using the Crovel against them, use the strong attack instead, as it is a bludgeoning attack and will kill them in a single hit.


==Extermination Tactics==


- Compared to other lesser Zeds, the Crawler is actually the most dangerous of them all when enraged. They gain new attack animations that hit multiple times and do massive damage. <br />
Crawlers are extremely fragile. just about any form of weaponry will take them out very quickly.<br />Ammunition can be saved in early waves by switching to the knife and cutting their heads off, though this is significantly more difficult compared to Clots, given their small stature. They also output significantly more damage, making knifing them a lot riskier.<br />Crawlers should be disposed of as soon as they are sighted, as they are extremely easy to kill. It is also not wise to let a group of Crawlers close the distance as they deal a lot more damage than other lesser ZEDs - this is especially true on Suicidal and Hell On Earth.<br />Extremely weak to Sub-machine guns and Assault Rifles, making the [[SWAT]] and the [[Commando_(Killing_Floor_2)|Commando]] the best perks for quickly exterminating huge groups of Crawlers at a distance.<br />At close range, the [[Firebug_(Killing_Floor_2)|Firebug]] excels at exterminating groups of Crawlers by setting the ground on fire, burning them quickly.
- On higher difficulties, Crawlers should be exterminated as soon as possible. They will close the distance extremely quickly and deal fatal damage when ignored. There is no reason to leave them for last as a single shot from just about any weapon will kill them.<br />
- When enraged, Crawlers gain the ability to stand on their hind legs and slash repeatedly with their front legs, doing multiple hits. <br />
- While sprinting, Crawlers gain a spinning clothesline attack, as they throw themselves at players while slashing with all of their limbs at once, dealing significant damage. <br />


== Gallery ==
== Gallery ==
<gallery>
<gallery>
</gallery>
File:Kf2_crawler_gallery_1.png|Artbook concept 1|alt=Artbook
 
File:Kf2_crawler_gallery_2.png|Artbook concept 2|alt=Artbook
{{KF2NavBox}}
File:Kf2_crawler_gallery_3.png|Artbook renders|alt=Artbook
</gallery>{{KF2NavBox}}

Latest revision as of 09:02, 27 June 2018

The Crawler

The Crawler is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. Crawlers appear as small, black humanoids with an insect-like gait, crawling on all fours. Crawlers are extremely fast and often sneak past defenses due to their small size.

Base Statistics

Normal Hard Suicidal Hell on earth
Kill Reward 7 7 7 7
XP 8 10 10 10
Health (body) 41 55 55 55
Health (head) 15 20 20 20

For kill reward calculations read Dosh Mechanics.

Attacks

Explosion on death (explosion damage) 4
Explosion on death (explosion duration) 10s
Explosion on death (explosion falloff exponent) 0 (none)
Explosion on death (explosion interval) 1s
Explosion on death (radius) 600
Melee (base damage) 7
Melee (damage multipliers vs. doors) 1/5
Melee (damage multipliers vs. players) 0.5/1
Melee (range) 180
On-death explosion does the same damage at all difficulties yes

The base damage value further modified by the difficulty-specific multipliers.

XP Notes

  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.

Speed

Crawlers move slowly when docile, and sprint when enraged.
On higher difficulties, Crawlers have a chance to enrage upon sighting the players, and have a chance to enrage when shot.
Once enraged, Crawlers will never stop sprinting until they are killed.
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty.

Walking speed (per difficulty) (360 - 440) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1.3 / 1.4)
Running speed (per difficulty) (450 - 550) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1.3 / 1.4)
Hidden speed 600
Sprint chance Normal - 0 / Hard - 0 / Suicidal - 0.85 / HOE - 1
Sprint chance (when damaged) Normal - 0 / Hard - 0.01 / Suicidal - 1 / HOE - 1

For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.

Sprint Conditions

Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value). Should sprint when frustrated.

Resistances and Weaknesses

The Crawler

Damage Resistance

Crawlers have resistances to some forms of damage types, and do not have any weaknesses to damage types.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Freeze Shells
Damage Multipler x1 x1 x0.9 x1 x0.9 x0.2 x1 x1 x1

Ballistic Resistance

Crawlers have no resistances to ballistic weaponry and are extremely vulnerable to assault rifles and sub-machine guns.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Multiplier x1.5 x1.5 x1 x1 x1

Hitzones

Crawlers only have one weak spot, which is the head.

Damage Multiplier
Head x1.1
All other x1

Incapacitation Resistance

Affliction: Stun Knockdown Stumble Gun hit Melee hit Snare
Torso vulnerability: x2 x2 x2 x2.5 x2 x10
Head vulnerability: x2 x2 x2 x2.5 x2 x10
Legs vulnerability: x1 x2 x2 x2.5 x2 x10
Arms vulnerability: x1 x2 x2 x2.5 x2 x10
Special zone vulnerability: x1 x2 x2 x2.5 x2 x10
- Incap cooldown 5s 1s 0.2s 0.2s 0s 5.5s
- Incap duration 2.5s --- --- --- --- 4s
- Dissipation rate -20/s -20/s -20/s -20/s -20/s -20/s
- Incap threshold 100
Affliction: Poison Microwave Fire panic EMP Freeze Bleed
- Vulnerability x0.15 x0.5 x3 x2.5 x2.5 x2
- Incap cooldown 20.5s 7.5s 7s 5s 1.5s ---
- Incap duration 5s 3s 5s 5s 4.5s ---
- Dissipation rate -10/s -20/s -10/s -50/s -20/s -20/s
- Incap threshold 100 (EMP Disrupt - 25, Bleed - 65)
Knockdown (getup duration) 1.56s
Stun (time + wakeup duration) 2.5s + 1.53s, for PvP ZEDs - 2s + 1.53s
Freeze (time + thaw duration) 4.5s + 1.53s, for PvP ZEDs - 2s + 1.53s
Stumble (duration) Between (1-1.53)s
Parry (duration) Between (1-1.2)s

Behavior

The Crawler is a glass cannon, ambush-based, melee-only ZED.
Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
Crawlers tend to spawn from unusual locations such as ventilation shafts, high ceilings or open manholes. This allows them to attack from multiple angles and slip past defenses undetected. Otherwise, they spawn and in huge groups of 4 to 8.
Crawlers have the ability to dodge gunfire. When shot at, Crawlers will quickly leap to the left or the right, or lunge forward at the offending player if they are within range. On Suicidal and Hell On Earth, Crawlers will always dodge when shot at.
On Suicidal and Hell On Earth, Crawlers gain a huge boost in movement speed, as well as new attack animations that they will use when enraged. They easily become the fastest ZEDs in the game, only beaten by the bosses themselves in speed.
On Suicidal and Hell On Earth, Crawlers will begin to stand on their hind legs to scratch with their front legs, or throw themselves at players with a spinning clothesline attack. Both attacks deal multiple, high damaging hits.

Elite Crawler Variant

Elite Crawler

Crawlers have a chance of spawning as an Elite Crawlers aka Albino Crawlers (refered as King Crawlers in the code).
These special Crawlers can be easily identified as they appear white instead of black.
Albino Crawlers have the same HP values and resistances as normal Crawlers, but they have the ability to explode into a toxic gas cloud on death.
The gas cloud obscures vision and deals damage over time to players standing in it. It will also damage ZEDs, though the damage is negligible. However, the gas cloud damage can cause ZEDs with dodging abilities to move erratically as they jump around trying to get out of the gas cloud.
Albino Crawlers do not explode when shot in the head, though it is extremely difficult to do so given their incredible speed.

Chance to spawn as Elite Crawler: Normal - 0, Hard - 0.01, Suicidal - 0.15, HOE - 0.2. Elite Crawler does not explode if shot in the head. Damage from multiple gas clouds does not stack.

Miscellaneous Information

Teleportation:

Frustration delay Random (2.5-5)s
Disabled, when total AI remains 12
Cooldown 7s
When hidden, can use after 5s
When spawned, can use after 10s

Miscellaneous:

Penetration resistance 0.5
Parry resistance 1
AI pause, on gun / melee hit 0.75s

Various information:

  • (PvP) Rally boost: forces AI Crawlers to sprint, players do x1.2 more damage.
  • Damage to doors (possible values) = 7 / 35.
  • ZED mass = 50.
  • Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value). Should sprint when frustrated.
  • This ZED can be knocked down when jumped on.
  • Crawler has a chance to evade upon taking damage. Crawler has a chance to evade certain damage sources.

Extermination Tactics

Crawlers are extremely fragile. just about any form of weaponry will take them out very quickly.
Ammunition can be saved in early waves by switching to the knife and cutting their heads off, though this is significantly more difficult compared to Clots, given their small stature. They also output significantly more damage, making knifing them a lot riskier.
Crawlers should be disposed of as soon as they are sighted, as they are extremely easy to kill. It is also not wise to let a group of Crawlers close the distance as they deal a lot more damage than other lesser ZEDs - this is especially true on Suicidal and Hell On Earth.
Extremely weak to Sub-machine guns and Assault Rifles, making the SWAT and the Commando the best perks for quickly exterminating huge groups of Crawlers at a distance.
At close range, the Firebug excels at exterminating groups of Crawlers by setting the ground on fire, burning them quickly.

Gallery