Combat Armor: Difference between revisions
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Amount of the damage to absorb depend on current armor state (if player takes hit while having 76 points of armor, absorbed percentage will be at High level). If damage given to player will be greater than amount of the armor he has, player will lose all his armor and the rest of the damage will be dealt to the actual health.<br /> | Amount of the damage to absorb depend on current armor state (if player takes hit while having 76 points of armor, absorbed percentage will be at High level). If damage given to player will be greater than amount of the armor he has, player will lose all his armor and the rest of the damage will be dealt to the actual health.<br /> | ||
Heavy Armor Training skill of the [[SWAT]] and [[Survivalist]]'s passive armor ability ignores the armor absorption rate - armor always takes full damage acting like a second health pool.<br /> | Heavy Armor Training skill of the [[SWAT]] and [[Survivalist]]'s passive armor ability ignores the armor absorption rate - armor always takes full damage acting like a second health pool. Additionally armor of both perks drained at decreased rate - as long as player will be wearing armor all incoming damage towards it will be multiplied by x0.65. However 100% absorption rate only guaranteed if incoming damage (per single attack or damage tick) will be lesser than current amount of the armor - otherwise incoming damage will be multiplied by 0.65 and then divided between armor and health pools accordingly to the current absorption rate (75% or 65% or 55% damage will be dealt to armor and remaining damage - to the actual health).<br /> | ||
Combat Armor does not prevent players from taking falling damage and sonic attacks of the [[Siren (Killing Floor 2)|Siren]]. | Combat Armor does not prevent players from taking falling damage and sonic attacks of the [[Siren (Killing Floor 2)|Siren]]. | ||
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Revision as of 18:54, 19 January 2017
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Killing Floor 2 item | |||
Combat Armor | |||
• Combat armor protects you from various forms of damage, but is degraded in the process. • Buy new armor or repair damaged armor at the Trader. It's a jacket, fitted with plates made from a combo of high-tech fiber and tungsten steel. | |||
General Information | |||
Pricing | 300 | ||
Ammo Cost | 3 (per armor point) | ||
Technical Information:
In Killing Floor 2 Combat Armor has 3 levels of integrity - High (when it has more than 75 points), Medium (when it has 50-75 points) and Low (when it has less than 50 points). Each integrity level allows to absorb different amount of damage: High = absorbs 75% of all incoming damage, Medium = absorbs 65% and Low = absorbs 55% of all incoming damage.
Amount of the damage to absorb depend on current armor state (if player takes hit while having 76 points of armor, absorbed percentage will be at High level). If damage given to player will be greater than amount of the armor he has, player will lose all his armor and the rest of the damage will be dealt to the actual health.
Heavy Armor Training skill of the SWAT and Survivalist's passive armor ability ignores the armor absorption rate - armor always takes full damage acting like a second health pool. Additionally armor of both perks drained at decreased rate - as long as player will be wearing armor all incoming damage towards it will be multiplied by x0.65. However 100% absorption rate only guaranteed if incoming damage (per single attack or damage tick) will be lesser than current amount of the armor - otherwise incoming damage will be multiplied by 0.65 and then divided between armor and health pools accordingly to the current absorption rate (75% or 65% or 55% damage will be dealt to armor and remaining damage - to the actual health).
Combat Armor does not prevent players from taking falling damage and sonic attacks of the Siren.