Combat Armor: Difference between revisions

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'''Technical Information:'''
'''Technical Information:'''


In [[Killing Floor 2]] Combat Armor has 3 levels of integrity - High (when it has more than 75 points), Medium (when it has 50-75 points) and Low (when it has less than 50 points). Each integrity level allows to absorb different amount of damage: High = absorbs 75% of all incoming damage, Medium = absorbs 65% and Low = absorbs 55% of  all incoming damage.</br>
In [[Killing Floor 2]] Combat Armor has 3 levels of integrity - High (when it has more than 75 points), Medium (when it has 50-75 points) and Low (when it has less than 50 points). Each integrity level allows to absorb different amount of damage: High = absorbs 75% of all incoming damage, Medium = absorbs 65% and Low = absorbs 55% of  all incoming damage.<br />
Amount of the damage to absorb depend on current armor state (if player takes hit while having 76 points of armor, absorbed percentage will be at High level). If damage given to player will be greater than amount of the armor he has, player will lose all his armor and the rest of the damage will be dealt to the actual health.</br>
Amount of the damage to absorb depend on current armor state (if player takes hit while having 76 points of armor, absorbed percentage will be at High level). If damage given to player will be greater than amount of the armor he has, player will lose all his armor and the rest of the damage will be dealt to the actual health.<br />


Heavy Armor Training skill of the [[SWAT]] and [[Survivalist]]'s passive armor ability ignores the armor absorption rate - armor always takes full damage acting like a second health pool.</br>
Heavy Armor Training skill of the [[SWAT]] and [[Survivalist]]'s passive armor ability ignores the armor absorption rate - armor always takes full damage acting like a second health pool.<br />
 
Combat Armor does not prevent players from taking falling damage and sonic attacks of the [[Siren (Killing Floor 2)|Siren]].


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Revision as of 13:27, 17 January 2017

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Killing Floor 2 item
Combat Armor
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
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FIRE RATE
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ACCURACY
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PENETRATION
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• Combat armor protects you from various forms of damage, but is degraded in the process.
• Buy new armor or repair damaged armor at the Trader.

It's a jacket, fitted with plates made from a combo of high-tech fiber and tungsten steel.
General Information
Pricing 300
Ammo Cost 3 (per armor point)
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


Technical Information:

In Killing Floor 2 Combat Armor has 3 levels of integrity - High (when it has more than 75 points), Medium (when it has 50-75 points) and Low (when it has less than 50 points). Each integrity level allows to absorb different amount of damage: High = absorbs 75% of all incoming damage, Medium = absorbs 65% and Low = absorbs 55% of all incoming damage.
Amount of the damage to absorb depend on current armor state (if player takes hit while having 76 points of armor, absorbed percentage will be at High level). If damage given to player will be greater than amount of the armor he has, player will lose all his armor and the rest of the damage will be dealt to the actual health.

Heavy Armor Training skill of the SWAT and Survivalist's passive armor ability ignores the armor absorption rate - armor always takes full damage acting like a second health pool.

Combat Armor does not prevent players from taking falling damage and sonic attacks of the Siren.