Coldsteel: Difference between revisions

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this objective  
this objective  


'''2th objective''' The Rollinghall. This can be recapped by the Defenders. Another crucial objective. Allies need to keep it as loosing it will make
'''2th objective''' The Rollinghall. A large factory hall. This can be recapped by the Defenders. Another crucial objective. Allies need to keep it as loosing it will make
them spawn further away.  
them spawn further away.  


'''3rd objective''' Deadly Alley. This objective opens up when the Germans capture the 2th objective. So this will make objective 2 & 3 open for a fight.
'''3rd objective''' Deadly Alley. This is the open ground between the two major factory halls. This objective opens up when the Germans capture the 2th objective. So this will make objective 2 & 3 open for a fight. When the Russians loose this objective Objective 4 and 5 will open up.
 
'''objective 4''' Distribution area 4 This objective can be reached by as small railway tunnel and cover some indoor and outdoor areas. This objective opens together with objective 5 the


=Tactics=
=Tactics=

Revision as of 15:48, 19 October 2012

Red Orchestra 2 Map
Coldsteel
A Infantry battle over a ruined industrial complex
Map Type Infantry
Creator Drecks
Version P1
Game Modes CD,FF,TE
RO Ost Remake {{{Remake}}}
Download {{{Download}}}


Story

Date: september 27, 1942

Location: Stalingrad Industrial area

German unit: 79th .Inf.Div, LI Armee Korps

Soviet Unit: 37 Guards Rifle Division

Background: 27 th september the Germans reach the settlements of the October and Traktofactory. Later that week the attack for the Factory started. The Russians already suffered heavy losses but determined not to give more ground dug in once again.

Situation: Attack/Defend map. Germans full of confidence start the attack over an open Railarea.

Objectives

1th objective Railarea. no recap possible. Capzone with a small interior area. This inside area is crucial. Who owns that area will make have this objective

2th objective The Rollinghall. A large factory hall. This can be recapped by the Defenders. Another crucial objective. Allies need to keep it as loosing it will make them spawn further away.

3rd objective Deadly Alley. This is the open ground between the two major factory halls. This objective opens up when the Germans capture the 2th objective. So this will make objective 2 & 3 open for a fight. When the Russians loose this objective Objective 4 and 5 will open up.

objective 4 Distribution area 4 This objective can be reached by as small railway tunnel and cover some indoor and outdoor areas. This objective opens together with objective 5 the

Tactics

Map History

Coldsteel

Red Orchestra HOS Custom map set in an industrial area. Map with 6 objectives Where Allies have to defend some factory halls and open areas. The map use some custom assets made by Shadow Will.

Latest version is named Coldsteel_p1

--Drecks (talk) 16:35, 18 October 2012 (EDT)