Caulk n' Burn: Difference between revisions
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'''Description''' | '''Description''' | ||
*Fire mode shoots flame | *Fire mode shoots flame though at reduced range and firepower compared to the [[Flamethrower (Killing Floor 2)|Flamethrower]]. | ||
*Can also set the ground alight. | *Can also set the ground alight. | ||
'''Flavor Text''' | |||
*"Hand-held, home-made flamethrower. Please do NOT try this at home." | |||
'''Strategy''' | |||
*Although meager in terms of direct damage output, the fire it spreads is effective at bringing an enemy to a panic state. Although antithetical to the spirit of a fire-breathing maniac, igniting groups of enemies with a short, controlled spray while kiting or holding choke points makes the most of the ammunition's damage over time. | |||
*Spraying the ground at a zed's feet, as opposed to into their torso, pushes an extra mile out of what fuel is used. Ground fire will linger, igniting and inflicting further damage over time to any zeds that attempts to pass. | |||
*Most burning and panicking basic zeds ([[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]].) are virtually helpless and will die with little more effort, but raging [[Gorefast (Killing Floor 2)|Gorefast]] frequently resist panic, charge through ground fire, and counter attack. | |||
*The special abilities of some zeds are likely to be interrupted by panicking. This is especially true and useful against the [[Cyst |Cyst]], [[Slasher |Slasher]], and [[Alpha Clot |Clot]] grab as well as the [[Siren (Killing Floor 2)|Siren]] scream. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 21:32, 5 December 2016
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
5
|
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MAGAZINE SIZE | 50 | ||
SPARE AMMO CAPACITY | 400 | ||
DAMAGE | 85 | ||
FIRE RATE | 857 | ||
ACCURACY | 15 | ||
PENETRATION | 0 | ||
• Fire mode shoots flame. • Hand-held, home-made flamethrower. Please do NOT try this at home. | |||
General Information | |||
Pricing | 200 | ||
Ammo Cost | 20 | ||
Weapon Type | Flame Weapon | ||
Weapon Information | |||
Starting Ammo | 50 + 200 | ||
The Caulk n' Burn is one of the Firebug's starting weapons.
Description
- Fire mode shoots flame though at reduced range and firepower compared to the Flamethrower.
- Can also set the ground alight.
Flavor Text
- "Hand-held, home-made flamethrower. Please do NOT try this at home."
Strategy
- Although meager in terms of direct damage output, the fire it spreads is effective at bringing an enemy to a panic state. Although antithetical to the spirit of a fire-breathing maniac, igniting groups of enemies with a short, controlled spray while kiting or holding choke points makes the most of the ammunition's damage over time.
- Spraying the ground at a zed's feet, as opposed to into their torso, pushes an extra mile out of what fuel is used. Ground fire will linger, igniting and inflicting further damage over time to any zeds that attempts to pass.
- Most burning and panicking basic zeds (Stalker, Crawler, any type of Clot.) are virtually helpless and will die with little more effort, but raging Gorefast frequently resist panic, charge through ground fire, and counter attack.
- The special abilities of some zeds are likely to be interrupted by panicking. This is especially true and useful against the Cyst, Slasher, and Clot grab as well as the Siren scream.