Killing Floor:Known Issues & Bugs

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Bug Description Classes Version Code
Spawn choosing This code picks from a random spawn point each time, but doesn't exclude already-tried ones. It means it may waste attempts, and the 'bTryAllSpawns' flag will not work. ZombieVolume 1044

ZombieVolume, line 159:

if( bTryAllSpawns ) { // Try spawning in all the points NumTries = SpawnPos.Length; } else { // Try spawning 3 times in 3 dif points. NumTries = 3; }

for( j=0; j<NumTries; j++ ) { TrySpawnPoint = SpawnPos[Rand(SpawnPos.Length)];

MK23/Magnum penetration These are both from the penetration loop, and provide conflicting conditions for breaking from the loop. Logically the former block should be checking for a value of 10 (as with DeagleFire.uc), allowing the second block to correctly control the amount of penetrations itself. MK23Fire, Magnum44Fire 1044

MK23Fire, line 41:

While( (HitCount++)<3 ) { DamageActor = none;

Other = Instigator.HitPointTrace(HitLocation, HitNormal, End, HitPoints, Start,, 1); if( Other==None )

MK23Fire, line 104:

if( (HCounter++)>=4 || Pawn(DamageActor)==None ) { Break; } HitDamage/=2;

Dual MK23 ammo cost AmmoCost is the same as for the single version (£16), which is incorrect. It should be double, like all the other dual pistols. DualMK23Pickup 1044 N/A
Melee range calculation Range is incorrectly calculated, since values are squared and then added, rather than the other way around. KFMeleeFire 1044

KFMeleeFire, line 217:

if( VictimDist > (((weaponRange * 1.1) * (weaponRange * 1.1)) + (Victims.CollisionRadius * Victims.CollisionRadius)) ) { continue; }