Killing Floor:Known Issues & Bugs
(Redirected from Bugs)
Bug | Description | Classes | Version | Code |
---|---|---|---|---|
Spawn choosing | This code picks from a random spawn point each time, but doesn't exclude already-tried ones. It means it may waste attempts, and the 'bTryAllSpawns' flag will not work. | ZombieVolume | 1044 | ZombieVolume, line 159: if( bTryAllSpawns ) { // Try spawning in all the points NumTries = SpawnPos.Length; } else { // Try spawning 3 times in 3 dif points. NumTries = 3; } for( j=0; j<NumTries; j++ ) { TrySpawnPoint = SpawnPos[Rand(SpawnPos.Length)]; |
MK23/Magnum penetration | These are both from the penetration loop, and provide conflicting conditions for breaking from the loop. Logically the former block should be checking for a value of 10 (as with DeagleFire.uc), allowing the second block to correctly control the amount of penetrations itself. | MK23Fire, Magnum44Fire | 1044 | MK23Fire, line 41: While( (HitCount++)<3 ) { DamageActor = none; Other = Instigator.HitPointTrace(HitLocation, HitNormal, End, HitPoints, Start,, 1); if( Other==None ) MK23Fire, line 104: if( (HCounter++)>=4 || Pawn(DamageActor)==None ) { Break; } HitDamage/=2; |
Dual MK23 ammo cost | AmmoCost is the same as for the single version (£16), which is incorrect. It should be double, like all the other dual pistols. | DualMK23Pickup | 1044 | N/A |
Melee range calculation | Range is incorrectly calculated, since values are squared and then added, rather than the other way around. | KFMeleeFire | 1044 | KFMeleeFire, line 217: if( VictimDist > (((weaponRange * 1.1) * (weaponRange * 1.1)) + (Victims.CollisionRadius * Victims.CollisionRadius)) ) { continue; } |