Bone Crusher: Difference between revisions
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| WeaponType=Melee Weapon | | WeaponType=Melee Weapon | ||
}} | }} | ||
'''Technical Information:''' | '''Technical Information:''' | ||
Damage (Primary) = up to 85. | Damage (Primary) = up to 85.<br /> | ||
Damage (Secondary) = up to 165. | Damage (Secondary) = up to 165.<br /> | ||
Damage (Bash) = up to 175. | Damage (Bash) = up to 175.<br /> | ||
Damage Type = Bludgeon. | Damage Type = Bludgeon.<br /> | ||
Maximum Hit Range: | Maximum Hit Range:<br /> | ||
Mace = 1.85m. | Mace = 1.85m.<br /> | ||
Shield = 1.7m. | Shield = 1.7m.<br /> | ||
Rate Of Fire: | Rate Of Fire:<br /> | ||
Primary (combo) = 120. | Primary (combo) = 120.<br /> | ||
Secondary = 55. | Secondary = 55.<br /> | ||
Bash = 50. | Bash = 50.<br /> | ||
Eqip Time = 0.48s. | Eqip Time = 0.48s.<br /> | ||
Putdown Time = 0.67s. | Putdown Time = 0.67s.<br /> | ||
Parry: | Parry:<br /> | ||
Strength = 6. | Strength = 6.<br /> | ||
Duration = 0.44s. | Duration = 0.44s.<br /> | ||
Weapon Powers: | Weapon Powers:<br /> | ||
Knockdown power (mace heavy) = 100. | Knockdown power (mace heavy) = 100.<br /> | ||
Knockdown power (mace light) = 50. | Knockdown power (mace light) = 50.<br /> | ||
Knockdown power (shield bash) = 200. | Knockdown power (shield bash) = 200.<br /> | ||
Knockdown power (shield heavy) = 100. | Knockdown power (shield heavy) = 100.<br /> | ||
Knockdown power (shield light) = 100. | Knockdown power (shield light) = 100.<br /> | ||
Melee hit power (all attacks) = 100. | Melee hit power (all attacks) = 100.<br /> | ||
Stumble power (mace heavy) = 400. | Stumble power (mace heavy) = 400.<br /> | ||
Stumble power (mace light) = 300. | Stumble power (mace light) = 300.<br /> | ||
Stumble power (shield bash) = 550. | Stumble power (shield bash) = 550.<br /> | ||
Stumble power (shield heavy) = 450. | Stumble power (shield heavy) = 450.<br /> | ||
Stumble power (shield light) = 400. | Stumble power (shield light) = 400.<br /> | ||
Notes: | Notes: | ||
* Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. | * Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.<br /> | ||
* Blockable damage types: Bludgeon / Slashing / Husk Fireball / Husk Flamethrower / Patriarch Minigun / Patriarch Missile / Hans Mbk42. | * Blockable damage types: Bludgeon / Slashing / Husk Fireball / Husk Flamethrower / Patriarch Minigun / Patriarch Missile / Hans Mbk42.<br /> | ||
* Depending on combo type / direction some of the attacks might be performed by shield. Shield and mace attacks has separate weapon powers. | * Depending on combo type / direction some of the attacks might be performed by shield. Shield and mace attacks has separate weapon powers.<br /> | ||
* Under certain circumstances shield attacks also capable of body obliteration. | * Under certain circumstances shield attacks also capable of body obliteration.<br /> | ||
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Revision as of 08:05, 17 January 2017
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
9
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DAMAGE | 175 | ||
• Primary - fast blunt attack, Hold Primary for combo attack. • Secondary - heavy blunt attack that makes more use of the Shield. • Alt - block/parry. Blocking reduces damage from Zed projectiles. • Has a powerful Shield Bash attack. | |||
General Information | |||
Pricing | 1500 | ||
Weapon Type | Melee Weapon | ||
Weapon Information | |||
Block (damage multiplier) | ×0.5 | ||
Parry (damage multiplier) | ×0.4 | ||
Technical Information:
Damage (Primary) = up to 85.
Damage (Secondary) = up to 165.
Damage (Bash) = up to 175.
Damage Type = Bludgeon.
Maximum Hit Range:
Mace = 1.85m.
Shield = 1.7m.
Rate Of Fire:
Primary (combo) = 120.
Secondary = 55.
Bash = 50.
Eqip Time = 0.48s.
Putdown Time = 0.67s.
Parry:
Strength = 6.
Duration = 0.44s.
Weapon Powers:
Knockdown power (mace heavy) = 100.
Knockdown power (mace light) = 50.
Knockdown power (shield bash) = 200.
Knockdown power (shield heavy) = 100.
Knockdown power (shield light) = 100.
Melee hit power (all attacks) = 100.
Stumble power (mace heavy) = 400.
Stumble power (mace light) = 300.
Stumble power (shield bash) = 550.
Stumble power (shield heavy) = 450.
Stumble power (shield light) = 400.
Notes:
- Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
- Blockable damage types: Bludgeon / Slashing / Husk Fireball / Husk Flamethrower / Patriarch Minigun / Patriarch Missile / Hans Mbk42.
- Depending on combo type / direction some of the attacks might be performed by shield. Shield and mace attacks has separate weapon powers.
- Under certain circumstances shield attacks also capable of body obliteration.