Bloat (Killing Floor 2)

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The new Bloat

General Information

The Bloat is a large but slow zed that attempts to approach players and spit bile on them. His health is very large considering his appearance in wave one and body shots are not recommended. If allowed to close distance, the bile will begin to eat away at armor and health and will apply an effect on the players screen making it difficult to see. Being taller than many other zeds, he can often times be headshot over a mob of others and it is recommended to not approach this zed unless you must. He is considered to be of low to medium threat to players, as while his damage over time bile and vision disruption are potent, he is often too slow to make much use of it as he is usually killed before ever getting close. Engage when convenient.

Statistics

Normal Hard Suicidal Hell on earth
Bounty £19 £14 £13 £11
XP 17 22 30 34
Health (Body) 303 405 405 405
Health (Head) 30 40 40 40

Multiplayer Scaling

- Bloats have their health value scaled accordingly to the number of players in the game.
- The Bloat's base body health is 303 on Normal, and 405 on Hard, Suicidal, and Hell on Earth.
- This value is increased for every additional living player in the game, meaning the health values are determined by the number of players that are alive when they are spawned.
- Head health is unchanged.

Normal Hard Suicidal Hell on earth
Body Health (1 Player) 303 405 405 405
Body Health (2 Players) 379 506 506 506
Body Health (3 Player) 455 607 607 607
Body Health (4 Player) 531 708 708 708
Body Health (5 Player) 606 809 809 809
Body Health (6 Player) 682 910 910 910

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The Katana currently does not grant XP towards any perk.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Speed

- Bloats move slowly when docile, and sprint when enraged.
- Bloats have a chance to enrage upon sighting a player, and a chance to enraged when shot.
- Once enraged, Bloats will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.

Normal Hard Suicidal Hell on earth
Speed (Walking) 135 - 165 135 - 165 135 - 165 135 - 165
Speed (Enraged) 234 - 286 234 - 286 234 - 286 234 - 286
Chance to Rage on Sight 0% 0% 10% 100%
Chance to Rage when Shot 0% 0% 10% 100%
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values are increased by 1% per level for Berserkers, Gunslingers and Medics.

The Bloat

Resistances

- Bloats boast a wide array of resistances and weaknesses.

Ballistics Piercing Slashing Bludgeon Toxic Fire Microwave Explosives EMP
Damage Taken Multipler 50% 200% 200% 50% 50% 200% 100% 50% 100%

- Bloats only have one weak spot, which is the head.

Hit Zone Damage Factor
Head 110%
All other 100%

Behavior and Extermination Tactics

- Bloats are low threat targets as they move extremely slow, even while sprinting. They serve as literal meat shields for other Zeds, as their large size obscures them from view.
- They have extremely high body health, as such, shooting at the body is not recommended.
- Despite having a low head health, it will take twice as many shots to decapitate them as they take half damage from Ballistics. It is still an effective way of dealing with them, however. Take their heads off, then watch them waddle around until they drop dead.
- While Bloats can largely be ignored, they have to be dealt with once they close the distance as they will begin spitting vision-obscuring and armor corroding bile, which could cause some players to panic. The bile does significant amounts of damage on hit and will continue to deal small damage over time.
- The fastest and most ammo efficient way to deal with Bloats in early waves is to cut their heads off, with a well-aimed swing from a Slashing weapon. The Knife can do this reliably, however if you miss the head they will spit bile at you. Alternatively, move close to them to bait out their spit, then move in for the kill while they are recovering.
- Level 20 Medics can give teammates temporary Toxic resistance with their syringes and healing darts with the "Vaccination" skill. This is especially helpful for Berserkers, who can then opt to take the "Sonic Resistance" skill instead.
- Toxic Resistance and armor will reduce the amount of bile splattered on your screen when you are hit.


- On higher difficulties, Bloat still remain relatively low to medium threat targets as they move slow, even while sprinting. However, never let a Bloat get past defenses as they can cause significant area of effect damage.
- While enraged, Bloats gain the ability to spit bile around them while sprinting, sort of like a toxic fountain of death. They will spray bile all around them until they are killed or when players move out of range. It is recommended to kill them before they can start spitting, to ensure a long and healthy life.
- It is worth noting that Bloats can damage other Zeds with their bile. The Zeds will then begin attacking the Bloat in retaliation, eventually killing it. Note that you will not gain experience or bounty if the Bloat is killed by other Zeds, or if the Bloat kills other Zeds.

Gallery