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{{Under_construction_KF2}}
[[File:BloatKF2.png|500 px|thumb|The Bloat]]
[[File:BloatKF2.png|500 px|thumb|The new Bloat]]
=== General Information ===
The Bloat is a large but slow zed that attempts to approach players and spit bile on them. His health is very large considering his appearance in wave one and body shots are not recommended. If allowed to close distance, the bile will begin to eat away at armor and health and will apply an effect on the players screen making it difficult to see. Being taller than many other zeds, he can often times be headshot over a mob of others and it is recommended to not approach this zed unless you must. He is considered to be of low to medium threat to players, as while his damage over time bile and vision disruption are potent, he is often too slow to make much use of it as he is usually killed before ever getting close. Engage when convenient.


== Statistics ==
The '''Bloat''' is an uncommon specimen in Killing Floor 2. It is classified as a medium enemy. Bloats appear as overweight humanoid males with huge body mass, wielding 2 large cleavers in their arms. They are extremely durable and slow, while also possessing the ability to spit acidic bile at their prey. They fulfill the role of the literal meat shield in the specimen line-up.
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
 
!  
==Base Statistics==
! scope="col" | Normal
{| class="wikitable"
! scope="col" | Hard
!
! scope="col" | Suicidal
!<small>Normal</small>
! scope="col" | Hell on earth
!<small>Hard</small>
!<small>Suicidal</small>
!<small>Hell on earth</small>
|-
|-
! scope="row" | Bounty
!<small>Kill Reward</small>
| £19  || £14  || £13  || £11
|<small>17</small>
|<small>17</small>
|<small>17</small>
|<small>17</small>
|-
|-
! scope="row" | XP
!<small>XP</small>
| 17 || 22 || 30 || 34
|<small>17</small>
|<small>22</small>
|<small>30</small>
|<small>34</small>
|-
|-
! scope="row" | Health (Body)
!<small>Health (body)</small>
|303||405||405||405
|<small>303</small>
|-
|<small>405</small>
! scope="row" | Health (Head)
|<small>486</small>
|30||40||40||40
|<small>526</small>
|-
|-
!<small>Health (head)</small>
|<small>56</small>
|<small>75</small>
|<small>78</small>
|<small>82</small>
|}
|}
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]].


== Multiplayer Scaling ==
===Attacks===
- Bloats have their health value scaled accordingly to the number of players in the game.<br />  
{| class="wikitable"
- The Bloat's base body health is 303 on Normal, and 405 on Hard, Suicidal, and Hell on Earth.<br />
| colspan="4" rowspan="1" |<small>Body explosion (damage)</small>
- This value is increased for every additional living player in the game, meaning the health values are determined by the number of players that are alive when they are spawned. <br />
| colspan="2" rowspan="1" |<small>12</small>
- Head health is unchanged. <br />
|-
 
| colspan="4" rowspan="1" |<small>Body explosion (radius)</small>
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
| colspan="2" rowspan="1" |<small>500</small>
!
|-
! scope="col" | Normal
| colspan="4" rowspan="1" |<small>Melee (base damage)</small>
! scope="col" | Hard
| colspan="2" rowspan="1" |<small>14</small>
! scope="col" | Suicidal
|-
! scope="col" | Hell on earth
| colspan="4" rowspan="1" |<small>Melee (damage multipliers vs. doors)</small>
| colspan="2" rowspan="1" |<small>8/10</small>
|-
| colspan="4" rowspan="1" |<small>Melee (damage multipliers vs. players)</small>
| colspan="2" rowspan="1" |<small>0.4/0.5/0.75/1</small>
|-
| colspan="4" rowspan="1" |<small>Melee (range)</small>
| colspan="2" rowspan="1" |<small>250</small>
|-
| colspan="4" rowspan="1" |<small>Puke Mine (damage)</small>
| colspan="2" rowspan="1" |<small>15</small>
|-
| colspan="4" rowspan="1" |<small>Puke Mine (falloff exponent)</small>
| colspan="2" rowspan="1" |<small>0 (none)</small>
|-
| colspan="4" rowspan="1" |<small>Puke Mine (health)</small>
| colspan="2" rowspan="1" |<small>100</small>
|-
| colspan="4" rowspan="1" |<small>Puke Mine (lifetime)</small>
| colspan="2" rowspan="1" |<small>300s</small>
|-
|-
! scope="row" | Body Health (1 Player)
| colspan="4" rowspan="1" |<small>Puke Mine (radius)</small>
|303||405||405||405
| colspan="2" rowspan="1" |<small>450</small>
|-
|-
! scope="row" | Body Health (2 Players)
| colspan="4" rowspan="1" |<small>Puke Mine does the same damage at all difficulties</small>
|379||506||506||506
| colspan="2" rowspan="1" |<small>yes</small>
|-
|-
! scope="row" | Body Health (3 Player)
| colspan="4" rowspan="1" |<small>Vomit (damage)</small>
|455||607||607||607
| colspan="2" rowspan="1" |<small>12</small>
|-
|-
! scope="row" | Body Health (4 Player)
| colspan="4" rowspan="1" |<small>Vomit (range)</small>
|531||708||708||708
| colspan="2" rowspan="1" |<small>350</small>
|-
|-
! scope="row" | Body Health (5 Player)
| colspan="4" rowspan="1" |<small>Vomit poison (DOT duration)</small>
|606||809||809||809
| colspan="2" rowspan="1" |<small>12s</small>
|-
|-
! scope="row" | Body Health (6 Player)
| colspan="4" rowspan="1" |<small>Vomit poison (DOT interval)</small>
|682||910||910||910
| colspan="2" rowspan="1" |<small>1s</small>
|-
|-
| colspan="4" rowspan="1" |<small>Vomit poison (DOT scale, of base damage)</small>
| colspan="2" rowspan="1" |<small>x0.083</small>
|}
|}
The base damage value further modified by the difficulty-specific [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_multipliers|multipliers]].
===[[Perks (Killing Floor 2)|XP]] Notes===


'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
* XP rewarded for your on-perk weapons.
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
* Assist kills grants full XP.
* Assist kills grants full XP.
* The Katana currently does not grant XP towards any perk.
* The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.


== Speed ==
==Speed==
- Bloats move slowly when docile, and sprint when enraged. <br />
- Bloats have a chance to enrage upon sighting a player, and a chance to enraged when shot. <br />
- Once enraged, Bloats will never stop sprinting until they are killed. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
Bloats move slowly when docile, and sprint up close.<br />Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty.
!
{| class="wikitable"
! scope="col" | Normal
|<small>Walking speed (per difficulty)</small>
! scope="col" | Hard
| colspan="6" rowspan="1" |<small>(135 - 165) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)</small>
! scope="col" | Suicidal
! scope="col" | Hell on earth
|-
|-
! scope="row" | Speed (Walking)
|<small>Running speed (per difficulty)</small>
|135 - 165||135 - 165||135 - 165||135 - 165
| colspan="6" rowspan="1" |<small>(189 - 231) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)</small>
|-
|-
! scope="row" | Speed (Enraged)
|<small>Hidden speed</small>
|234 - 286||234 - 286||234 - 286||234 - 286
| colspan="6" rowspan="1" |<small>600</small>
|-
|-
! scope="row" | Chance to Rage on Sight
|<small>Sprint chance</small>
|0%||0%||10%||100%
| colspan="6" rowspan="1" |<small>Normal - 0 / Hard - 0 / Suicidal - 0.1 / HOE - 0.3</small>
|-
|-
! scope="row" | Chance to Rage when Shot
|<small>Sprint chance (when damaged)</small>
|0%||0%||10%||100%
| colspan="6" rowspan="1" |<small>Normal - 0 / Hard - 0 / Suicidal - 0.1 / HOE - 0.5</small>
|}For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.
===Sprint Conditions===
Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value) AND if distance to player laying between 5.2 and 12 meters (520 units < distance < 1200 units). Should sprint when frustrated.
 
== Resistances and Weaknesses ==
[[File:Zed StatsSheet Bloat.jpg|The Bloat|800x800px]]
 
===Damage Resistance===
 
Bloats boast a wide array of resistances to all damage types and only neutral to fire-emiting weapons.
{| class="wikitable"
!
!<small>Piercing</small>
!<small>Slashing</small>
!<small>Bludgeon</small>
!<small>Toxic</small>
!<small>Fire</small>
!<small>Microwave</small>
!<small>Explosives</small>
!<small>Freeze</small>
![[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|<small>Shells</small>]]
|-
|-
!<small>Damage Multipler</small>
|<small>x0.25</small>
|<small>x0.3</small>
|<small>x0.3</small>
|<small>x0.25</small>
|<small>x1</small>
|<small>x0.8</small>
|<small>x0.5</small>
|<small>x1</small>
|<small>x1</small>
|}
|}


* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
===Ballistic Resistance===
* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br />


[[File:Zed StatsSheet Bloat.jpg|The Bloat]]
Bloats are greatly resistant to all ballistic weaponry. The Bloat also has special resistance values for specific weapons.
{| class="wikitable"
!
!<small>Sub-machine Gun</small>
!<small>Assault Rifle</small>
!<small>Shotgun</small>
!<small>Handgun</small>
!<small>Rifle</small>
!<small>Assault Rifle - AR15</small>
!<small>Handgun - 9MM</small>
|-
!<small>Damage Multiplier</small>
|<small>x0.35</small>
|<small>x0.35</small>
|<small>x0.25</small>
|<small>x0.35</small>
|<small>x0.30</small>
|<small>x0.40</small>
|<small>x0.65</small>
|}


== Resistances ==
===Hitzones===
- Bloats boast a wide array of resistances and weaknesses.


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
Bloats only have one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head, although the multiplier is minuscule. Their cleavers deflect attacks.
!
{| class="wikitable"
! scope="col" | Ballistics
!
! scope="col" | Piercing
!<small>Damage Multiplier</small>
! scope="col" | Slashing
|-
! scope="col" | Bludgeon
!<small>Head</small>
! scope="col" | Toxic
|<small>x1.0001</small>
! scope="col" | Fire
! scope="col" | Microwave
! scope="col" | Explosives
! scope="col" | EMP
|-
|-
! scope="row" | Damage Taken Multipler
!<small>Cleavers</small>
|50%||200%||200%||50%||50%||200%||100%||50%||100%
|<small>x0.2</small>
|-
|-
!<small>All other</small>
|<small>x1</small>
|}
|}


- Bloats only have one weak spot, which is the head.
===[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance===
{| class="wikitable"
!<small>Affliction:</small>
!<small>Stun</small>
!<small>Knockdown</small>
!<small>Stumble</small>
!<small>Gun hit</small>
!<small>Melee hit</small>
!<small>Snare</small>
|-
|<small>Torso vulnerability:</small>
|<small>x0.5</small>
|<small>x1</small>
|<small>x0.4</small>
|<small>x0.35</small>
|<small>x2</small>
|<small>x1</small>
|-
|<small>Head vulnerability:</small>
|<small>x1</small>
|<small>x1</small>
|<small>x0.4</small>
|<small>x0.35</small>
|<small>x2</small>
|<small>x1</small>
|-
|<small>Legs vulnerability:</small>
|<small>x0.5</small>
|<small>x1</small>
|<small>x0.4</small>
|<small>x0.35</small>
|<small>x2</small>
|<small>x1</small>
|-
|<small>Arms vulnerability:</small>
|<small>x0.5</small>
|<small>x1</small>
|<small>x0.4</small>
|<small>x0.35</small>
|<small>x2</small>
|<small>x1</small>
|-
|<small>Special zone vulnerability:</small>
|<small>x0.5</small>
|<small>x1</small>
|<small>x0.4</small>
|<small>x0.35</small>
|<small>x2</small>
|<small>x1</small>
|-
|<small>- Incap cooldown</small>
|<small>1.5s</small>
|<small>1s</small>
|<small>1s</small>
|<small>0.1s</small>
|<small>0.3s</small>
|<small>5.5s</small>
|-
|<small>- Incap duration</small>
|<small>1.5s</small>
|<small>---</small>
|<small>---</small>
|<small>---</small>
|<small>---</small>
|<small>3s</small>
|-
|<small>- Dissipation rate</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|-
|<small>- Incap threshold</small>
| colspan="6" rowspan="1" |<small>100</small>
|-
|<small>Affliction:</small>
|<small>Poison</small>
|<small>Microwave</small>
|<small>Fire panic</small>
|<small>EMP</small>
|<small>Freeze</small>
|<small>Bleed</small>
|-
|<small>- Vulnerability</small>
|<small>x0.15</small>
|<small>x4</small>
|<small>x1</small>
|<small>x2.5</small>
|<small>x1</small>
|<small>x1</small>
|-
|<small>- Incap cooldown</small>
|<small>20.5s</small>
|<small>5s</small>
|<small>5s</small>
|<small>5s</small>
|<small>3s</small>
|<small>---</small>
|-
|<small>- Incap duration</small>
|<small>5s</small>
|<small>8s</small>
|<small>3.7s</small>
|<small>3s</small>
|<small>2s</small>
|<small>---</small>
|-
|<small>- Dissipation rate</small>
|<small>-10/s</small>
|<small>-20/s</small>
|<small>-10/s</small>
|<small>-50/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|-
|<small>- Incap threshold</small>
| colspan="6" rowspan="1" |<small>100 (EMP Disrupt - 25, Bleed - 65)</small>
|-
|<small>Knockdown (getup duration)</small>
| colspan="6" rowspan="1" |<small>3.87s</small>
|-
|<small>Stun (time + wakeup duration)</small>
| colspan="6" rowspan="1" |<small>1.5s + 2.2s, for PvP ZEDs - 1.5s + 2.2s</small>
|-
|<small>Freeze (time + thaw duration)</small>
| colspan="6" rowspan="1" |<small>2s + 2.2s, for PvP ZEDs - 0.5s + 2.2s</small>
|-
|<small>Stumble (duration)</small>
| colspan="6" rowspan="1" |<small>Between (1.27-1.8)s</small>
|-
|<small>Parry (duration)</small>
| colspan="6" rowspan="1" |<small>Between (1.33-1.53)s</small>
|}
==Behavior==


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
The Bloat is a large, tanky, slowing moving, close-range ZED.<br />Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.<br />Bloats will attack by spitting acidic bile at players as soon as they get within range.<br />Bloat bile will blind players when they are hit, splattering their screen with varying amounts of bile depending on how much armor and toxic resistance they have. It will also continue to deal damage over-time after the initial hit for a few seconds.<br />Bloat bile will destroy armor extremely fast, and continues to chip away at armor over-time for a few seconds after the initial hit.<br />Bloats can also attack with their cleavers if players are too close to them and they are not able to use their spitting attack.<br />Bloats will leave behind explosive bile mines when they are killed via sheer body damage. They will not leave behind mines if they are killed via decapitation or fire. The number of bile mines they leave behind increases based on difficulty.<br />Bloats can block gunfire. When shot at, Bloats will cross their cleavers in front of their face to block bullets. When blocking, Bloats take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Bloats have a very high chance to block when shot at.<br />On Suicidal and Hell On Earth, Bloats gain the ability to spit bile while sprinting forward, drastically increasing their range and damage potential.<br />On Suicidal and Hell On Earth, Bloats can also spit bile into the air around them, sort of like a toxic fountain of death. If a Bloat gets into range to spit, it may begin to spray bile all around itself, dealing damage in an area.
!
 
! scope="col" | Hit Zone Damage Factor
==Miscellaneous Information==
 
Teleportation:
{| class="wikitable"
|<small>Frustration delay</small>
| colspan="6" rowspan="1" |<small>Random (2.5-5)s</small>
|-
|-
! scope="row" | Head
|<small>Disabled, when total AI remains</small>
|110%
| colspan="6" rowspan="1" |<small>12</small>
|-
|-
! scope="row" | All other
|<small>Cooldown</small>
|100%
| colspan="6" rowspan="1" |<small>cannot teleport</small>
|-
|-
|<small>When hidden, can use after</small>
| colspan="6" rowspan="1" |<small>cannot teleport</small>
|-
|<small>When spawned, can use after</small>
| colspan="6" rowspan="1" |<small>cannot teleport</small>
|}
|}
Miscellaneous:
{| class="wikitable"
|<small>Penetration resistance</small>
| colspan="6" rowspan="1" |3
|-
|<small>Parry resistance</small>
| colspan="6" rowspan="1" |3
|-
|<small>AI pause, on gun / melee hit</small>
| colspan="6" rowspan="1" |<small>0.85s</small>
|}
Various information:
* Bloat cannot teleport.
* Bloat can strike through the other ZEDs.
* Bloat Bile has Poison power of 0.
* Unlike normal vomit attack, vomit damage of the body explosion does not scale with game difficulty. It is always 12 points of damage.
* Visual effect of the bloat bile lasts for 10 seconds and slowly fades out. Wearing armor prevents player from having the "pulse" effect.
* Amount of the puke mines to spawn on death: Normal - 0, Hard - 1, Suicidal - 3, HOE - 3. In PvP games AI Bloats does not spawn puke mines, player-controlled Bloats spawn 3 of them.
* Puke mines only spawns if Bloat's body has exploded on death.
* (PvP) Rally boost: forces AI Bloats to sprint, players do x1.2 more damage.
* Damage to doors (possible values) = 14 / 112.
* ZED mass = 130.
* Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value) AND if distance to player laying between 5.2 and 12 meters (520 units < distance < 1200 units). Should sprint when frustrated.
* Bloat has a chance to block upon taking damage or when being aimed at. Bloat has a chance to block or evade certain damage sources.
* Chance to block after taking damage: Normal - 0, Hard - 0.1, Suicidal - 0.65, HOE - 0.85. Health loss percentage to trigger block: all difficulties - 0.1. Block chains (max): Hard - 4, Suicidal - 5, HOE - 8. Block duration - 1.25s, cooldown - 3.5s.
* When blocking. Damage resistance: Melee attacks - x0.9, Gun attacks - x0.9. Affliction multiplier - x0.2 (ZED takes only 20% of all incoming powers). Solo game block chance multiplier: Hard, Suicidal - x0.1, HOE - x0.2.
==Extermination Tactics==


== Behavior and Extermination Tactics ==
Bloats are extremely durable as their purpose is to serve as literal meat shields for the other ZEDs. They tend to hide more dangerous ZEDs from view, such as groups of [[Gorefast_(Killing_Floor_2)|Gorefasts]], [[Husk_(Killing_Floor_2)|Husks]] and especially [[Siren_(Killing_Floor_2)|Sirens]].<br />Bloats are extremely slow and rarely sprint, thus it is safe to ignore them to focus on killing other threats. However, do not let the Bloat get into spitting distance or it can cause high area of effect damage as well as destroy the armor of your team very quickly.<br />Bloats have extremely high body health. It is extremely ammo inefficient to kill them via bodyshots. Furthermore, killing them via bodyshots tends to make them explode and leave behind bile mines, which will explode when stepped on and deal massive damage to players. As much as possible, take them out by headshots or with fire/microwaves.<br />It is tricky to engage the Bloat in melee range as a [[Berserker_(Killing_Floor_2)|Berserker]] without getting spat on. Try moving forward then backing off to bait out their spit, before going in for the killing blow.<br />Although it is extremely resistant to all forms of ballistic weaponry, all ballistic perks can take out Bloats very quickly and safely via headshots. Weaker weapons will require multiple shots, while higher end weapons can take their heads off in one or two shots.<br />While Bloats can block headshots, the cleavers are extremely small and it is very easy to shoot past the cleavers.<br />Bloats usually do not drop dead immediately upon decapitation. Their headless bodies will continue to wobble around as they bleed out, and other ZEDs can hide behind their body as they die to use the Bloat as a shield.<br />At close range, the [[Firebug_(Killing_Floor_2)|Firebug]] can kill Bloats very quickly as Bloats are vulnerable to fire. The Firebug can safely kill Bloats via body damage without causing it to explode and leave bile mines on the ground. Bloats will drop dead immediately upon having their HP burnt out.<br />If there are bile mines on the map, you can destroy them by shooting at them. Beware though, they explode when shot; make sure no teammates are standing near them when you shoot them. Bile mines also disappear upon clearing the wave.
- Bloats are low threat targets as they move extremely slow, even while sprinting. They serve as literal meat shields for other Zeds, as their large size obscures them from view. <br />
- They have extremely high body health, as such, shooting at the body is not recommended. <br />
- Despite having a low head health, it will take twice as many shots to decapitate them as they take half damage from Ballistics. It is still an effective way of dealing with them, however. Take their heads off, then watch them waddle around until they drop dead. <br />
- While Bloats can largely be ignored, they have to be dealt with once they close the distance as they will begin spitting vision-obscuring and armor corroding bile, which could cause some players to panic. The bile does significant amounts of damage on hit and will continue to deal small damage over time. <br />
- The fastest and most ammo efficient way to deal with Bloats in early waves is to cut their heads off, with a well-aimed swing from a Slashing weapon. The Knife can do this reliably, however if you miss the head they will spit bile at you. Alternatively, move close to them to bait out their spit, then move in for the kill while they are recovering. <br />
- Level 20 [[Medic_(Killing_Floor_2)|Medics]] can give teammates temporary Toxic resistance with their syringes and healing darts with the "Vaccination" skill. This is especially helpful for [[Berserker_(Killing_Floor_2)|Berserkers]], who can then opt to take the "Sonic Resistance" skill instead. <br />
- Toxic Resistance and armor will reduce the amount of bile splattered on your screen when you are hit. <br />


==Gallery==


- On higher difficulties, Bloat still remain relatively low to medium threat targets as they move slow, even while sprinting. However, never let a Bloat get past defenses as they can cause significant area of effect damage.<br />
- While enraged, Bloats gain the ability to spit bile around them while sprinting, sort of like a toxic fountain of death. They will spray bile all around them until they are killed or when players move out of range. It is recommended to kill them before they can start spitting, to ensure a long and healthy life. <br />
- It is worth noting that Bloats can damage other Zeds with their bile. The Zeds will then begin attacking the Bloat in retaliation, eventually killing it. Note that you will not gain experience or bounty if the Bloat is killed by other Zeds, or if the Bloat kills other Zeds.<br />
== Gallery ==
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File:Kf2_bloat_gallery_1.png|Artbook concept|alt=Artbook
File:Kf2_bloat_gallery_2.png|Artbook renders|alt=Artbook
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Latest revision as of 09:03, 27 June 2018

The Bloat

The Bloat is an uncommon specimen in Killing Floor 2. It is classified as a medium enemy. Bloats appear as overweight humanoid males with huge body mass, wielding 2 large cleavers in their arms. They are extremely durable and slow, while also possessing the ability to spit acidic bile at their prey. They fulfill the role of the literal meat shield in the specimen line-up.

Base Statistics

Normal Hard Suicidal Hell on earth
Kill Reward 17 17 17 17
XP 17 22 30 34
Health (body) 303 405 486 526
Health (head) 56 75 78 82

For kill reward calculations read Dosh Mechanics.

Attacks

Body explosion (damage) 12
Body explosion (radius) 500
Melee (base damage) 14
Melee (damage multipliers vs. doors) 8/10
Melee (damage multipliers vs. players) 0.4/0.5/0.75/1
Melee (range) 250
Puke Mine (damage) 15
Puke Mine (falloff exponent) 0 (none)
Puke Mine (health) 100
Puke Mine (lifetime) 300s
Puke Mine (radius) 450
Puke Mine does the same damage at all difficulties yes
Vomit (damage) 12
Vomit (range) 350
Vomit poison (DOT duration) 12s
Vomit poison (DOT interval) 1s
Vomit poison (DOT scale, of base damage) x0.083

The base damage value further modified by the difficulty-specific multipliers.

XP Notes

  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.

Speed

Bloats move slowly when docile, and sprint up close.
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty.

Walking speed (per difficulty) (135 - 165) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)
Running speed (per difficulty) (189 - 231) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)
Hidden speed 600
Sprint chance Normal - 0 / Hard - 0 / Suicidal - 0.1 / HOE - 0.3
Sprint chance (when damaged) Normal - 0 / Hard - 0 / Suicidal - 0.1 / HOE - 0.5

For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.

Sprint Conditions

Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value) AND if distance to player laying between 5.2 and 12 meters (520 units < distance < 1200 units). Should sprint when frustrated.

Resistances and Weaknesses

The Bloat

Damage Resistance

Bloats boast a wide array of resistances to all damage types and only neutral to fire-emiting weapons.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Freeze Shells
Damage Multipler x0.25 x0.3 x0.3 x0.25 x1 x0.8 x0.5 x1 x1

Ballistic Resistance

Bloats are greatly resistant to all ballistic weaponry. The Bloat also has special resistance values for specific weapons.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle Assault Rifle - AR15 Handgun - 9MM
Damage Multiplier x0.35 x0.35 x0.25 x0.35 x0.30 x0.40 x0.65

Hitzones

Bloats only have one weak spot, which is the head, although the multiplier is minuscule. Their cleavers deflect attacks.

Damage Multiplier
Head x1.0001
Cleavers x0.2
All other x1

Incapacitation Resistance

Affliction: Stun Knockdown Stumble Gun hit Melee hit Snare
Torso vulnerability: x0.5 x1 x0.4 x0.35 x2 x1
Head vulnerability: x1 x1 x0.4 x0.35 x2 x1
Legs vulnerability: x0.5 x1 x0.4 x0.35 x2 x1
Arms vulnerability: x0.5 x1 x0.4 x0.35 x2 x1
Special zone vulnerability: x0.5 x1 x0.4 x0.35 x2 x1
- Incap cooldown 1.5s 1s 1s 0.1s 0.3s 5.5s
- Incap duration 1.5s --- --- --- --- 3s
- Dissipation rate -20/s -20/s -20/s -20/s -20/s -20/s
- Incap threshold 100
Affliction: Poison Microwave Fire panic EMP Freeze Bleed
- Vulnerability x0.15 x4 x1 x2.5 x1 x1
- Incap cooldown 20.5s 5s 5s 5s 3s ---
- Incap duration 5s 8s 3.7s 3s 2s ---
- Dissipation rate -10/s -20/s -10/s -50/s -20/s -20/s
- Incap threshold 100 (EMP Disrupt - 25, Bleed - 65)
Knockdown (getup duration) 3.87s
Stun (time + wakeup duration) 1.5s + 2.2s, for PvP ZEDs - 1.5s + 2.2s
Freeze (time + thaw duration) 2s + 2.2s, for PvP ZEDs - 0.5s + 2.2s
Stumble (duration) Between (1.27-1.8)s
Parry (duration) Between (1.33-1.53)s

Behavior

The Bloat is a large, tanky, slowing moving, close-range ZED.
Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
Bloats will attack by spitting acidic bile at players as soon as they get within range.
Bloat bile will blind players when they are hit, splattering their screen with varying amounts of bile depending on how much armor and toxic resistance they have. It will also continue to deal damage over-time after the initial hit for a few seconds.
Bloat bile will destroy armor extremely fast, and continues to chip away at armor over-time for a few seconds after the initial hit.
Bloats can also attack with their cleavers if players are too close to them and they are not able to use their spitting attack.
Bloats will leave behind explosive bile mines when they are killed via sheer body damage. They will not leave behind mines if they are killed via decapitation or fire. The number of bile mines they leave behind increases based on difficulty.
Bloats can block gunfire. When shot at, Bloats will cross their cleavers in front of their face to block bullets. When blocking, Bloats take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Bloats have a very high chance to block when shot at.
On Suicidal and Hell On Earth, Bloats gain the ability to spit bile while sprinting forward, drastically increasing their range and damage potential.
On Suicidal and Hell On Earth, Bloats can also spit bile into the air around them, sort of like a toxic fountain of death. If a Bloat gets into range to spit, it may begin to spray bile all around itself, dealing damage in an area.

Miscellaneous Information

Teleportation:

Frustration delay Random (2.5-5)s
Disabled, when total AI remains 12
Cooldown cannot teleport
When hidden, can use after cannot teleport
When spawned, can use after cannot teleport

Miscellaneous:

Penetration resistance 3
Parry resistance 3
AI pause, on gun / melee hit 0.85s

Various information:

  • Bloat cannot teleport.
  • Bloat can strike through the other ZEDs.
  • Bloat Bile has Poison power of 0.
  • Unlike normal vomit attack, vomit damage of the body explosion does not scale with game difficulty. It is always 12 points of damage.
  • Visual effect of the bloat bile lasts for 10 seconds and slowly fades out. Wearing armor prevents player from having the "pulse" effect.
  • Amount of the puke mines to spawn on death: Normal - 0, Hard - 1, Suicidal - 3, HOE - 3. In PvP games AI Bloats does not spawn puke mines, player-controlled Bloats spawn 3 of them.
  • Puke mines only spawns if Bloat's body has exploded on death.
  • (PvP) Rally boost: forces AI Bloats to sprint, players do x1.2 more damage.
  • Damage to doors (possible values) = 14 / 112.
  • ZED mass = 130.
  • Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value) AND if distance to player laying between 5.2 and 12 meters (520 units < distance < 1200 units). Should sprint when frustrated.
  • Bloat has a chance to block upon taking damage or when being aimed at. Bloat has a chance to block or evade certain damage sources.
  • Chance to block after taking damage: Normal - 0, Hard - 0.1, Suicidal - 0.65, HOE - 0.85. Health loss percentage to trigger block: all difficulties - 0.1. Block chains (max): Hard - 4, Suicidal - 5, HOE - 8. Block duration - 1.25s, cooldown - 3.5s.
  • When blocking. Damage resistance: Melee attacks - x0.9, Gun attacks - x0.9. Affliction multiplier - x0.2 (ZED takes only 20% of all incoming powers). Solo game block chance multiplier: Hard, Suicidal - x0.1, HOE - x0.2.

Extermination Tactics

Bloats are extremely durable as their purpose is to serve as literal meat shields for the other ZEDs. They tend to hide more dangerous ZEDs from view, such as groups of Gorefasts, Husks and especially Sirens.
Bloats are extremely slow and rarely sprint, thus it is safe to ignore them to focus on killing other threats. However, do not let the Bloat get into spitting distance or it can cause high area of effect damage as well as destroy the armor of your team very quickly.
Bloats have extremely high body health. It is extremely ammo inefficient to kill them via bodyshots. Furthermore, killing them via bodyshots tends to make them explode and leave behind bile mines, which will explode when stepped on and deal massive damage to players. As much as possible, take them out by headshots or with fire/microwaves.
It is tricky to engage the Bloat in melee range as a Berserker without getting spat on. Try moving forward then backing off to bait out their spit, before going in for the killing blow.
Although it is extremely resistant to all forms of ballistic weaponry, all ballistic perks can take out Bloats very quickly and safely via headshots. Weaker weapons will require multiple shots, while higher end weapons can take their heads off in one or two shots.
While Bloats can block headshots, the cleavers are extremely small and it is very easy to shoot past the cleavers.
Bloats usually do not drop dead immediately upon decapitation. Their headless bodies will continue to wobble around as they bleed out, and other ZEDs can hide behind their body as they die to use the Bloat as a shield.
At close range, the Firebug can kill Bloats very quickly as Bloats are vulnerable to fire. The Firebug can safely kill Bloats via body damage without causing it to explode and leave bile mines on the ground. Bloats will drop dead immediately upon having their HP burnt out.
If there are bile mines on the map, you can destroy them by shooting at them. Beware though, they explode when shot; make sure no teammates are standing near them when you shoot them. Bile mines also disappear upon clearing the wave.

Gallery