Axe

From Tripwire Interactive Wiki
Revision as of 16:05, 13 December 2012 by Benjamin (talk | contribs) (Updated for 1044)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Killing Floor item
Axe
Alt-fire launches a more powerful attack
General Information
Perk Berserker
Cost £1000
Weight 5
Can sell/buy Yes
- -
Weapon Information
Ammo cost ({{{AmmoBuyAmount}}}) £{{{AmmoCost}}}
Ammo capacity {{{Capacity}}}
Magazine capacity {{{Magazine}}}
Damage 175 (275)
Impact damage {{{ImpactDamage}}}
Radius {{{Radius}}}
Head multiplier 125%
Pellets {{{Pellets}}}
Spread {{{Spread}}}
Penetration {{{Penetration}}}
Rate of fire 1.10 (1.33)
Reload time {{{ReloadTime}}}
Regen rate {{{RegenRate}}}
Misc
Attachments {{{AddOns}}}

Values listed in brackets are for alternate (secondary) fire.

The axe is a medium-power melee weapon dealing good damage with a reasonable swing speed. Secondary fire has a slightly slower swing speed but does almost double the damage. Prior to update 1043 it was very economical, costing only £150. Often used as a primary weapon by the berserker.

Primary fire does enough damage un-perked to decapitate a siren or a husk on lower difficulties, and secondary fire does enough to decapitate them on higher difficulties.

As with all melee weapons it has the ability to back-stab for double damage, to which the head multiplier is then applied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing.

Strategy

  • Try to use alt-fire on larger targets, since it does a lot more damage and only swings a little bit slower.
  • Use to decapitate medium-size targets such as sirens and husks.
All information has been verified with update 1045