Alpha Clot (Killing Floor 2 VS): Difference between revisions

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{{Under_construction_KF2}}
[[File:KF2_Specimen_VS_AlphaClot.jpg|500px|frame]]
[[File:KF2_Specimen_VS_AlphaClot.jpg|474px|frame]]
 
=== General Information ===
The player-controlled '''Alpha Clot''' is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Alpha Clot's role in the ZED team is more of a supportive one, as he possesses the ability to cause all nearby AI ZEDs to enrage and sprint, as well as the ability to grab and bite a Survivors to immobilize them for an easier attacks. While Alpha Clot is capable of attacking itself, it does not do a lot of damage in comparison to the other playable ZEDs.
Clots are one of the playable Zeds in Killing Floor 2's Versus Mode. The Clot's role in the Zed team is more of a supportive one, as he possesses the ability to cause all nearby AI Zeds to enrage and sprint, as well as the ability to grab and bite at a Survivor to immobilize him for his teammates to attack. While the Clot is capable of attacking himself, he does not do a lot of damage in comparison to the other playable Zeds.
 
==Base Statistics==


== PvP Statistics ==
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{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Normal
! scope="col" | Normal
|-
|-
! scope="row" | Bounty
! scope="row" | Kill Reward
| £35
| 20
|-
|-
! scope="row" | Speed (Walking)
! scope="row" | XP Reward
| 250
| 32
|-
|-
! scope="row" | Speed (Sprinting)
! scope="row" | Speed (walking)
| 570
| 325
|-
|-
! scope="row" | Health (Body)
! scope="row" | Speed (sprinting)
| 455
| 575
|-
|-
! scope="row" | Health (Head)
! scope="row" | Health (body)
| 350
|-
! scope="row" | Health (head)
| 85
| 85
|-
|-
|}
|}


- Player Clots have their speed modified based on the average level of the Survivor team. This percentage value varies between '''-10% to +10% speed.''' <br />
Due to [[Mechanics_(Killing_Floor_2)#Gameplay_-_Game_Conductor|Game Conductor]] mechanics, player Alpha Clots have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.
- Player Clots have their head health and body health modified based on the average level of the Survivor team. This multiplier ranges from '''x0.7 to x1.18.''' <br />


== Resistances ==
==Resistances and Weaknesses==
Player Clots have no weaknesses
 
===Common Modifiers===


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{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Ballistics
! scope="col" | Piercing
! scope="col" | Piercing
! scope="col" | Slashing
! scope="col" | Slashing
Line 42: Line 44:
! scope="col" | Microwave
! scope="col" | Microwave
! scope="col" | Explosives
! scope="col" | Explosives
! scope="col" | EMP
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Multipler
|100%||100%||100%||100%||100%||100%||50%||100%||100%
|x0.4||x0.8||x0.8||x0.5||x1||x0.35||x0.35||
|-
|-
|}
|}


Player Clots only have one weak spot, which is the head.  
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | Sub-machine Gun
! scope="col" | Assault Rifle
! scope="col" | Shotgun
! scope="col" | Handgun
! scope="col" | Rifle
|-
! scope="row" | Damage Multiplier
|x0.8||x0.7||x0.5||x0.4||x0.5
|-
|}


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
===Weapon-specific Modifiers===
 
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!  
!  
! scope="col" | Hit Zone Damage Factor
! scope="col" | Fire - CaulkBurn
! scope="col" | Explosive - HX25
! scope="col" | Slashing - Eviscerator
|-
! scope="row" | Damage Multipler
|x2||x0.6||x0.3||
|-
|-
! scope="row" | Head
|}
|110%
 
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | Ballistic - AR15
! scope="col" | Ballistic - MB500
! scope="col" | Ballistic - Rem1858
! scope="col" | Ballistic - Colt1911
! scope="col" | Ballistic - Medic Pistol
! scope="col" | Ballistic - Winchester
! scope="col" | Ballistic - 9mm
|-
|-
! scope="row" | All other
! scope="row" | Damage Multiplier
|100%
|x1||x1||x0.75||x0.65||x1.6||x1.5||x0.6||
|-
|-
|}
|}


== Movelist ==
== Movelist ==

Revision as of 11:43, 22 April 2017

The player-controlled Alpha Clot is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Alpha Clot's role in the ZED team is more of a supportive one, as he possesses the ability to cause all nearby AI ZEDs to enrage and sprint, as well as the ability to grab and bite a Survivors to immobilize them for an easier attacks. While Alpha Clot is capable of attacking itself, it does not do a lot of damage in comparison to the other playable ZEDs.

Base Statistics

Normal
Kill Reward 20
XP Reward 32
Speed (walking) 325
Speed (sprinting) 575
Health (body) 350
Health (head) 85

Due to Game Conductor mechanics, player Alpha Clots have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.

Resistances and Weaknesses

Common Modifiers

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives
Damage Multipler x0.4 x0.8 x0.8 x0.5 x1 x0.35 x0.35
Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multiplier x0.8 x0.7 x0.5 x0.4 x0.5

Weapon-specific Modifiers

Fire - CaulkBurn Explosive - HX25 Slashing - Eviscerator
Damage Multipler x2 x0.6 x0.3
Ballistic - AR15 Ballistic - MB500 Ballistic - Rem1858 Ballistic - Colt1911 Ballistic - Medic Pistol Ballistic - Winchester Ballistic - 9mm
Damage Multiplier x1 x1 x0.75 x0.65 x1.6 x1.5 x0.6


Movelist

- LMB: 2-hit clawing attack, can be done while moving
- LMB+w (while sprinting): Ducks then slashes with both arms
- RMB: Grab
- V: Rally, causes all nearby AI Zeds in a 10m radius to instantly rage and begin sprinting at Survivors

Gameplay Tips and Strategies

Gallery