Alpha Clot

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The new Clot

General Information

The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience.

Statistics

- For information on the playable variant in Versus mode, see Alpha Clot (Killing Floor 2 VS)

Normal Hard Suicidal Hell on earth
Bounty £8 £7 £6 £5
XP 8 11 11 11
Health (Body) 75 100 100 100
Health (Head) 15 20 20 20

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The Katana currently does not grant XP towards any perk.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Speed

- Clots move slowly when docile, and sprint when enraged.
- On higher difficulties, Clots have a chance to enrage upon sighting a Player, and have a chance to enrage when shot.
- Once enraged, Clots will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.

Normal Hard Suicidal Hell on earth
Speed (Walking) 189 - 231 189 - 231 189 - 231 189 - 231
Speed (Enraged) 450 - 550 450 - 550 450 - 550 450 - 550
Chance to Rage on Sight 0% 0% 5% 75%
Chance to Rage when Shot 1% 0.05% 100% 100%
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values are increased by 1% per level for Berserkers, Gunslingers and Medics.

Resistances and Weaknesses

The Clot Clots have little to no resistances, and have a few crippling weaknesses.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Slashing - Knife
Damage Taken Multipler 100% 85% 90% 100% 100% 25% 100% 100%

- Clots have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Damage Multiplier 150% 100% 100% 101% 100%

Clots only have one weak spot, which is the head.

Hit Zone Damage Factor
Head 110%
All other 100%

Behavior

- The Alpha Clot is a predictable, melee-only Zed.
- Upon spawning, it will walk or sprint towards the nearest player and attempt to scratch them, or grab and bite them, immobilizing their target.
- On Suicidal and Hell On Earth, Clots gain additional attack animations that they will use when they are enraged. Other than that, their behavior does not change drastically between difficulties.

Albino Alpha Clot Variant

- On Suicidal and Hell On Earth, Alpha Clots have a 25% - 35% chance of spawning as an Albino Alpha Clot.
- Albino Alpha Clots have the same HP values and resistances as normal Alpha Clots, but they have the ability to rally surrounding Zeds.
- Much like the PvP playable Alpha Clot, the Rally ability causes nearby Zeds to immediately enrage and begin sprinting. The Zeds that have been buffed by the Albino Alpha Clot take 20% reduced damage and deal 20% more.
- Rally does not affect medium or larger Zeds - only Clots, Crawlers, Stalkers and Gorefasts.
- It is recommended to quickly find them and kill them before they can use their ability. They usually weave in and out among the Zed hordes before using Rally.

Extermination Tactics

- Being cannon fodder, just about any form of weaponry will take them out very quickly.
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off.
- In later waves, Clots are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner.
- Extremely weak to Sub-machine guns, making the SWAT the best perk for quickly exterminating huge groups of Clots.
- Beware of their grabs, as Clots can end games by catching the last surviving player off-guard and immobilizing them, giving the larger enemies enough time to catch up and kill them.

Gallery