Adding Music: Difference between revisions
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In Objective Mode, the music which plays is determined by the currently active objective. Each objective actor has a collapsible category called 'Objective_Audio' which contains a variety of settings relevant to playing music and transitioning between tracks. | In Objective Mode, the music which plays is determined by the currently active objective. Each objective actor has a collapsible category called 'Objective_Audio' which contains a variety of settings relevant to playing music and transitioning between tracks. | ||
Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'. Select this option and you should now see a green icon with a checkmark in the viewport. | |||
[[File:ObjectiveMusicTab.jpg |left|x600px|link=File:ObjectiveMusicTab.jpg |left|x600px|]] | |||
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'''Configurable Properties''' | '''Configurable Properties''' |
Revision as of 16:48, 6 November 2013
In Objective Mode, the music which plays is determined by the currently active objective. Each objective actor has a collapsible category called 'Objective_Audio' which contains a variety of settings relevant to playing music and transitioning between tracks.
Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'. Select this option and you should now see a green icon with a checkmark in the viewport.
Configurable Properties
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