Adding Dialogue: Difference between revisions
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(Created page with "Dialogue can be a good way to get players interested in your map's story.") |
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Dialogue can be a good way to get players interested in your map's story. | Dialogue can be a good way to get players interested in your map's story. | ||
'''General Dialogue Properties''' | |||
{| class="wikitable sortable" style="min-width:75%;text-align:left;" | |||
! Variable Name | |||
! Variable Type | |||
! Description | |||
|- | |||
|- | |||
| bLooping || Bool || If set to true, this dialogue will continue playing over and over. | |||
|- | |||
| BroadcastScope || Enum || This determines which players will receive the dialogue broadcast. By default, all players will hear / see dialogue that as it is triggered. If you set the scope to 'instigator only', then only the person who caused the dialogue to play will see it. | |||
|} |
Revision as of 17:47, 7 November 2013
Dialogue can be a good way to get players interested in your map's story.
General Dialogue Properties
Variable Name | Variable Type | Description |
---|---|---|
bLooping | Bool | If set to true, this dialogue will continue playing over and over. |
BroadcastScope | Enum | This determines which players will receive the dialogue broadcast. By default, all players will hear / see dialogue that as it is triggered. If you set the scope to 'instigator only', then only the person who caused the dialogue to play will see it. |