ActorX Skeletal Mesh Export: Difference between revisions

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.UKX Animation package of your character
.UKX Animation package of your character
1. this is assuming you have already installed the unreal actor x plugin for your install of 3DS max
1. this is assuming you have already installed the unreal actor x plugin for your install of 3DS max



Latest revision as of 22:57, 24 September 2013

.UKX Animation package of your character

1. this is assuming you have already installed the unreal actor x plugin for your install of 3DS max

2. actor x is available for 3DS max 9-11 and under here http://udn.epicgames.com/Two/ActorX.html

3. actor x is available for 3DS max 12-14 here http://www.gildor.org/downloads

4. make sure your characters material ids are set up correctly for unreal export

5. go to your actor x settings menu, you can find it in the utilities section on the modifier panel

6. detailed information of actor x can be found here http://udn.epicgames.com/Two/ActorXMaxTutorial.html

7. you'll only need to concern yourself with the section entitled "Export the skeleton and mesh" and a few of the settings we will be toggling on. The rest of that guide is about exporting animations which is not necessary for a playable Killing Floor character, here are is a snapshot of the settings we use

8. On the settings make sure "All Selected and All Textured" are checked, other settings should be left to default

9. select your skinned character and all of the bones for the default player rig

10. click Save Mesh/Ref Pose on the actor X panel