9mm Pistol (Killing Floor 2): Difference between revisions

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The '''9mm Pistol''' is the standard sidearm for all classes.
= General Information =
The [[9mm Pistol (Killing Floor 2)]] is the basic sidearm that every player spawns with at the beginning of a game. It is the weakest firearm in the game, and is generally only used in the early waves to save ammunition or cash for other weapons. As such, it is mostly only used as a last resort when a player has exhausted all other forms of ammunition.


'''Description'''
== Features ==
*Fire mode is semi-auto only.
* Semi-Auto fire mode only
*With flashlight attachment.
* Tagged as a [[Gunslinger]] weapon, and as such, benefits from all Gunslinger passives and skills.  
* Grants EXP to the perk currently selected
* Can be [[Dual_9mm_Pistols_(Killing_Floor_2)|dual wielded]] by buying a second [[9mm Pistol (Killing Floor 2)|9mm Pistol]] at the Trader, or picking up another from the ground
* 2 different animations for Iron Sights, which can be toggled by the middle mouse button


'''Flavor text'''
== Strategy ==
*"This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you) it is the basic sidearm for all Horzine Operatives."
* Requires two head shots to decapitate [[Crawler_(Killing_Floor_2)|Crawlers]], [[Alpha_Clot_(Killing_Floor_2)|Clots]], [[Slasher|Slashers]], and [[Cyst|Cysts]].
 
* Weak against everything else, requiring a lot more headshots to decapitate medium Zeds, and very ineffective against large Zeds.
'''Strategy'''
* When used by a [[Gunslinger|Gunslinger]], [[SWAT]], or [[Commando_(Killing_Floor_2)|Commando]] with the relevant skills, it becomes an effective sidearm that remains viable in later waves when they are able to decapitate lesser Zeds in a single shot.
*A single headshot will decapitate a [[Crawler (Killing Floor 2)|Crawler]], while two shots (still one with the [[Commando (Killing Floor 2)|Commando's]] Backup talent, or on Normal difficulty) will decap any other basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]].)
 
*Less cost-effective than the [[AR-15 Varmint Rifle|AR-15]] and [[SA80 L85A2 Bullpup|Bullpup]], with 1.5 bullets per Euro as opposed to the 2 bullets per Euro of both rifles.


== Bonuses and Skills ==
The 9mm Pistol is notably affected by the following boosts:
* [[Gunslinger]] perk passives and skills
* [[Commando_(Killing_Floor_2)|Commando]]'s <b>Back Up</b> skill (+110% damage)
* [[SWAT]]'s <b>Close Combat Training</b> skill (+110% damage)
* Any tactical reload skills/reload speed reduction bonuses


== Real life counterpart ==
== Real life counterpart ==

Revision as of 11:32, 24 October 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
9mm Pistol
MAGAZINE SIZE 15
SPARE AMMO CAPACITY 225
DAMAGE
15
FIRE RATE
343
ACCURACY
50
PENETRATION
0
• Fire mode is semi-auto only.
• This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you), it is the basic sidearm for all Horzine operatives.
General Information
Pricing
Ammo Cost 8
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 15 + 105
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Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies

General Information

The 9mm Pistol (Killing Floor 2) is the basic sidearm that every player spawns with at the beginning of a game. It is the weakest firearm in the game, and is generally only used in the early waves to save ammunition or cash for other weapons. As such, it is mostly only used as a last resort when a player has exhausted all other forms of ammunition.

Features

  • Semi-Auto fire mode only
  • Tagged as a Gunslinger weapon, and as such, benefits from all Gunslinger passives and skills.
  • Grants EXP to the perk currently selected
  • Can be dual wielded by buying a second 9mm Pistol at the Trader, or picking up another from the ground
  • 2 different animations for Iron Sights, which can be toggled by the middle mouse button

Strategy

  • Requires two head shots to decapitate Crawlers, Clots, Slashers, and Cysts.
  • Weak against everything else, requiring a lot more headshots to decapitate medium Zeds, and very ineffective against large Zeds.
  • When used by a Gunslinger, SWAT, or Commando with the relevant skills, it becomes an effective sidearm that remains viable in later waves when they are able to decapitate lesser Zeds in a single shot.

Bonuses and Skills

The 9mm Pistol is notably affected by the following boosts:

  • Gunslinger perk passives and skills
  • Commando's Back Up skill (+110% damage)
  • SWAT's Close Combat Training skill (+110% damage)
  • Any tactical reload skills/reload speed reduction bonuses

Real life counterpart

The 9mm seems to be a mix between the Beretta 92fs Elite and the M9A1, with additional serrations at the front end and plain black sights, in opposite to the 3-dot sights.