1/2 Stick of Dynamite: Difference between revisions
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| PerkLink=Demolitionist (Killing Floor 2) | | PerkLink=Demolitionist (Killing Floor 2) | ||
| WeaponImage=Dynamite.png | | WeaponImage=Dynamite.png | ||
| Damage= | | Damage=300 | ||
| FireRate= | | FireRate= | ||
| Accuracy= | | Accuracy= | ||
| Penetration= | | Penetration= | ||
| MagazineSize= | | MagazineSize= | ||
| AmmoCapacity= | | AmmoCapacity=5 | ||
| Description=• Just a small piece of dynamite, with a fuse attached.<br />• It can also hurt you, so be careful with it! | | Description=• Just a small piece of dynamite, with a fuse attached.<br />• It can also hurt you, so be careful with it! | ||
| | | | ||
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| Weight= | | Weight= | ||
| | | | ||
| InitialSpareMags= | | InitialSpareMags=2 | ||
| AmmoCost=40 <small>(per grenade)</small> | | AmmoCost=40 <small>(per grenade)</small> | ||
| Block= | | Block= | ||
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}} | }} | ||
'''Description:''' | |||
It has the longest fuse time out of all the grenades, but it also explodes on contact with a zed. | It has the longest fuse time out of all the grenades, but it also explodes on contact with a zed. | ||
'''Technical Information:''' | |||
Damage = 300.<br/> | |||
Radius = 4m.<br/> | |||
Explosion Falloff = Exponential (power or 2).<br/> | |||
Fuze Time = 3s (alternatively explodes on contact).<br/> | |||
Weapon Powers:<br/> | |||
Knockdown power = up to 100.<br/> | |||
Melee hit power = up to 100.<br/> | |||
Stumble power = up to 300.<br/> | |||
Stun power = up to 200.<br/> | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 08:03, 18 January 2017
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
SPARE AMMO CAPACITY | 5 | ||
DAMAGE | 300 | ||
• Just a small piece of dynamite, with a fuse attached. • It can also hurt you, so be careful with it! | |||
General Information | |||
Ammo Cost | 40 (per grenade) | ||
Weapon Information | |||
Starting Ammo | 2 | ||
Description:
It has the longest fuse time out of all the grenades, but it also explodes on contact with a zed.
Technical Information:
Damage = 300.
Radius = 4m.
Explosion Falloff = Exponential (power or 2).
Fuze Time = 3s (alternatively explodes on contact).
Weapon Powers:
Knockdown power = up to 100.
Melee hit power = up to 100.
Stumble power = up to 300.
Stun power = up to 200.