Perks (Killing Floor)
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Perks are a feature of Killing Floor that give the player certain bonuses either for their weapons (damage, reload speed, etc.) or their character (high damage resistance, etc.). There are 7 perks in total:
Field Medic
The field medic specialises in healing others with a variety of tools such as the syringe, the MP7M, and so on. It takes a support role.
Tactical advantage: The medic is a fast running strong armor tank with ranged healing (alt fire on medical weapons) as well as close healing syringe. It will spawn with armor from level 5 and above.
Support Specialist
The support specialist specialises in shotguns, and takes a support role. It is capable of clearing out trash as well as dealing heavy damage to large targets.
Spawns with shotgun at 5 and Hunting Shotgun at 6
(will be changed with proper values shortly)
Support Specialist | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | Requirements | Shotguns | Carry Weight |
Spawn equipment |
Grenades | Welding speed/ Unwelding speed |
||||||||
Damage* | Welding/ Unwelding* |
Damage | Penetration | Extra ammo |
Discount | Capacity | Damage | |||||||
— | — | — | +10% | +10% | — | 10% | — | — | — | — | 10% | |||
★ | 25 000 | 2 000 | +18% | +10% | 20% | +15% | +20% (6) | +5% | +25% | |||||
★★ | 100 000 | 7 000 | +20% | 36% | +20% | +30% | +20% | +40% (7) | +10% | +50% | ||||
★★★ | 500 000 | 35 000 | +30% | +54% | +25% | 40% | +25% | +60% (8) | +20% | +75% | ||||
★★★★ | 1 500 000 | 120 000 | +40% | −30% | 50% | +25% | 14 m | 13 m | 2 | |||||
★★★★★ | 3 500 000 | 250 000 | +50% | 60% | +30% | Bullpup | 16 m | 16 m | 3 | |||||
☆ | 5 500 000 | 370 000 | −40% | +30% | 70% | +35% | AK47 | 4 | ||||||
*With the Bullpup AK47 M4 SCARMK17 FNFAL ACOG. |
Sharpshooter
The sharpshooter specialises in rifles. Its role is using precision shots to take down medium to large enemies.
Spawns with LAR (Lever Action Rifle) at level 5 and crossbow at level 6.
Commando
The commando specialises in assault rifles. Its role is crowd-control, and can assist in taking down the big guys.
Rank | Requirements | Assault rifles | Spawn equipment |
Detection | Zed-time Extensions | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Damage* | Stalkers* | Damage | Recoil | Capacity | Discount | Reload Speed | Cloak | Health | |||
— | — | — | +5% | −5% | — | 10% | +5% | — | 4 m | — | — |
★ | 25 000 | 30 | +10% | −10% | +10% | 20% | +10% | 8 m | 4 m | ||
★★ | 100 000 | 100 | +20% | −15% | +20% | 30% | +15% | 10 m | 7 m | ||
★★★ | 500 000 | 350 | +30% | −20% | +25% | 40% | +20% | 12 m | 10 m | 1 | |
★★★★ | 1 500 000 | 1 200 | +40% | −30% | 50% | +25% | 14 m | 13 m | 2 | ||
★★★★★ | 3 500 000 | 2 400 | +50% | 60% | +30% | Bullpup | 16 m | 16 m | 3 | ||
☆ | 5 500 000 | 3 600 | −40% | 70% | +35% | AK47 | 4 | ||||
*With the Bullpup, AK47, M4, SCAR Mk 17 and FN FAL. |
Berserker
The berserker specialises in melee weapons (such as knife, katana or axe). As it levels up, it gains movement speed, attack speed (melee weapons) and damage resistance. Spawns with a chainsaw at level 6.
Firebug
The firebug specialises in fire-based weapons. Its role is crowd control and dealing damage over time.
Demolitions
The demolitions perk specialises in explosive-based weapons. It has mixed roles; it is effective at both crowd-control as well as taking on the larger enemies.