Objective Mode (Killing Floor)
What is 'Objective Mode' ?
'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.
How do I create an Objective Mode map?
![](/TWIimages/thumb/8/88/LevelRules.png/31px-LevelRules.png)
'''Getting set up''' — Learn how to set up your workspace and get your map ready for objective mode
![](/TWIimages/thumb/0/0c/KFObj_Ico.png/32px-KFObj_Ico.png)
Creating Objectives — Learn how to add objectives to your map!
![](/TWIimages/thumb/7/74/KF_StoryBloat_Ico.png/32px-KF_StoryBloat_Ico.png)
Enemy Spawning — Learn how to make ZEDs spawn in objective mode
Adding Dialogue — Learn how to add Dialogue text and voice-overs to your map!
Adding NPCs — Learn how to add NPCs to your objective mode map
Adding Traders — Learn how to add Trader shops to your objective mode map
Adding Music — Learn how to add music to your map.
Saving & Exporting — Learn how to correctly save your map and prepare it for release
Objective Mode MapsOfficial Maps — List of all maps made by Tripwire which make use of Objective mode |