Objective Mode (Killing Floor): Difference between revisions
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== '''How do I create an Objective Mode map?''' == | == '''How do I create an Objective Mode map?''' == | ||
The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using UnrealED. | {{note|The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using UnrealED.}} | ||
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Revision as of 17:01, 7 November 2013
What is 'Objective Mode' ?
'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.
Objective Mode Maps
Official Maps — List of all maps made by Tripwire which make use of Objective mode
Community Maps — List of all known community maps which make use of Objective mode
How do I create an Objective Mode map?
Getting set up — Learn how to set up your workspace and get your map ready for Objective Mode
Creating Objectives — Learn how to add objectives to your map!
Enemy Spawning — Learn how to make ZEDs spawn in Objective Mode
Adding Dialogue — Learn how to add dialogue text and voice-overs to your map!
Adding NPCs — Learn how to add NPCs to your Objective Mode map
Adding Traders — Learn how to add Trader shops to your Objective Mode map
Adding Music — Learn how to add music to your map.
Saving & Exporting — Learn how to correctly save your map and prepare it for release