Enemy Spawning: Difference between revisions
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Before you can get an enemy to spawn you need to create a 'squad' for it. Squads contain information about the number and type of enemies that should spawn in a particular group. You could have a squad with only a single enemy in it, or a squad with dozens of enemies, either method is equally valid. To begin creating squads you must first place a 'KF_StorySquadDesigner' actor somewhere in your map. You can find the Squad Designer in the actor classes browser under '''Info -->KF_StorySquadDesigner''' | Before you can get an enemy to spawn you need to create a 'squad' for it. Squads contain information about the number and type of enemies that should spawn in a particular group. You could have a squad with only a single enemy in it, or a squad with dozens of enemies, either method is equally valid. To begin creating squads you must first place a 'KF_StorySquadDesigner' actor somewhere in your map. You can find the Squad Designer in the actor classes browser under '''Info -->KF_StorySquadDesigner''' | ||
[[File:AddSquadDesigner.jpg |left| | [[File:AddSquadDesigner.jpg |left|x800px|link=File:AddSquadDesigner.jpg |left|x800px|]] | ||
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Revision as of 22:19, 5 November 2013
Enemy spawning in Objective mode is very different than it is in Wave Mode.
Creating Enemy Squads
Before you can get an enemy to spawn you need to create a 'squad' for it. Squads contain information about the number and type of enemies that should spawn in a particular group. You could have a squad with only a single enemy in it, or a squad with dozens of enemies, either method is equally valid. To begin creating squads you must first place a 'KF_StorySquadDesigner' actor somewhere in your map. You can find the Squad Designer in the actor classes browser under Info -->KF_StorySquadDesigner
Creating Enemy Spawn WavesFinishing Touches |