Perks (Killing Floor): Difference between revisions
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(will be changed with proper values shortly) | (will be changed with proper values shortly) | ||
<table class="wikitable" style="text-align:center"> | <table class="wikitable" style="text-align:center"> | ||
<tr> | |||
<th colspan="15"> Support Specialist | |||
</th> | |||
</tr> | |||
<tr> | <tr> | ||
<th rowspan="2" style="width:6em"> Rank | <th rowspan="2" style="width:6em"> Rank | ||
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<th colspan="2"> Requirements | <th colspan="2"> Requirements | ||
</th> | </th> | ||
<th colspan=" | <th colspan="4"> Shotguns | ||
</th> | |||
<th rowspan="2"> Carry<br>Weight | |||
</th> | </th> | ||
<th rowspan="2"> Spawn<br>equipment | <th rowspan="2"> Spawn<br>equipment | ||
</th> | </th> | ||
<th colspan="2"> | <th colspan="2"> Grenades | ||
</th> | </th> | ||
<th rowspan="2"> | <th rowspan="2"> Welding speed/<br>Unwelding speed | ||
</th></tr> | </th> | ||
</tr> | |||
<tr> | <tr> | ||
<th> Damage* | <th> Damage* | ||
</th> | </th> | ||
<th> | <th> Welding/<br>Unwelding* | ||
</th> | </th> | ||
<th> Damage | <th> Damage | ||
</th> | </th> | ||
<th> | <th> Penetration | ||
</th> | </th> | ||
<th> | <th> Extra<br>ammo | ||
</th> | </th> | ||
<th> Discount | <th> Discount | ||
</th> | </th> | ||
<th> | <th> Capacity | ||
</th> | </th> | ||
<th> | <th> Damage | ||
</th> | </th> | ||
</tr> | |||
<tr> | <tr> | ||
<td> — | <td> — | ||
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<td style="background:#eee"> — | <td style="background:#eee"> — | ||
</td> | </td> | ||
<td> + | <td rowspan="2"> +10% | ||
</td> | </td> | ||
<td> | <td> +10% | ||
</td> | </td> | ||
<td> — | <td> — | ||
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<td> 10% | <td> 10% | ||
</td> | </td> | ||
<td> | <td> — | ||
</td> | </td> | ||
<td rowspan="5"> — | <td rowspan="5"> — | ||
</td> | </td> | ||
<td> | <td> — | ||
</td> | </td> | ||
<td> — | <td> — | ||
</td> | </td> | ||
<td | <td> 10% | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
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<td style="background:#eee"> 25 000 | <td style="background:#eee"> 25 000 | ||
</td> | </td> | ||
<td style="background:#eee"> | <td style="background:#eee"> 2 000 | ||
</td> | |||
<td> +18% | |||
</td> | </td> | ||
<td> +10% | <td> +10% | ||
</td> | </td> | ||
<td> | <td> 20% | ||
</td> | </td> | ||
<td> + | <td> +15% | ||
</td> | </td> | ||
<td> 20% | <td> +20% (6) | ||
</td> | </td> | ||
<td> + | <td> +5% | ||
</td> | </td> | ||
<td> | <td> +25% | ||
</td> | </td> | ||
</tr> | |||
<tr> | <tr> | ||
<td>★★ | <td>★★ | ||
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<td style="background:#eee"> 100 000 | <td style="background:#eee"> 100 000 | ||
</td> | </td> | ||
<td style="background:#eee"> | <td style="background:#eee"> 7 000 | ||
</td> | </td> | ||
<td> +20% | <td> +20% | ||
</td> | </td> | ||
<td> | <td> 36% | ||
</td> | </td> | ||
<td> +20% | <td> +20% | ||
</td> | </td> | ||
<td> 30% | <td> +30% | ||
</td> | |||
<td> +20% | |||
</td> | </td> | ||
<td> + | <td> +40% (7) | ||
</td> | |||
<td> +10% | |||
</td> | </td> | ||
<td> | <td> +50% | ||
</td> | </td> | ||
</tr> | |||
<tr> | <tr> | ||
<td>★★★ | <td>★★★ | ||
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<td style="background:#eee"> 500 000 | <td style="background:#eee"> 500 000 | ||
</td> | </td> | ||
<td style="background:#eee"> | <td style="background:#eee"> 35 000 | ||
</td> | </td> | ||
<td> +30% | <td> +30% | ||
</td> | </td> | ||
<td> | <td> +54% | ||
</td> | </td> | ||
<td rowspan=" | <td rowspan="3"> +25% | ||
</td> | </td> | ||
<td> 40% | <td> 40% | ||
</td> | </td> | ||
<td> + | <td> +25% | ||
</td> | </td> | ||
<td> | <td> +60% (8) | ||
</td> | </td> | ||
<td> | <td> +20% | ||
</td> | </td> | ||
<td> | <td> +75% | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
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<td style="background:#eee"> 1 500 000 | <td style="background:#eee"> 1 500 000 | ||
</td> | </td> | ||
<td style="background:#eee"> | <td style="background:#eee"> 120 000 | ||
</td> | </td> | ||
<td> +40% | <td> +40% | ||
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<td style="background:#eee"> 3 500 000 | <td style="background:#eee"> 3 500 000 | ||
</td> | </td> | ||
<td style="background:#eee"> | <td style="background:#eee"> 250 000 | ||
</td> | </td> | ||
<td rowspan="2"> +50% | <td rowspan="2"> +50% | ||
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<td style="background:#eee"> 5 500 000 | <td style="background:#eee"> 5 500 000 | ||
</td> | </td> | ||
<td style="background:#eee"> | <td style="background:#eee"> 370 000 | ||
</td> | </td> | ||
<td> −40% | <td> −40% | ||
</td> | |||
<td> +30% | |||
</td> | </td> | ||
<td> 70% | <td> 70% |
Revision as of 17:03, 7 January 2013
Work in progress - please check back later. If you are knowledgeable on the subject, please feel free to expand the page.
Perks are a feature of Killing Floor that give the player certain bonuses either for their weapons (damage, reload speed, etc.) or their character (high damage resistance, etc.). There are 7 perks in total:
Field Medic
The field medic specialises in healing others with a variety of tools such as the syringe, the MP7M, and so on. It takes a support role.
Tactical advantage: The medic is a fast running strong armor tank with ranged healing (alt fire on medical weapons) as well as close healing syringe. It will spawn with armor from level 5 and above.
Support Specialist
The support specialist specialises in shotguns, and takes a support role. It is capable of clearing out trash as well as dealing heavy damage to large targets.
Spawns with shotgun at 5 and Hunting Shotgun at 6
(will be changed with proper values shortly)
Support Specialist | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | Requirements | Shotguns | Carry Weight |
Spawn equipment |
Grenades | Welding speed/ Unwelding speed |
||||||||
Damage* | Welding/ Unwelding* |
Damage | Penetration | Extra ammo |
Discount | Capacity | Damage | |||||||
— | — | — | +10% | +10% | — | 10% | — | — | — | — | 10% | |||
★ | 25 000 | 2 000 | +18% | +10% | 20% | +15% | +20% (6) | +5% | +25% | |||||
★★ | 100 000 | 7 000 | +20% | 36% | +20% | +30% | +20% | +40% (7) | +10% | +50% | ||||
★★★ | 500 000 | 35 000 | +30% | +54% | +25% | 40% | +25% | +60% (8) | +20% | +75% | ||||
★★★★ | 1 500 000 | 120 000 | +40% | −30% | 50% | +25% | 14 m | 13 m | 2 | |||||
★★★★★ | 3 500 000 | 250 000 | +50% | 60% | +30% | Bullpup | 16 m | 16 m | 3 | |||||
☆ | 5 500 000 | 370 000 | −40% | +30% | 70% | +35% | AK47 | 4 | ||||||
*With the Bullpup AK47 M4 SCARMK17 FNFAL ACOG. |
Sharpshooter
The sharpshooter specialises in rifles. Its role is using precision shots to take down medium to large enemies.
Spawns with LAR (Lever Action Rifle) at level 5 and crossbow at level 6.
Commando
The commando specialises in assault rifles. Its role is crowd-control, and can assist in taking down the big guys.
Rank | Requirements | Assault rifles | Spawn equipment |
Detection | Zed-time Extensions | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Damage* | Stalkers* | Damage | Recoil | Capacity | Discount | Reload Speed | Cloak | Health | |||
— | — | — | +5% | −5% | — | 10% | +5% | — | 4 m | — | — |
★ | 25 000 | 30 | +10% | −10% | +10% | 20% | +10% | 8 m | 4 m | ||
★★ | 100 000 | 100 | +20% | −15% | +20% | 30% | +15% | 10 m | 7 m | ||
★★★ | 500 000 | 350 | +30% | −20% | +25% | 40% | +20% | 12 m | 10 m | 1 | |
★★★★ | 1 500 000 | 1 200 | +40% | −30% | 50% | +25% | 14 m | 13 m | 2 | ||
★★★★★ | 3 500 000 | 2 400 | +50% | 60% | +30% | Bullpup | 16 m | 16 m | 3 | ||
☆ | 5 500 000 | 3 600 | −40% | 70% | +35% | AK47 | 4 | ||||
*With the Bullpup, AK47, M4, SCAR Mk 17 and FN FAL. |
Berserker
The berserker specialises in melee weapons (such as knife, katana or axe). As it levels up, it gains movement speed, attack speed (melee weapons) and damage resistance. Spawns with a chainsaw at level 6.
Firebug
The firebug specialises in fire-based weapons. Its role is crowd control and dealing damage over time.
Demolitions
The demolitions perk specialises in explosive-based weapons. It has mixed roles; it is effective at both crowd-control as well as taking on the larger enemies.