Perks (Killing Floor): Difference between revisions
m (→Field Medic) |
m (→Sharpshooter) |
||
Line 17: | Line 17: | ||
== Sharpshooter == | == Sharpshooter == | ||
[[File:Perk_SharpShooter.png|128px|right]] | [[File:Perk_SharpShooter.png|128px|right]] | ||
The sharpshooter specialises in rifles. Its role is using precision shots to take down medium to large enemies. | The sharpshooter specialises in rifles. Its role is using precision shots to take down medium to large enemies. Spawns with [[level action rifle]] at level 5 and [[crossbow]] at level 6. | ||
<div style="height:100px;"></div> | <div style="height:100px;"></div> | ||
Revision as of 14:26, 7 January 2013
Work in progress - please check back later. If you are knowledgeable on the subject, please feel free to expand the page.
Perks are a feature of Killing Floor that give the player certain bonuses either for their weapons (damage, reload speed, etc.) or their character (high damage resistance, etc.). There are 7 perks in total:
Field Medic
The field medic specialises in healing others with a variety of tools such as the syringe, the MP7M, and so on. It takes a support role.
Tactical advantage: The medic is a fast running strong armor tank with ranged healing (alt fire on medical weapons) as well as close healing syringe. It will spawn with armor from level 5 and above.
Support Specialist
The support specialist specialises in shotguns, and takes a support role. It is capable of clearing out trash as well as dealing heavy damage to large targets.
Sharpshooter
The sharpshooter specialises in rifles. Its role is using precision shots to take down medium to large enemies. Spawns with level action rifle at level 5 and crossbow at level 6.
Commando
The commando specialises in assault rifles. Its role is crowd-control, and can assist in taking down the big guys.
Rank | Requirements | Assault rifles | Spawn equipment |
Detection | Zed-time Extensions | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Damage* | Stalkers* | Damage | Recoil | Capacity | Discount | Reload Speed | Cloak | Health | |||
— | — | — | +5% | −5% | — | 10% | +5% | — | 4 m | — | — |
★ | 25 000 | 30 | +10% | −10% | +10% | 20% | +10% | 8 m | 4 m | ||
★★ | 100 000 | 100 | +20% | −15% | +20% | 30% | +15% | 10 m | 7 m | ||
★★★ | 500 000 | 350 | +30% | −20% | +25% | 40% | +20% | 12 m | 10 m | 1 | |
★★★★ | 1 500 000 | 1 200 | +40% | −30% | 50% | +25% | 14 m | 13 m | 2 | ||
★★★★★ | 3 500 000 | 2 400 | +50% | 60% | +30% | Bullpup | 16 m | 16 m | 3 | ||
☆ | 5 500 000 | 3 600 | −40% | 70% | +35% | AK47 | 4 | ||||
*With the Bullpup, AK47, M4, SCAR Mk 17 and FN FAL. |
Berserker
The berserker specialises in melee weapons (such as knife, katana or axe). As it levels up, it gains movement speed, attack speed (melee weapons) and damage resistance. Spawns with a chainsaw at level 6.
Firebug
The firebug specialises in fire-based weapons. Its role is crowd control and dealing damage over time.
Demolitions
The demolitions perk specialises in explosive-based weapons. It has mixed roles; it is effective at both crowd-control as well as taking on the larger enemies.