Tutorials (Killing Floor): Difference between revisions
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Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up). | |||
==Basic Guides for Beginners== | ==Basic Guides for Beginners== | ||
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==Story Missions== | |||
'Story mode' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. No trader. no 'waves', etc.) | |||
It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple useful tutorials on how to use story mode actors to create story missions. | |||
[http://forums.tripwireinteractive.com/showthread.php?t=39077]*Fel's tutorial | |||
[http://forums.tripwireinteractive.com/showthread.php?t=78480]*Alex's tutorial |
Revision as of 17:11, 1 July 2012
Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).
Basic Guides for Beginners
Movers
Story Missions
'Story mode' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. No trader. no 'waves', etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple useful tutorials on how to use story mode actors to create story missions.
[1]*Fel's tutorial
[2]*Alex's tutorial