Objective Mode (Killing Floor): Difference between revisions
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{{note|The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.}} | {{note|The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.}} | ||
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[[File:LevelRules.png |left|text-bottom|x32px|link=Getting set up|left|x32px|]]{{Bullet link|'''[[Getting set up]]'''|Learn how to set up your workspace and get your map ready for Objective Mode}}<br><br> | [[File:LevelRules.png |left|text-bottom|x32px|link=Getting set up|left|x32px|]]{{Bullet link|'''[[Getting set up]]'''|Learn how to set up your workspace and get your map ready for Objective Mode}}<br><br> |
Revision as of 19:46, 12 November 2013
What is 'Objective Mode' ?'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map. Objective Mode MapsOfficial Maps — List of all maps made by Tripwire which make use of Objective mode How do I create an Objective Mode map?Note: The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.
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