ObjCondition WaveCounter: Difference between revisions
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'''Description''' | '''Description''' | ||
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Wave counter conditions are variants of 'ObjCondition_Counter' made specifically for tracking the number of enemies players have | Wave counter conditions are variants of 'ObjCondition_Counter' made specifically for tracking the number of enemies players have to kill in a particular wave. | ||
While the wave they are associated with is 'active' they will display the number of enemies remaining in that wave.(i.e the 'MaxZEDs' value in the Wave Designer). If they wave they are associated with is finished, or disabled, they will display the total number of remaining enemies in the map. This is useful for creating conditions that require you to 'mop up' left over enemies after a 'hold out' style wave. with infinite enemy spawns. | While the wave they are associated with is 'active' they will display the number of enemies remaining in that wave.(i.e the 'MaxZEDs' value in the Wave Designer). If they wave they are associated with is finished, or disabled, they will display the total number of remaining enemies in the map. This is useful for creating conditions that require you to 'mop up' left over enemies after a 'hold out' style wave. with infinite enemy spawns. |
Revision as of 16:21, 6 November 2013
Description
Wave counter conditions are variants of 'ObjCondition_Counter' made specifically for tracking the number of enemies players have to kill in a particular wave.
While the wave they are associated with is 'active' they will display the number of enemies remaining in that wave.(i.e the 'MaxZEDs' value in the Wave Designer). If they wave they are associated with is finished, or disabled, they will display the total number of remaining enemies in the map. This is useful for creating conditions that require you to 'mop up' left over enemies after a 'hold out' style wave. with infinite enemy spawns.
Configurable Properties
Variable Name | Variable Type | Description |
---|---|---|
Duration | Float | The amount of time (in seconds) to count for. |