RO2 Territory: Difference between revisions
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Individual scoring has no effect on the outcome of the match. | Individual scoring has no effect on the outcome of the match. | ||
For more details on individual scores see Scoring | For more details on individual scores see [[RO2_Multiplayer#Scoring|Scoring]] |
Latest revision as of 18:28, 18 June 2012
Map Prefix
TE
Spawning
Territory features a wave based spawn system, with players spawning at the end of each wave countdown. The wave timer can be different per team. Depending on the map size (16, 32 or 64), one or more spawn options will be presented to the player.
Basics
- Wave based spawning system
- Limited number of reinforcements
- Attack/Defend (one team attacks, one team defends) and Attack/Attack (neutral map layout, both teams attack) variants.
Scoring
The outcome of a Territory match is decided based on who has won the majority of rounds.
Team
To win a round on an Attack/Defend map, the attacking team must capture all objectives. To win an Attack/Attack map, the team that holds all the objectives.
Individual
Individual scoring has no effect on the outcome of the match.
For more details on individual scores see Scoring