https://wiki.tripwireinteractive.com/api.php?action=feedcontributions&user=NumberZero&feedformat=atomTripwire Interactive Wiki - User contributions [en]2024-03-29T00:28:11ZUser contributionsMediaWiki 1.40.0https://wiki.tripwireinteractive.com/index.php?title=Talk:Killing_Floor&diff=5538Talk:Killing Floor2014-03-13T00:41:52Z<p>NumberZero: /* Updating */</p>
<hr />
<div>== Updating ==<br />
<br />
I've updated the weapon list completely and added a specimen list. The page itself could do with some prettying-up.<br />
<br />
Need to get pages going for information on all of these things, though it'd be wise to make a few templates for it first.--[[User:Benjamin|Benjamin]] ([[User talk:Benjamin|talk]]) 20:53, 5 October 2012 (EDT)<br />
<br />
I added the 'story mode' tab under the 'mods' section. If someone could help me find some of the missing ones, that'd be great. --[[User:NumberZero|NumberZero]] ([[User talk:NumberZero|talk]]) 15:28, 25 June 2013 (EDT)<br />
<br />
We should change the title picture from "Summer Slideshow event" to the regular KF logo.</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=User:NumberZero&diff=5537User:NumberZero2014-01-13T01:55:25Z<p>NumberZero: </p>
<hr />
<div>'''NumberZero!'''<br />
<br />
Hello everyone. I'm a physicist from Richmond, Virginia. I like to make Killing Floor maps in my spare time. I'm currently working on a few projects:<br />
<br />
KFO-Infection, a remake of the original KF story in the mod days.<br />
KFO-DooM, a series of maps based off of the movie.<br />
KF-ResidentEvilStory, a map which plays off the story of the Resident Evil movies. Like the hive.<br />
<br />
If anyone wants help making a map, you can ask me! I'm really, ''really'' good at mapmaking.<br />
<br />
Just go to my discussion page!<br />
<br />
-Chris Powell</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=User_talk:NumberZero&diff=5536User talk:NumberZero2014-01-04T23:25:50Z<p>NumberZero: </p>
<hr />
<div>Well, it's a sandbox.</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=User:NumberZero&diff=5535User:NumberZero2014-01-04T23:23:58Z<p>NumberZero: Created page with "'''NumberZero!''' Hello everyone. I'm a physicist from Richmond, Virginia. I like to make Killing Floor maps in my spare time. I'm currently working on a few projects: KF..."</p>
<hr />
<div>'''NumberZero!'''<br />
<br />
Hello everyone. I'm a physicist from Richmond, Virginia. I like to make Killing Floor maps in my spare time. I'm currently working on a few projects:<br />
<br />
KF-Horzine, a remake of the original KF story in the mod days.<br />
KFO-DooM, a series of maps based off of the movie.<br />
KF-ResidentEvilStory, a map which plays off the story of the Resident Evil movies. Like the hive.<br />
<br />
If anyone wants help making a map, you can ask me! I'm really, ''really'' good at mapmaking.<br />
<br />
Just go to my discussion page!<br />
<br />
-Chris Powell</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Tutorials&diff=5534Tutorials2014-01-04T00:29:01Z<p>NumberZero: We don't need a link to the RO2 tutorials when you're already on the KF side of the wiki.</p>
<hr />
<div>* [[Tutorials (Killing Floor)]]</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Tutorials_(Killing_Floor)&diff=5533Tutorials (Killing Floor)2014-01-04T00:07:31Z<p>NumberZero: </p>
<hr />
<div>'''''Editors''': Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).''<br />
<br />
==Basic Guides for Beginners==<br />
<br />
These tutorials are aimed at beginners, and assume little to no prior knowledge.<br />
<br />
* [[Beginners Tutorial | Beginners Tutorial - My First Level]]<br />
* [[Creating A Basic Mutator]]<br />
* [[Scripting Tutorial]]<br />
<br />
<br />
==Coding==<br />
<br />
=====[[Creating A Basic Mutator]]=====<br />
Covers the set up of a mutator, compiling the mutator using UCC, an example mutator and further reading.<br />
<br />
=====[[Multiplayer Mutators]]=====<br />
<br />
Covers fundamentals of writing mutators that can work in networked multiplayer games.<br />
<br />
=====[[Mutator Essentials]]=====<br />
<br />
Covers essential mutator functionality.<br />
<br />
=====[[Displaying output]]=====<br />
<br />
Covers several ways of outputting to the screen, including logging, the console, and the message system.<br />
<br />
=====[[Replacing a Single ZED]]=====<br />
<br />
Tutorial showing how to replace an existing ZED with a new version.<br />
<br />
=====[[Replacing A Weapon Texture]]=====<br />
<br />
Tutorial showing how to replace a weapon's texture with a custom version.<br />
<br />
=====[[Interaction|Using interactions]]=====<br />
<br />
This page covers the details of the ''interaction'' class and shows how to use it to capture input and display graphics on the screen.<br />
<br />
=====External Articles=====<br />
<br />
* [http://forums.tripwireinteractive.com/showthread.php?t=46134 Modifying Existing Weapons]<br />
* [http://forums.tripwireinteractive.com/showthread.php?t=78699 Creating Custom Perks]<br />
<br />
==General Mapping==<br />
<br />
General mapping tutorials ranging from creating rooms to adding locked doors.<br />
<br />
*[http://www.angelmapper.com/gamedev/tutorials/beginner1.htm Mapping tutorial] on angelmapper.com<br />
*[http://forums.tripwireinteractive.com/showthread.php?t=36993 Creating an SP map] on tripwireinteractive.com<br />
*[http://forums.tripwireinteractive.com/showthread.php?t=39664 Basic mapping] ([[DA2]]) on tripwireinteractive.com<br />
*[http://forums.tripwireinteractive.com/showthread.php?t=33060 Locked doors with keys] on tripwireinteractive.com<br />
*[http://forums.tripwireinteractive.com/showthread.php?t=40428 Changing the level summary] on tripwireinteractive.com<br />
<br />
==Movers==<br />
<br />
Tutorials with a focus on all things related to [http://wiki.beyondunreal.com/Legacy:Mover movers].<br />
<br />
*[http://udn.epicgames.com/Two/MoversTutorial.html Movers tutorial] on UDN<br />
* <br />
*<br />
<br />
==Effects==<br />
<br />
Tutorials for effects.<br />
<br />
*[http://forums.tripwireinteractive.com/showthread.php?t=33278 Particle emitters] on tripwireinteractive.com<br />
<br />
==Content Creation==<br />
<br />
Tutorials aimed at content creation, either covering the creation of the media itself or how to get it in-game.<br />
<br />
===Textures===<br />
<br />
[[Importing Textures]]<br />
<br />
*[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT] on autodesk.com<br />
*[http://forums.tripwireinteractive.com/showthread.php?t=54305 Texturing] on tripwireinteractive.com<br />
<br />
==Objective Mode Mapping==<br />
<br />
''Objective mode'' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.)<br />
It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.<br />
<br />
You can find information on how to create Objective Mode maps [http://wiki.tripwireinteractive.com/index.php?title=Objective_Mode_(Killing_Floor) here]<br />
<br />
== Miscellaneous ==<br />
<br />
These links are to various tutorials that aren't category-specific.<br />
<br />
* [http://www.fluxiserver.co.uk/wiki/index.php?title=Tutorial:UnrealScript Flux's coding tutorials]<br />
* Alexs's [[Objective Mode]] [http://forums.tripwireinteractive.com/showthread.php?t=93610 tutorials]<br />
<br />
==External Links==<br />
<br />
*[http://umh.sandcrawler.net/index.php?page=tutorials Various tutorials] (scroll down)<br />
*[http://www.mavenshq.com/?page_id=170 Killing Floor SDK tutorials]<br />
[[Category:Killing Floor]]<br />
[[Category:Tutorial]]<br />
<br />
{{KFDevNavBox}}</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Talk:Importing_Textures&diff=5532Talk:Importing Textures2014-01-03T23:57:52Z<p>NumberZero: Created page with "== Easier to read? == I followed this tutorial, and I eventually got it, but it would be great if there could be a simplified version somewhere out there. If need be, I can p..."</p>
<hr />
<div>== Easier to read? ==<br />
I followed this tutorial, and I eventually got it, but it would be great if there could be a simplified version somewhere out there. If need be, I can provide a simpler one.</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=User_talk:NumberZero&diff=4634User talk:NumberZero2013-06-25T19:29:06Z<p>NumberZero: Created page with "Let's have a conversation!"</p>
<hr />
<div>Let's have a conversation!</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Talk:Killing_Floor&diff=4633Talk:Killing Floor2013-06-25T19:28:51Z<p>NumberZero: </p>
<hr />
<div>== Updating ==<br />
<br />
I've updated the weapon list completely and added a specimen list. The page itself could do with some prettying-up.<br />
<br />
Need to get pages going for information on all of these things, though it'd be wise to make a few templates for it first.--[[User:Benjamin|Benjamin]] ([[User talk:Benjamin|talk]]) 20:53, 5 October 2012 (EDT)<br />
<br />
I added the 'story mode' tab under the 'mods' section. If someone could help me find some of the missing ones, that'd be great. --[[User:NumberZero|NumberZero]] ([[User talk:NumberZero|talk]]) 15:28, 25 June 2013 (EDT)</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Talk:Killing_Floor&diff=4632Talk:Killing Floor2013-06-25T19:28:34Z<p>NumberZero: </p>
<hr />
<div>== Updating ==<br />
<br />
I've updated the weapon list completely and added a specimen list. The page itself could do with some prettying-up.<br />
<br />
Need to get pages going for information on all of these things, though it'd be wise to make a few templates for it first.--[[User:Benjamin|Benjamin]] ([[User talk:Benjamin|talk]]) 20:53, 5 October 2012 (EDT)<br />
<br />
I added the 'story mode' tab under the 'mods' section. If someone could help me find some of the missing ones, that'd be great.</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4631Story Mode (Killing Floor)2013-06-25T19:23:12Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip<br />
<br />
<br />
'''''Degeneration'''''<br />
<br />
Author: KiCk3r<br />
<br />
Pictures: [http://i683.photobucket.com/albums/vv191/arramus/Killing%20Floor/racoon.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35664<br />
<br />
''Single Player Download: ''http://www.moddb.com/games/killing-floor/addons/kfs-raccoonairportsp<br />
<br />
''Multiplayer Co-op Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp<br />
<br />
''Wave-based Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportwb<br />
<br />
<br />
'''''Olde Tower'''''<br />
<br />
Author: PiX<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1668&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1669&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1670&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1671&d=1243666721]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=45899<br />
<br />
Download: http://uploadmirrors.com/download/0WBN9EZR/KF-OldeTower-beta2b.rar<br />
<br />
<br />
'''''Saar'''''<br />
<br />
Author: Leon75<br />
<br />
Pictures [http://img695.imageshack.us/img695/3717/saarv4pic.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=38802<br />
<br />
Download: ''unavailable''<br />
<br />
<br />
'''''Road to Perdition'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00028.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00019.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00030.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00023.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00035.jpg]<br />
<br />
Description: Taking place during the Fall in America's mid west, players start out on a deserted country road on the outskirts of the City of Perdition. The city has been attacked by Horzine's biological weapons and it is up to you to stop them and kill the Patriarch!<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=49495<br />
<br />
Download: http://omahaperformance.com/fel/RoadToPerdition-Campaign.zip<br />
<br />
<br />
'''''Obsidian'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O2.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O3.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O4.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O5.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O6.jpg]<br />
<br />
Description: Taking place on an island, your team must infiltrate the Horzine facility, eliminate all enemies, and attempt to stop a nuclear launch. <br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=50370<br />
<br />
Download: http://omahaperformance.com/fel/Obsidian-Mission.RAR<br />
<br />
<br />
<br />
== The Hive Maps ==<br />
<br />
Author: KiCk3r<br />
<br />
'''''The Hive 1'''''<br />
<br />
Pictures: [http://img3.imageshack.us/img3/7931/hive.jpg]<br />
<br />
Pictures: [http://img3.imageshack.us/img3/7638/shot00870.jpg]<br />
<br />
Pictures: [http://img3.imageshack.us/img3/9793/shot00872.jpg]<br />
<br />
Pictures: [http://img3.imageshack.us/img3/5183/shot00865.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=30029<br />
<br />
Download: http://kf.gamebanana.com/maps/download/96232<br />
<br />
'''''The Hive 2'''''<br />
<br />
Pictures: [http://img195.imageshack.us/img195/4351/shot00025ju.jpg]<br />
<br />
Pictures: [http://img10.imageshack.us/img10/7190/shot00024zk.jpg]<br />
<br />
Pictures: [http://img34.imageshack.us/img34/7440/shot00017zy.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35402<br />
<br />
Download: http://lp.ezdownloadpro.info/mir/?q=KF-TheHiveV2FC_1.rar<br />
<br />
'''''The Hive 3'''''<br />
<br />
Pictures: [http://img26.imageshack.us/img26/7743/2011081400011.jpg]<br />
<br />
Pictures: [http://img16.imageshack.us/img16/6876/2011081400018.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=44007<br />
<br />
Download: http://www.mediafire.com/download/8u2ua19vu56536x/KF-TheHiveV3ALPHA.zip</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4630Story Mode (Killing Floor)2013-06-25T19:18:06Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip<br />
<br />
<br />
'''''Degeneration'''''<br />
<br />
Author: KiCk3r<br />
<br />
Pictures: [http://i683.photobucket.com/albums/vv191/arramus/Killing%20Floor/racoon.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35664<br />
<br />
''Single Player Download: ''http://www.moddb.com/games/killing-floor/addons/kfs-raccoonairportsp<br />
<br />
''Multiplayer Co-op Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp<br />
<br />
''Wave-based Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportwb<br />
<br />
<br />
'''''Olde Tower'''''<br />
<br />
Author: PiX<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1668&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1669&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1670&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1671&d=1243666721]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=45899<br />
<br />
Download: http://uploadmirrors.com/download/0WBN9EZR/KF-OldeTower-beta2b.rar<br />
<br />
<br />
'''''Saar'''''<br />
<br />
Author: Leon75<br />
<br />
Pictures [http://img695.imageshack.us/img695/3717/saarv4pic.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=38802<br />
<br />
Download: ''unavailable''<br />
<br />
<br />
'''''Road to Perdition'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00028.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00019.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00030.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00023.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00035.jpg]<br />
<br />
Description: Taking place during the Fall in America's mid west, players start out on a deserted country road on the outskirts of the City of Perdition. The city has been attacked by Horzine's biological weapons and it is up to you to stop them and kill the Patriarch!<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=49495<br />
<br />
Download: http://omahaperformance.com/fel/RoadToPerdition-Campaign.zip<br />
<br />
<br />
'''''Obsidian'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O2.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O3.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O4.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O5.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O6.jpg]<br />
<br />
Description: Taking place on an island, your team must infiltrate the Horzine facility, eliminate all enemies, and attempt to stop a nuclear launch. <br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=50370<br />
<br />
Download: http://omahaperformance.com/fel/Obsidian-Mission.RAR<br />
<br />
<br />
<br />
== The Hive Maps ==<br />
<br />
'''''The Hive 1'''''<br />
<br />
Pictures: [http://img3.imageshack.us/img3/7931/hive.jpg]<br />
<br />
Pictures: [http://img3.imageshack.us/img3/7638/shot00870.jpg]<br />
<br />
Pictures: [http://img3.imageshack.us/img3/9793/shot00872.jpg]<br />
<br />
Pictures: [http://img3.imageshack.us/img3/5183/shot00865.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=30029<br />
<br />
'''''The Hive 2'''''<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35402<br />
<br />
'''''The Hive 3'''''<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=44007</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4629Story Mode (Killing Floor)2013-06-25T19:16:15Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip<br />
<br />
<br />
'''''Degeneration'''''<br />
<br />
Author: KiCk3r<br />
<br />
Pictures: [http://i683.photobucket.com/albums/vv191/arramus/Killing%20Floor/racoon.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35664<br />
<br />
''Single Player Download: ''http://www.moddb.com/games/killing-floor/addons/kfs-raccoonairportsp<br />
<br />
''Multiplayer Co-op Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp<br />
<br />
''Wave-based Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportwb<br />
<br />
<br />
'''''Olde Tower'''''<br />
<br />
Author: PiX<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1668&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1669&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1670&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1671&d=1243666721]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=45899<br />
<br />
Download: http://uploadmirrors.com/download/0WBN9EZR/KF-OldeTower-beta2b.rar<br />
<br />
<br />
'''''Saar'''''<br />
<br />
Author: Leon75<br />
<br />
Pictures [http://img695.imageshack.us/img695/3717/saarv4pic.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=38802<br />
<br />
Download: ''unavailable''<br />
<br />
<br />
'''''Road to Perdition'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00028.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00019.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00030.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00023.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00035.jpg]<br />
<br />
Description: Taking place during the Fall in America's mid west, players start out on a deserted country road on the outskirts of the City of Perdition. The city has been attacked by Horzine's biological weapons and it is up to you to stop them and kill the Patriarch!<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=49495<br />
<br />
Download: http://omahaperformance.com/fel/RoadToPerdition-Campaign.zip<br />
<br />
<br />
'''''Obsidian'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O2.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O3.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O4.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O5.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O6.jpg]<br />
<br />
Description: Taking place on an island, your team must infiltrate the Horzine facility, eliminate all enemies, and attempt to stop a nuclear launch. <br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=50370<br />
<br />
Download: http://omahaperformance.com/fel/Obsidian-Mission.RAR<br />
<br />
<br />
<br />
== The Hive Maps ==<br />
<br />
'''''The Hive 1'''''<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=30029<br />
<br />
'''''The Hive 2'''''<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35402<br />
<br />
'''''The Hive 3'''''<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=44007</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4628Story Mode (Killing Floor)2013-06-25T19:12:04Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip<br />
<br />
<br />
'''''Degeneration'''''<br />
<br />
Author: KiCk3r<br />
<br />
Pictures: [http://i683.photobucket.com/albums/vv191/arramus/Killing%20Floor/racoon.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35664<br />
<br />
''Single Player Download: ''http://www.moddb.com/games/killing-floor/addons/kfs-raccoonairportsp<br />
<br />
''Multiplayer Co-op Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp<br />
<br />
''Wave-based Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportwb<br />
<br />
<br />
'''''Olde Tower'''''<br />
<br />
Author: PiX<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1668&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1669&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1670&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1671&d=1243666721]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=45899<br />
<br />
Download: http://uploadmirrors.com/download/0WBN9EZR/KF-OldeTower-beta2b.rar<br />
<br />
<br />
'''''Saar'''''<br />
<br />
Author: Leon75<br />
<br />
Pictures [http://img695.imageshack.us/img695/3717/saarv4pic.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=38802<br />
<br />
Download: ''unavailable''<br />
<br />
<br />
'''''Road to Perdition'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00028.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00019.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00030.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00023.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00035.jpg]<br />
<br />
Description: Taking place during the Fall in America's mid west, players start out on a deserted country road on the outskirts of the City of Perdition. The city has been attacked by Horzine's biological weapons and it is up to you to stop them and kill the Patriarch!<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=49495<br />
<br />
Download: http://omahaperformance.com/fel/RoadToPerdition-Campaign.zip<br />
<br />
<br />
'''''Obsidian'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O2.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O3.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O4.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O5.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/O6.jpg]<br />
<br />
Description: Taking place on an island, your team must infiltrate the Horzine facility, eliminate all enemies, and attempt to stop a nuclear launch. <br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=50370<br />
<br />
Download: http://omahaperformance.com/fel/Obsidian-Mission.RAR</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4627Story Mode (Killing Floor)2013-06-25T19:07:50Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip<br />
<br />
<br />
'''''Degeneration'''''<br />
<br />
Author: KiCk3r<br />
<br />
Pictures: [http://i683.photobucket.com/albums/vv191/arramus/Killing%20Floor/racoon.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35664<br />
<br />
''Single Player Download: ''http://www.moddb.com/games/killing-floor/addons/kfs-raccoonairportsp<br />
<br />
''Multiplayer Co-op Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp<br />
<br />
''Wave-based Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportwb<br />
<br />
<br />
'''''Olde Tower'''''<br />
<br />
Author: PiX<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1668&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1669&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1670&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1671&d=1243666721]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=45899<br />
<br />
Download: http://uploadmirrors.com/download/0WBN9EZR/KF-OldeTower-beta2b.rar<br />
<br />
<br />
'''''Saar'''''<br />
<br />
Author: Leon75<br />
<br />
Pictures [http://img695.imageshack.us/img695/3717/saarv4pic.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=38802<br />
<br />
Download: ''unavailable''<br />
<br />
<br />
'''''Road to Perdition'''''<br />
<br />
Author: S281 & Fel<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00028.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00019.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00030.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00023.jpg]<br />
<br />
Pictures: [http://i938.photobucket.com/albums/ad227/S281_photos/Shot00035.jpg]<br />
<br />
Description: Taking place during the Fall in America's mid west, players start out on a deserted country road on the outskirts of the City of Perdition. The city has been attacked by Horzine's biological weapons and it is up to you to stop them and kill the Patriarch!<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=49495<br />
<br />
Download: http://omahaperformance.com/fel/RoadToPerdition-Campaign.zip</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4626Story Mode (Killing Floor)2013-06-25T19:05:25Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip<br />
<br />
<br />
'''''Degeneration'''''<br />
<br />
Author: KiCk3r<br />
<br />
Pictures: [http://i683.photobucket.com/albums/vv191/arramus/Killing%20Floor/racoon.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35664<br />
<br />
''Single Player Download: ''http://www.moddb.com/games/killing-floor/addons/kfs-raccoonairportsp<br />
<br />
''Multiplayer Co-op Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp<br />
<br />
''Wave-based Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportwb<br />
<br />
<br />
'''''Olde Tower'''''<br />
<br />
Author: PiX<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1668&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1669&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1670&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1671&d=1243666721]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=45899<br />
<br />
Download: http://uploadmirrors.com/download/0WBN9EZR/KF-OldeTower-beta2b.rar<br />
<br />
<br />
'''''Saar'''''<br />
<br />
Author: Leon75<br />
<br />
Pictures [http://img695.imageshack.us/img695/3717/saarv4pic.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=38802<br />
<br />
Download: ''unavailable''</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4625Story Mode (Killing Floor)2013-06-25T18:59:48Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip<br />
<br />
<br />
'''''Degeneration'''''<br />
<br />
Author: KiCk3r<br />
<br />
Pictures: [http://i683.photobucket.com/albums/vv191/arramus/Killing%20Floor/racoon.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35664<br />
<br />
''Single Player Download: ''http://www.moddb.com/games/killing-floor/addons/kfs-raccoonairportsp<br />
<br />
''Multiplayer Co-op Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp<br />
<br />
''Wave-based Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportwb<br />
<br />
<br />
'''''Olde Tower'''''<br />
<br />
Author: PiX<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1668&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1669&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1670&d=1243666502]<br />
<br />
Pictures: [http://forums.tripwireinteractive.com/attachment.php?attachmentid=1671&d=1243666721]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=45899<br />
<br />
Download: http://uploadmirrors.com/download/0WBN9EZR/KF-OldeTower-beta2b.rar</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4624Story Mode (Killing Floor)2013-06-25T18:55:29Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip<br />
<br />
<br />
'''''Degeneration'''''<br />
<br />
Author: KiCk3r<br />
<br />
Pictures: [http://i683.photobucket.com/albums/vv191/arramus/Killing%20Floor/racoon.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35664<br />
<br />
''Single Player Download: ''http://www.moddb.com/games/killing-floor/addons/kfs-raccoonairportsp<br />
<br />
''Multiplayer Co-op Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp<br />
<br />
''Wave-based Download: ''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportwb</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4623Story Mode (Killing Floor)2013-06-25T18:55:10Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip<br />
<br />
<br />
'''''Degeneration'''''<br />
<br />
Author: KiCk3r<br />
<br />
Pictures: [http://i683.photobucket.com/albums/vv191/arramus/Killing%20Floor/racoon.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=35664<br />
<br />
''Single Player Download: ''http://www.moddb.com/games/killing-floor/addons/kfs-raccoonairportsp<br />
<br />
''Multiplayer Co-op Download:''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp<br />
<br />
''Wave-based Download:''http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportwb</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4622Story Mode (Killing Floor)2013-06-25T18:51:39Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar<br />
<br />
<br />
'''''Resident Evil Mansion'''''<br />
<br />
Author: driftwood<br />
<br />
Pictures: [http://kfmapdb.wdfiles.com/local--files/map:re1-mansion-story/boss.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?p=587357<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-RE1-Mansion-Story.zip</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4621Story Mode (Killing Floor)2013-06-25T18:46:41Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''Candlesmoke'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar<br />
<br />
<br />
'''''Peak'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p1.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p2.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/p3.jpg]<br />
<br />
Description: After crash landing in a mountain forest, your team makes its way to a isolated mansion to investigate the horrors it holds...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=55794<br />
<br />
Download: http://omahaperformance.com/fel/KF-Peak-Mission.rar</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4620Story Mode (Killing Floor)2013-06-25T18:44:06Z<p>NumberZero: </p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''KF-Candlesmoke-Revamp'''''<br />
<br />
Authors: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip<br />
<br />
<br />
'''''New Haven'''''<br />
<br />
Authors: S281 & Fel<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00002.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00003.jpg]<br />
<br />
Pictures: [http://i1223.photobucket.com/albums/dd515/lctmedia/Shot00004.jpg]<br />
<br />
Description: The town of New Haven is plagued by the bio weapons of Horizine. The local PD has been slaughtered and your team has been sent in to clear the town...<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=73451<br />
<br />
Download: http://omahaperformance.com/fel/KF-NewHaven-Beta4.rar</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4619Story Mode (Killing Floor)2013-06-25T18:41:37Z<p>NumberZero: /* Story Missions for Standard Killing Floor */</p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==<br />
<br />
'''''KF-Candlesmoke-Revamp'''''<br />
<br />
Author: Fel & Dextronaut<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-1.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00006-3.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00007-2.jpg]<br />
<br />
Pictures: [http://i393.photobucket.com/albums/pp17/Dragon_fel/Shot00008-2.jpg]<br />
<br />
Thread: http://forums.tripwireinteractive.com/showthread.php?t=62857<br />
<br />
Download: http://omahaperformance.com/fel/Candlesmoke%20Revamp.zip</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Story_Mode_(Killing_Floor)&diff=4618Story Mode (Killing Floor)2013-06-25T18:38:23Z<p>NumberZero: Created page with " == Story Missions for Standard Killing Floor =="</p>
<hr />
<div><br />
== Story Missions for Standard Killing Floor ==</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Killing_Floor&diff=4617Killing Floor2013-06-25T18:36:44Z<p>NumberZero: /* Mods (Steam Workshop) */</p>
<hr />
<div>__NOTOC__<br />
<br />
<div style="width:auto;height:auto;background-color:#f5fffa;padding: 10px 10px 10px 10px;border:1px solid #cef2e0;"><br />
[[File:Kfstart_XMAS.png|center|x100px]]<br />
</div><br />
<div style="width:auto;height:auto;background-color:#f5fffa;margin-top: 10px; padding: 10px 10px 10px 10px;border:1px solid #cef2e0;"><br />
== Featured content==<br />
<br />
{{Col-begin}}<br />
{{Col-break|width=20%}}<br />
[[File:AliensGameType.png|center|x100px|link=AKF: Aliens Killing Floor]]<br/><br />
<div style="text-align:center;">[[AKF: Aliens Killing Floor]]</div><br />
{{Col-break|width=20%}}<br />
[[File:hillbillyhorrorpreview.jpg |center|x100px|link=KF-HillbillyHorror]]<br/><br />
<div style="text-align:center;">[[KF-HillbillyHorror]]</div><br />
{{Col-break|width=20%}}<br />
[[File:farmpreview.jpg|center|x100px|link=KF-Farm]]<br/><br />
<div style="text-align:center;">[[KF-Farm]]</div><br />
{{Col-break|width=20%}}<br />
[[File:bioticslabpreview.jpg |center|x100px|link=KF-BioticsLab]]<br/><br />
<div style="text-align:center;">[[KF-BioticsLab]]</div><br />
{{Col-end}}<br />
</div><br />
{{Col-begin}}<br />
{{Col-break}}<br />
<div style="background-color:#f5fffa;padding: 10px 10px 10px 10px;border:1px solid #cef2e0;">'''Killing Floor''' is a wave-based co-op first person shooter for 1-6 players based around shooting mutated experiments (''specimens''). It is set in the United Kingdom. <br />
<br />
In the game, up to six players must survive waves of experimental clones (often referred to as ''zeds'') with the goal of completing all the waves. As waves are completed, the number of monsters and the difficulty of waves increases. Once all waves are completed, the players must defeat the boss and his minions in order to win the game. Between each wave players have the opportunity to visit the ''trader'' who buys and sells a large selection of weapons of varying costs.<br />
<br />
Custom content plays a big part in the game, with hundreds of maps and many mods to choose from, ranging from simple gameplay changes to full-blown custom enemies.<br/><br />
<br/><br />
{{Col-begin}}<br />
{{Col-break|width=10%}}<br />
[[File:Kf menu crawler.png|center|32px]]<br />
{{Col-break}}<br />
== Gameplay information ==<br />
{{Bullet link|[[Specimens]]|Comprehensive guide to all specimens found in the vanilla game}}<br />
{{Bullet link|[[Weapons (Killing Floor)|Weapons]]|Index of all available weapons}}<br />
{{Bullet link|[[Perks (Killing Floor)|Perks]]|List of perks and what their benefits are}}<br />
{{Bullet link|[[Characters (Killing Floor)|Characters]]|All human characters (playable or otherwise)}}<br />
{{Bullet link|[[Strategy (Killing Floor)|Strategy]]|General strategy guide}}<br />
{{Bullet link|[[Maps (Killing Floor)|Maps]]|List of official maps}}<br />
{{Bullet link|[[Achievements (Killing Floor)|Achievements]]|List of achievements}}<br />
{{Bullet link|[[Events (Killing Floor)|Events]]| List of all events (Christmas, Halloween, etc.)}}<br />
{{Bullet link|[[Updates (Killing Floor)|Updates]]| List of all major updates}}<br />
{{Col-end}}<br />
<br />
{{Col-begin}}<br />
{{Col-break|width=10%}}<br />
[[File:info.png|center|32px]]<br />
{{Col-break}}<br />
== Technical information ==<br />
{{Bullet link|[[Controls (Killing Floor)|Controls]]|A list of default controls and how to change them}}<br />
{{Bullet link|[[Console Commands (Killing Floor)|Console Commands]]|A list of console commands}}<br />
{{Bullet link|[[Dedicated_Server_(KillingFloor)|Dedicated Servers]]|Information on running dedicated servers}}<br />
{{Bullet link|[[Troubleshooting (Killing Floor)|Troubleshooting]]|Having problems? Look here}}<br />
{{Col-end}}<br />
<br />
{{Col-begin}}<br />
{{Col-break|width=10%}}<br />
[[File:Trader_9mm.png|center|32px]]<br />
{{Col-break}}<br />
== Mods ([http://steamcommunity.com/workshop/browse?appid=1250%7C Steam Workshop]) ==<br />
{{Bullet link|[[List of custom maps (Killing Floor)|Maps]]|List of 3rd party maps}}<br />
{{Bullet link|[[List of mutators (Killing Floor)|Mutators]]|List of available 3rd party mutators}}<br />
{{Bullet link|[[List of custom enemies (Killing Floor)|Specimens]]|List of 3rd party specimens}}<br />
{{Bullet link|[[Game modes (Killing Floor)|Game modes]]|List of 3rd party game modes}}<br />
{{Bullet link|[[Story Mode (Killing Floor)|Story Mode]]|List of 3rd party story missions}}<br />
{{Col-end}}<br />
<br />
{{Col-begin}}<br />
{{Col-break|width=10%}}<br />
[[File:tech.png|center|32px]]<br />
{{Col-break}}<br />
<br />
== Mod development ==<br />
{{Bullet link|[[Killing Floor (modding)|Modding]]|General information for modders}}<br />
{{Bullet link|[[Killing Floor Steam Workshop|Steam Workshop]]|How to get your mods on the workshop}}<br />
{{Bullet link|[[Tutorials]]|List of tutorials}}<br />
{{Bullet link|[[:Category:Classes|Classes]]|Index of all script classes}}<br />
</div><br />
{{Col-end}}<br />
<br />
{{Col-break|width=1px}}<br />
{{Col-break|width=40%}}<br />
<div style="background-color:##f5faff;padding: 10px 10px 10px 10px;border:1px solid #cedff2;text-align:center;"><br />
== News ==<br />
{{:KFNewsFeed}}</div><br />
{{Col-end}}<br />
<br />
{{KFNavBox}}<br />
[[Category:Killing Floor]]</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Game_modes_(Killing_Floor)&diff=4616Game modes (Killing Floor)2013-06-25T18:32:24Z<p>NumberZero: </p>
<hr />
<div>'''<br />
== Greylisted Game Modes ==<br />
'''<br />
<br />
'''''Vehicle Mod'''''<br />
<br />
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36237<br />
<br />
<br />
<br />
== Blacklisted Game Modes ==<br />
'''<br />
<br />
'''''Dead Space'''''<br />
<br />
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=78150<br />
<br />
<br />
'''''Specimen Versus'''''<br />
<br />
Players take control of specimens and attack human players using enhanced senses and special moves.<br />
Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=53994<br />
<br />
<br />
'''''Specimenation Versus'''''<br />
<br />
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=40206<br />
<br />
<br />
'''''Deathmatch/Team deathmatch'''''<br />
<br />
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=42247<br />
<br />
<br />
'''KF 2.5 Rollback'''<br />
<br />
This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimens allowing server admins to decide if they want a partial or full gameplay switch.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43361<br />
<br />
<br />
<br />
'''''DooM I and II'''''<br />
<br />
A collection of all monsters, weapons, and a few pickups from classic doom. Allows for some player customisation in Single Player and Coop Mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36983<br />
<br />
<br />
'''''Team Strikes'''''<br />
<br />
A Counter Strike type game mode where players eliminate an opposing team before purchasing weapons for another round.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=35989<br />
<br />
<br />
'''''Deathmatch Mayhem'''''<br />
<br />
DM Mayhem is a deathmatch game mode but with a twist in that the specimens also attack players. It also supports team based DM with trader mode and no trader mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=39209</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Game_modes_(Killing_Floor)&diff=4615Game modes (Killing Floor)2013-06-25T18:32:11Z<p>NumberZero: </p>
<hr />
<div><br />
'''<br />
== Greylisted Game Modes ==<br />
'''<br />
<br />
'''''Vehicle Mod'''''<br />
<br />
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36237<br />
<br />
<br />
<br />
== Blacklisted Game Modes ==<br />
'''<br />
<br />
<br />
'''''Dead Space'''''<br />
<br />
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=78150<br />
<br />
<br />
'''''Specimen Versus'''''<br />
<br />
Players take control of specimens and attack human players using enhanced senses and special moves.<br />
Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=53994<br />
<br />
<br />
'''''Specimenation Versus'''''<br />
<br />
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=40206<br />
<br />
<br />
'''''Deathmatch/Team deathmatch'''''<br />
<br />
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=42247<br />
<br />
<br />
'''KF 2.5 Rollback'''<br />
<br />
This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimens allowing server admins to decide if they want a partial or full gameplay switch.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43361<br />
<br />
<br />
<br />
'''''DooM I and II'''''<br />
<br />
A collection of all monsters, weapons, and a few pickups from classic doom. Allows for some player customisation in Single Player and Coop Mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36983<br />
<br />
<br />
'''''Team Strikes'''''<br />
<br />
A Counter Strike type game mode where players eliminate an opposing team before purchasing weapons for another round.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=35989<br />
<br />
<br />
'''''Deathmatch Mayhem'''''<br />
<br />
DM Mayhem is a deathmatch game mode but with a twist in that the specimens also attack players. It also supports team based DM with trader mode and no trader mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=39209</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=Game_modes_(Killing_Floor)&diff=4614Game modes (Killing Floor)2013-06-25T18:30:55Z<p>NumberZero: </p>
<hr />
<div>'''<br />
== Greylisted Game Modes ==<br />
'''<br />
<br />
'''''Vehicle Mod'''''<br />
<br />
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36237<br />
<br />
<br />
<br />
<br />
== Blacklisted Game Modes ==<br />
'''<br />
<br />
<br />
'''''Dead Space'''''<br />
<br />
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=78150<br />
<br />
<br />
'''''Specimen Versus'''''<br />
<br />
Players take control of specimens and attack human players using enhanced senses and special moves.<br />
Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=53994<br />
<br />
<br />
'''''Specimenation Versus'''''<br />
<br />
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=40206<br />
<br />
<br />
'''''Deathmatch/Team deathmatch'''''<br />
<br />
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=42247<br />
<br />
<br />
'''KF 2.5 Rollback'''<br />
<br />
This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimens allowing server admins to decide if they want a partial or full gameplay switch.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43361<br />
<br />
<br />
<br />
'''''DooM I and II'''''<br />
<br />
A collection of all monsters, weapons, and a few pickups from classic doom. Allows for some player customisation in Single Player and Coop Mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36983<br />
<br />
<br />
'''''Team Strikes'''''<br />
<br />
A Counter Strike type game mode where players eliminate an opposing team before purchasing weapons for another round.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=35989<br />
<br />
<br />
'''''Deathmatch Mayhem'''''<br />
<br />
DM Mayhem is a deathmatch game mode but with a twist in that the specimens also attack players. It also supports team based DM with trader mode and no trader mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=39209</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4613List of mutators (Killing Floor)2013-06-25T18:29:10Z<p>NumberZero: /* Blacklisted Game Modes */</p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
(Note, this list is from arramus's post on the Tripwire Interactive forums. Credit goes to him. [http://forums.tripwireinteractive.com/member.php?u=14673] [http://forums.tripwireinteractive.com/showthread.php?t=37067]<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922<br />
<br />
<br />
'''''Corpses Everywhere'''''<br />
<br />
Corpses will begin to pile up around you as this mutator extends their lifespan.<br />
<br />
http://forums.tripwireinteractive.com/showthread.php?t=35414<br />
<br />
<br />
'''''No ZED Time'''''<br />
<br />
This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=33214<br />
<br />
<br />
'''''Hellfire'''''<br />
<br />
Husks only mutator.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=38433<br />
<br />
<br />
'''''Impossible'''''<br />
<br />
One hit from the Zeds and you're dead.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43524<br />
<br />
<br />
<br />
'''<br />
== Greylisted Mutators ==<br />
'''<br />
<br />
'''''DooM III'''''<br />
<br />
This mod is a port and heavily modified from Unreal Tournament 2004's Doom 3 monsters pack by INIQUITOUS.<br />
This monster pack contains nearly all monsters from Doom 3 and Doom 3 RoE including a mutator to add in them to KF waves.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51253<br />
<br />
<br />
'''''Bleed Out'''''<br />
<br />
This mutator makes your character slowly lose health over time.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43532<br />
<br />
'''''Custom Shop List'''''<br />
<br />
This mutator allows server admin to add custom weapons to the trader list.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47740<br />
<br />
<br />
'''''Unsilenced Mac-10'''''<br />
<br />
This mutator gives you the unsilenced version of the MAC-10.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665740&postcount=7<br />
<br />
<br />
'''''Only This Specimen'''''<br />
<br />
Allows you to pick a single type of specimen for all waves including as final boss.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665728&postcount=6<br />
<br />
<br />
'''''AI Bots'''''<br />
<br />
This mutator adds bots to accompany you against the zeds during those quiet periods.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43941<br />
<br />
<br />
'''''Forced Max Players'''''<br />
<br />
This mod allows server admin to increase player count beyond the hardcoded maximum of 6. By increasing player count above 6 all Perks and Levelling features will be removed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=46674<br />
<br />
<br />
'''</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4612List of mutators (Killing Floor)2013-06-25T18:28:56Z<p>NumberZero: /* Greylisted Game Modes */</p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
(Note, this list is from arramus's post on the Tripwire Interactive forums. Credit goes to him. [http://forums.tripwireinteractive.com/member.php?u=14673] [http://forums.tripwireinteractive.com/showthread.php?t=37067]<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922<br />
<br />
<br />
'''''Corpses Everywhere'''''<br />
<br />
Corpses will begin to pile up around you as this mutator extends their lifespan.<br />
<br />
http://forums.tripwireinteractive.com/showthread.php?t=35414<br />
<br />
<br />
'''''No ZED Time'''''<br />
<br />
This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=33214<br />
<br />
<br />
'''''Hellfire'''''<br />
<br />
Husks only mutator.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=38433<br />
<br />
<br />
'''''Impossible'''''<br />
<br />
One hit from the Zeds and you're dead.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43524<br />
<br />
<br />
<br />
'''<br />
== Greylisted Mutators ==<br />
'''<br />
<br />
'''''DooM III'''''<br />
<br />
This mod is a port and heavily modified from Unreal Tournament 2004's Doom 3 monsters pack by INIQUITOUS.<br />
This monster pack contains nearly all monsters from Doom 3 and Doom 3 RoE including a mutator to add in them to KF waves.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51253<br />
<br />
<br />
'''''Bleed Out'''''<br />
<br />
This mutator makes your character slowly lose health over time.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43532<br />
<br />
'''''Custom Shop List'''''<br />
<br />
This mutator allows server admin to add custom weapons to the trader list.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47740<br />
<br />
<br />
'''''Unsilenced Mac-10'''''<br />
<br />
This mutator gives you the unsilenced version of the MAC-10.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665740&postcount=7<br />
<br />
<br />
'''''Only This Specimen'''''<br />
<br />
Allows you to pick a single type of specimen for all waves including as final boss.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665728&postcount=6<br />
<br />
<br />
'''''AI Bots'''''<br />
<br />
This mutator adds bots to accompany you against the zeds during those quiet periods.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43941<br />
<br />
<br />
'''''Forced Max Players'''''<br />
<br />
This mod allows server admin to increase player count beyond the hardcoded maximum of 6. By increasing player count above 6 all Perks and Levelling features will be removed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=46674<br />
<br />
<br />
'''<br />
== Blacklisted Game Modes ==<br />
'''<br />
<br />
<br />
'''''Dead Space'''''<br />
<br />
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=78150<br />
<br />
<br />
'''''Specimen Versus'''''<br />
<br />
Players take control of specimens and attack human players using enhanced senses and special moves.<br />
Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=53994<br />
<br />
<br />
'''''Specimenation Versus'''''<br />
<br />
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=40206<br />
<br />
<br />
'''''Deathmatch/Team deathmatch'''''<br />
<br />
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=42247<br />
<br />
<br />
'''KF 2.5 Rollback'''<br />
<br />
This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimens allowing server admins to decide if they want a partial or full gameplay switch.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43361<br />
<br />
<br />
<br />
'''''DooM I and II'''''<br />
<br />
A collection of all monsters, weapons, and a few pickups from classic doom. Allows for some player customisation in Single Player and Coop Mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36983<br />
<br />
<br />
'''''Team Strikes'''''<br />
<br />
A Counter Strike type game mode where players eliminate an opposing team before purchasing weapons for another round.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=35989<br />
<br />
<br />
'''''Deathmatch Mayhem'''''<br />
<br />
DM Mayhem is a deathmatch game mode but with a twist in that the specimens also attack players. It also supports team based DM with trader mode and no trader mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=39209</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4611List of mutators (Killing Floor)2013-06-25T14:53:19Z<p>NumberZero: </p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
(Note, this list is from arramus's post on the Tripwire Interactive forums. Credit goes to him. [http://forums.tripwireinteractive.com/member.php?u=14673] [http://forums.tripwireinteractive.com/showthread.php?t=37067]<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922<br />
<br />
<br />
'''''Corpses Everywhere'''''<br />
<br />
Corpses will begin to pile up around you as this mutator extends their lifespan.<br />
<br />
http://forums.tripwireinteractive.com/showthread.php?t=35414<br />
<br />
<br />
'''''No ZED Time'''''<br />
<br />
This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=33214<br />
<br />
<br />
'''''Hellfire'''''<br />
<br />
Husks only mutator.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=38433<br />
<br />
<br />
'''''Impossible'''''<br />
<br />
One hit from the Zeds and you're dead.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43524<br />
<br />
<br />
<br />
'''<br />
== Greylisted Mutators ==<br />
'''<br />
<br />
'''''DooM III'''''<br />
<br />
This mod is a port and heavily modified from Unreal Tournament 2004's Doom 3 monsters pack by INIQUITOUS.<br />
This monster pack contains nearly all monsters from Doom 3 and Doom 3 RoE including a mutator to add in them to KF waves.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51253<br />
<br />
<br />
'''''Bleed Out'''''<br />
<br />
This mutator makes your character slowly lose health over time.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43532<br />
<br />
'''''Custom Shop List'''''<br />
<br />
This mutator allows server admin to add custom weapons to the trader list.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47740<br />
<br />
<br />
'''''Unsilenced Mac-10'''''<br />
<br />
This mutator gives you the unsilenced version of the MAC-10.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665740&postcount=7<br />
<br />
<br />
'''''Only This Specimen'''''<br />
<br />
Allows you to pick a single type of specimen for all waves including as final boss.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665728&postcount=6<br />
<br />
<br />
'''''AI Bots'''''<br />
<br />
This mutator adds bots to accompany you against the zeds during those quiet periods.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43941<br />
<br />
<br />
'''''Forced Max Players'''''<br />
<br />
This mod allows server admin to increase player count beyond the hardcoded maximum of 6. By increasing player count above 6 all Perks and Levelling features will be removed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=46674<br />
<br />
<br />
'''<br />
== Greylisted Game Modes ==<br />
'''<br />
<br />
'''''Vehicle Mod'''''<br />
<br />
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36237<br />
<br />
<br />
<br />
'''<br />
== Blacklisted Game Modes ==<br />
'''<br />
<br />
<br />
'''''Dead Space'''''<br />
<br />
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=78150<br />
<br />
<br />
'''''Specimen Versus'''''<br />
<br />
Players take control of specimens and attack human players using enhanced senses and special moves.<br />
Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=53994<br />
<br />
<br />
'''''Specimenation Versus'''''<br />
<br />
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=40206<br />
<br />
<br />
'''''Deathmatch/Team deathmatch'''''<br />
<br />
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=42247<br />
<br />
<br />
'''KF 2.5 Rollback'''<br />
<br />
This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimens allowing server admins to decide if they want a partial or full gameplay switch.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43361<br />
<br />
<br />
<br />
'''''DooM I and II'''''<br />
<br />
A collection of all monsters, weapons, and a few pickups from classic doom. Allows for some player customisation in Single Player and Coop Mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36983<br />
<br />
<br />
'''''Team Strikes'''''<br />
<br />
A Counter Strike type game mode where players eliminate an opposing team before purchasing weapons for another round.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=35989<br />
<br />
<br />
'''''Deathmatch Mayhem'''''<br />
<br />
DM Mayhem is a deathmatch game mode but with a twist in that the specimens also attack players. It also supports team based DM with trader mode and no trader mode.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=39209</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4610List of mutators (Killing Floor)2013-06-25T14:43:39Z<p>NumberZero: </p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
(Note, this list is from arramus's post on the Tripwire Interactive forums. Credit goes to him. [http://forums.tripwireinteractive.com/member.php?u=14673] [http://forums.tripwireinteractive.com/showthread.php?t=37067]<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922<br />
<br />
<br />
'''''Corpses Everywhere'''''<br />
<br />
Corpses will begin to pile up around you as this mutator extends their lifespan.<br />
<br />
http://forums.tripwireinteractive.com/showthread.php?t=35414<br />
<br />
<br />
'''''No ZED Time'''''<br />
<br />
This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=33214<br />
<br />
<br />
'''''Hellfire'''''<br />
<br />
Husks only mutator.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=38433<br />
<br />
<br />
'''''Impossible'''''<br />
<br />
One hit from the Zeds and you're dead.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43524<br />
<br />
<br />
<br />
'''<br />
== Greylisted Mutators ==<br />
'''<br />
<br />
'''''DooM III'''''<br />
<br />
This mod is a port and heavily modified from Unreal Tournament 2004's Doom 3 monsters pack by INIQUITOUS.<br />
This monster pack contains nearly all monsters from Doom 3 and Doom 3 RoE including a mutator to add in them to KF waves.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51253<br />
<br />
<br />
'''''Bleed Out'''''<br />
<br />
This mutator makes your character slowly lose health over time.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43532<br />
<br />
'''''Custom Shop List'''''<br />
<br />
This mutator allows server admin to add custom weapons to the trader list.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47740<br />
<br />
<br />
'''''Unsilenced Mac-10'''''<br />
<br />
This mutator gives you the unsilenced version of the MAC-10.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665740&postcount=7<br />
<br />
<br />
'''''Only This Specimen'''''<br />
<br />
Allows you to pick a single type of specimen for all waves including as final boss.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665728&postcount=6<br />
<br />
<br />
'''''AI Bots'''''<br />
<br />
This mutator adds bots to accompany you against the zeds during those quiet periods.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43941<br />
<br />
<br />
'''''Forced Max Players'''''<br />
<br />
This mod allows server admin to increase player count beyond the hardcoded maximum of 6. By increasing player count above 6 all Perks and Levelling features will be removed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=46674<br />
<br />
<br />
'''<br />
== Greylisted Game Modes ==<br />
'''<br />
<br />
'''''Vehicle Mod'''''<br />
<br />
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36237<br />
<br />
<br />
<br />
'''<br />
== Blacklisted Game Modes ==<br />
'''<br />
<br />
<br />
'''''Dead Space'''''<br />
<br />
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=78150<br />
<br />
<br />
'''''Specimen Versus'''''<br />
<br />
Players take control of specimens and attack human players using enhanced senses and special moves.<br />
Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=53994<br />
<br />
<br />
'''''Specimenation Versus'''''<br />
<br />
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=40206<br />
<br />
<br />
'''''Deathmatch/Team deathmatch'''''<br />
<br />
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=42247</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4609List of mutators (Killing Floor)2013-06-25T14:42:41Z<p>NumberZero: </p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
(Note, this list is from arramus's post on the Tripwire Interactive forums. Credit goes to him. [http://forums.tripwireinteractive.com/member.php?u=14673] [http://forums.tripwireinteractive.com/showthread.php?t=37067]<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922<br />
<br />
<br />
'''''Corpses Everywhere'''''<br />
<br />
Corpses will begin to pile up around you as this mutator extends their lifespan.<br />
<br />
http://forums.tripwireinteractive.com/showthread.php?t=35414<br />
<br />
<br />
'''''No ZED Time'''''<br />
<br />
This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=33214<br />
<br />
<br />
'''''Hellfire'''''<br />
<br />
Husks only mutator.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=38433<br />
<br />
<br />
'''''Impossible'''''<br />
<br />
One hit from the Zeds and you're dead.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43524<br />
<br />
<br />
<br />
'''<br />
== Greylisted Mutators ==<br />
'''<br />
<br />
'''''DooM III'''''<br />
<br />
This mod is a port and heavily modified from Unreal Tournament 2004's Doom 3 monsters pack by INIQUITOUS.<br />
This monster pack contains nearly all monsters from Doom 3 and Doom 3 RoE including a mutator to add in them to KF waves.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51253<br />
<br />
<br />
'''''Bleed Out'''''<br />
<br />
This mutator makes your character slowly lose health over time.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43532<br />
<br />
'''''Custom Shop List'''''<br />
<br />
This mutator allows server admin to add custom weapons to the trader list.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47740<br />
<br />
<br />
'''''Unsilenced Mac-10'''''<br />
<br />
This mutator gives you the unsilenced version of the MAC-10.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665740&postcount=7<br />
<br />
<br />
'''''Only This Specimen'''''<br />
<br />
Allows you to pick a single type of specimen for all waves including as final boss.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665728&postcount=6<br />
<br />
<br />
'''''AI Bots'''''<br />
<br />
This mutator adds bots to accompany you against the zeds during those quiet periods.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43941<br />
<br />
<br />
'''''Forced Max Players'''''<br />
<br />
This mod allows server admin to increase player count beyond the hardcoded maximum of 6. By increasing player count above 6 all Perks and Levelling features will be removed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=46674<br />
<br />
<br />
'''<br />
== Greylisted Game Modes ==<br />
'''<br />
<br />
'''''Vehicle Mod'''''<br />
<br />
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36237<br />
<br />
<br />
<br />
== '''Blacklisted Game Modes''' ==<br />
<br />
'''''Dead Space'''''<br />
<br />
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=78150<br />
<br />
<br />
'''''Specimen Versus'''''<br />
<br />
Players take control of specimens and attack human players using enhanced senses and special moves.<br />
Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=53994<br />
<br />
<br />
'''''Specimenation Versus'''''<br />
<br />
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=40206<br />
<br />
<br />
'''''Deathmatch/Team deathmatch'''''<br />
<br />
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=42247</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4608List of mutators (Killing Floor)2013-06-25T14:36:55Z<p>NumberZero: </p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
(Note, this list is from arramus's post on the Tripwire Interactive forums. Credit goes to him. [http://forums.tripwireinteractive.com/member.php?u=14673] [http://forums.tripwireinteractive.com/showthread.php?t=37067]<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922<br />
<br />
<br />
'''''Corpses Everywhere'''''<br />
<br />
Corpses will begin to pile up around you as this mutator extends their lifespan.<br />
<br />
http://forums.tripwireinteractive.com/showthread.php?t=35414<br />
<br />
<br />
'''''No ZED Time'''''<br />
<br />
This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=33214<br />
<br />
<br />
'''''Hellfire'''''<br />
<br />
Husks only mutator.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=38433<br />
<br />
<br />
'''''Impossible'''''<br />
<br />
One hit from the Zeds and you're dead.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43524<br />
<br />
<br />
<br />
'''<br />
== Greylisted Mutators ==<br />
'''<br />
<br />
'''''DooM III'''''<br />
<br />
This mod is a port and heavily modified from Unreal Tournament 2004's Doom 3 monsters pack by INIQUITOUS.<br />
This monster pack contains nearly all monsters from Doom 3 and Doom 3 RoE including a mutator to add in them to KF waves.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51253<br />
<br />
<br />
'''''Bleed Out'''''<br />
<br />
This mutator makes your character slowly lose health over time.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43532<br />
<br />
'''''Custom Shop List'''''<br />
<br />
This mutator allows server admin to add custom weapons to the trader list.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47740<br />
<br />
<br />
'''''Unsilenced Mac-10'''''<br />
<br />
This mutator gives you the unsilenced version of the MAC-10.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665740&postcount=7<br />
<br />
<br />
'''''Only This Specimen'''''<br />
<br />
Allows you to pick a single type of specimen for all waves including as final boss.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665728&postcount=6<br />
<br />
<br />
'''''AI Bots'''''<br />
<br />
This mutator adds bots to accompany you against the zeds during those quiet periods.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43941<br />
<br />
<br />
'''''Forced Max Players'''''<br />
<br />
This mod allows server admin to increase player count beyond the hardcoded maximum of 6. By increasing player count above 6 all Perks and Levelling features will be removed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=46674<br />
<br />
<br />
'''<br />
== Greylisted Game Modes ==<br />
'''<br />
<br />
'''''Vehicle Mod'''''<br />
<br />
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=36237<br />
<br />
<br />
<br />
== '''Blacklisted Game Modes''' ==</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4607List of mutators (Killing Floor)2013-06-25T14:32:50Z<p>NumberZero: </p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
(Note, this list is from arramus's post on the Tripwire Interactive forums. Credit goes to him. [http://forums.tripwireinteractive.com/member.php?u=14673] [http://forums.tripwireinteractive.com/showthread.php?t=37067]<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922<br />
<br />
<br />
'''''Corpses Everywhere'''''<br />
<br />
Corpses will begin to pile up around you as this mutator extends their lifespan.<br />
<br />
http://forums.tripwireinteractive.com/showthread.php?t=35414<br />
<br />
<br />
'''''No ZED Time'''''<br />
<br />
This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=33214<br />
<br />
<br />
'''''Hellfire'''''<br />
<br />
Husks only mutator.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=38433<br />
<br />
<br />
'''''Impossible'''''<br />
<br />
One hit from the Zeds and you're dead.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43524<br />
<br />
<br />
<br />
'''<br />
== Greylisted Mutators ==<br />
'''<br />
<br />
'''''DooM III'''''<br />
<br />
This mod is a port and heavily modified from Unreal Tournament 2004's Doom 3 monsters pack by INIQUITOUS.<br />
This monster pack contains nearly all monsters from Doom 3 and Doom 3 RoE including a mutator to add in them to KF waves.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51253<br />
<br />
<br />
'''''Bleed Out'''''<br />
<br />
This mutator makes your character slowly lose health over time.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43532<br />
<br />
'''''Custom Shop List'''''<br />
<br />
This mutator allows server admin to add custom weapons to the trader list.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47740<br />
<br />
<br />
'''''Unsilenced Mac-10'''''<br />
<br />
This mutator gives you the unsilenced version of the MAC-10.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665740&postcount=7<br />
<br />
<br />
'''''Only This Specimen'''''<br />
<br />
Allows you to pick a single type of specimen for all waves including as final boss.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=665728&postcount=6<br />
<br />
<br />
'''''AI Bots'''''<br />
<br />
This mutator adds bots to accompany you against the zeds during those quiet periods.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43941</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4606List of mutators (Killing Floor)2013-06-25T14:27:30Z<p>NumberZero: </p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
(Note, this list is from arramus's post on the Tripwire Interactive forums. Credit goes to him. [http://forums.tripwireinteractive.com/member.php?u=14673] [http://forums.tripwireinteractive.com/showthread.php?t=37067]<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922<br />
<br />
<br />
'''''Corpses Everywhere'''''<br />
<br />
Corpses will begin to pile up around you as this mutator extends their lifespan.<br />
<br />
http://forums.tripwireinteractive.com/showthread.php?t=35414<br />
<br />
<br />
'''''No ZED Time'''''<br />
<br />
This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=33214<br />
<br />
<br />
'''''Hellfire'''''<br />
<br />
Husks only mutator.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=38433<br />
<br />
<br />
'''''Impossible'''''<br />
<br />
One hit from the Zeds and you're dead.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43524</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4605List of mutators (Killing Floor)2013-06-25T14:24:42Z<p>NumberZero: </p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922<br />
<br />
<br />
'''''Corpses Everywhere'''''<br />
<br />
Corpses will begin to pile up around you as this mutator extends their lifespan.<br />
<br />
http://forums.tripwireinteractive.com/showthread.php?t=35414<br />
<br />
<br />
'''''No ZED Time'''''<br />
<br />
This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=33214<br />
<br />
<br />
'''''Hellfire'''''<br />
<br />
Husks only mutator.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=38433<br />
<br />
<br />
'''''Impossible'''''<br />
<br />
One hit from the Zeds and you're dead.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=43524</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4604List of mutators (Killing Floor)2013-06-25T14:20:59Z<p>NumberZero: </p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264<br />
<br />
<br />
'''''Patriarch HP Left'''''<br />
<br />
This mutator shows the Patriarch's remaining health as a message when a team is destroyed.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45256<br />
<br />
<br />
'''''No Dosh'''''<br />
<br />
This mutator removes all money from the game. Trader transactions will not be possible.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054<br />
<br />
<br />
'''''Faked Players'''''<br />
<br />
Creates fake instances of players to allow for larger waves of Zeds. <br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=37788<br />
<br />
<br />
'''''Mirror Friendly Fire'''''<br />
<br />
In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.<br />
<br />
Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24<br />
<br />
<br />
'''''Antiblocker'''''<br />
<br />
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?p=466922</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_mutators_(Killing_Floor)&diff=4603List of mutators (Killing Floor)2013-06-25T14:17:24Z<p>NumberZero: </p>
<hr />
<div>{{Stub}}<br />
Here follows a list of mutators for [[Killing Floor]], either whitelisted, greylisted, or unlisted.<br />
<br />
For a complete library of mods, see the [http://steamcommunity.com/workshop/browse?appid=1250| workshop].<br />
<br />
[[Category:Killing Floor]]<br />
<br />
<br />
'''<br />
== Whitelisted Mutators ==<br />
'''<br />
<br />
'''''The Brute'''''<br />
<br />
The Brute is a community made custom character that adds to the existing stock characters.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=47809<br />
<br />
<br />
'''''The Stig'''''<br />
<br />
This mod allows you to play as 'The Stig' character.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig<br />
<br />
<br />
'''''Items Remover'''''<br />
<br />
This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=45586<br />
<br />
<br />
'''''No Automatic Reload'''''<br />
<br />
This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.<br />
<br />
Link: http://forums.tripwireinteractive.com/showthread.php?t=48264</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_custom_maps_(Killing_Floor)&diff=4602List of custom maps (Killing Floor)2013-06-25T14:08:14Z<p>NumberZero: </p>
<hr />
<div>Killing Floor doesn't just end with the stock maps. The Killing Floor SDK (which is available on Steam as a tool) lets anybody create a map, either from a blank canvas or just touching up an original.<br />
<br />
Here is a list of custom Killing Floor maps for you to download.<br />
(Please note that this is not a complete list, and will never be actually 'completed', there are 1,000+ KF maps somewhere out there)<br />
<br />
'''<br />
== Final Map Releases ==<br />
'''<br />
<br />
'''''KF-Lockdown'''''<br />
<br />
Author: SoulCrusher [http://forums.tripwireinteractive.com/member.php?u=18587]<br />
<br />
Pictures: [http://img406.imageshack.us/img406/337/shot13184.png]<br />
<br />
Pictures: [http://img406.imageshack.us/img406/4545/shot13183.png]<br />
<br />
Map Description:<br />
<br />
Lockdown is a map that takes place deep in the Amazon jungle where Horizon has a secret bio-weapons testing facility. When your squad shows up, you realize that there has been an outbreak of specimens and that your job is to clean up the mess. A local Response team got to the location before you and they had the floor swept with them. Air Support surrounds the facility, mopping up any escaping/escaped specimens.<br />
<br />
The level also has a "Lockdown" mode (hence the map name) that goes into effect at certain times, the first time at 14 mins into the game. When lockdown activates, you'll notice red flashing lights where doors are closing. Once closed, zombies won't attack the doors unless you weld them. This gives you a chance to catch your breath for less than 2 minutes and take free shots at zombies out the windows. Once the doors start opening, it makes killing zombies outside your doors easy works as the doors open slowly. The map doesn't go into lockdown very often, evening the playing filed for the zombies.<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-Lockdown.7z<br />
<br />
----<br />
'''''KF-Shipment'''''<br />
<br />
Author: =[PMC]= breakfast [http://forums.tripwireinteractive.com/member.php?u=31176]<br />
<br />
Pictures: [http://www.bilderload.com/bild/248662/2012092500002SOTP9.jpg]<br />
<br />
Pictures: [http://www.bilderload.com/bild/248658/2012092500001B3UMN.jpg]<br />
<br />
Pictures: [http://www.bilderload.com/bild/248663/2012092500003LCIA2.jpg]<br />
<br />
Pictures: [http://www.bilderload.com/bild/248667/20120925000041GG1T.jpg]<br />
<br />
Description:<br />
<br />
A remake of the classic Call of Duty 4 map "shipment". Gameplay is hard because of the tight corners, but makes for very fun gameplay.<br />
<br />
Download: http://rghost.net/40573489<br />
<br />
<br />
----<br />
<br />
'''''KF-STALKER-Prometeus'''''<br />
<br />
Author: Hicks-D [http://forums.tripwireinteractive.com/member.php?u=19657]<br />
<br />
Pictures: [http://imageshack.us/a/img204/6052/shot00018ru.jpg]<br />
<br />
Pictures: [http://imageshack.us/a/img686/7213/shot00017a.jpg]<br />
<br />
Pictures: [http://imageshack.us/a/img19/1821/shot00016fm.jpg]<br />
<br />
Description:<br />
<br />
S.T.A.L.K.E.R. style map, great for large groups of players.<br />
<br />
Download: http://www.moddb.com/downloads/mirror/23724/2/4e71f9e4918caedaf7efcaa94e298543</div>NumberZerohttps://wiki.tripwireinteractive.com/index.php?title=List_of_custom_maps_(Killing_Floor)&diff=4601List of custom maps (Killing Floor)2013-06-25T13:53:20Z<p>NumberZero: Created page with "Killing Floor doesn't just end with the stock maps. The Killing Floor SDK (which is available on Steam as a tool) lets anybody create a map, either from a blank canvas or jus..."</p>
<hr />
<div>Killing Floor doesn't just end with the stock maps. The Killing Floor SDK (which is available on Steam as a tool) lets anybody create a map, either from a blank canvas or just touching up an original.<br />
<br />
Here is a list of custom Killing Floor maps for you to download.<br />
(Please note that this is not a complete list, and will never be actually 'completed', there are 1,000+ KF maps somewhere out there)<br />
<br />
'''<br />
== Final Map Releases ==<br />
'''<br />
<br />
'''''KF-Lockdown'''''<br />
<br />
Author: SoulCrusher [http://forums.tripwireinteractive.com/member.php?u=18587]<br />
<br />
Pictures: [http://img406.imageshack.us/img406/337/shot13184.png]<br />
<br />
Pictures: [http://img406.imageshack.us/img406/4545/shot13183.png]<br />
<br />
Map Description:<br />
<br />
Lockdown is a map that takes place deep in the Amazon jungle where Horizon has a secret bio-weapons testing facility. When your squad shows up, you realize that there has been an outbreak of specimens and that your job is to clean up the mess. A local Response team got to the location before you and they had the floor swept with them. Air Support surrounds the facility, mopping up any escaping/escaped specimens.<br />
<br />
The level also has a "Lockdown" mode (hence the map name) that goes into effect at certain times, the first time at 14 mins into the game. When lockdown activates, you'll notice red flashing lights where doors are closing. Once closed, zombies won't attack the doors unless you weld them. This gives you a chance to catch your breath for less than 2 minutes and take free shots at zombies out the windows. Once the doors start opening, it makes killing zombies outside your doors easy works as the doors open slowly. The map doesn't go into lockdown very often, evening the playing filed for the zombies.<br />
<br />
Download: http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-Lockdown.7z<br />
<br />
----<br />
'''''Bold text'''''</div>NumberZero