https://wiki.tripwireinteractive.com/api.php?action=feedcontributions&user=Neighbor&feedformat=atomTripwire Interactive Wiki - User contributions [en]2024-03-29T02:21:43ZUser contributionsMediaWiki 1.40.0https://wiki.tripwireinteractive.com/index.php?title=Pulverizer&diff=7107Pulverizer2015-07-18T22:57:00Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=Pulverizer<br />
|Desc=<br />
|Image=KF2Pulverizer.png<br />
|Perk=Berserker (Killing Floor 2)<br />
|Damage=59<br />
|AmmoType=Mag<br />
|AmmoCost=<br />
|Capacity=30<br />
|Magazine=5<br />
|CanSellBuy=Yes<br />
|Cost=1100<br />
|Weight=6<br />
}}<br />
===Description===<br />
The '''Pulverizer''' is one of the [[Berserker(Killing_Floor_2) | Berserker's]] third tier weapons. Its primary fire is a fast blunt attack, which can be held down to perform a combo attack. The secondary fire hits with an explosive round on contact with an enemy. When the secondary fire is out of ammo, it's a heavy blunt attack. Its alternate fire is used to parry and block incoming attacks.<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=9mm_Pistol_(Killing_Floor_2)&diff=71069mm Pistol (Killing Floor 2)2015-07-18T22:50:15Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=9mm Pistol<br />
|Desc=<br />
|Image=KF29mm Pistol.png<br />
|Perk=Perks (Killing Floor 2)<br />
|Damage=15<br />
|Fire Rate=342<br />
|Penetration=0<br />
|Accuracy=33<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=225<br />
|Magazine=15<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
The '''9mm Pistol''' is the standard sidearm for all classes.<br />
<br />
'''Description'''<br />
*Fire mode is semi-auto only.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you) it is the basic sidearm for all Horzine Operatives."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate a [[Crawler (Killing Floor 2)|Crawler]], while two shots (still one with the [[Commando (Killing Floor 2)|Commando's]] Backup talent, or on Normal difficulty) will decap any other basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].)<br />
<br />
*Less cost-effective than the [[AR-15 'Varmint Rifle'|AR-15]] and [[SA80 L85A2 Bullpup|Bullpup]], with 1.5 bullets per Euro as opposed to the 2 bullets per Euro of both rifles.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Crovel_Survival_Tool&diff=7105Crovel Survival Tool2015-07-18T22:41:44Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=Crovel Survival Tool<br />
|Desc="Part crowbar, part shovel, all quite deadly."<br />
|Image=KF2Crovel Survival Tool.png<br />
|Perk=Berserker (Killing Floor 2)<br />
|Damage=41<br />
|Fire Rate=60<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=<br />
|AmmoCost=<br />
|Capacity=<br />
|Magazine=<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''Crovel Survival Tool''' is the [[Berserker (Killing Floor 2)|Berserker's]] starting weapon.<br />
<br />
'''Description'''<br />
*Primary - fast slash attack, Hold Primary for combo attack<br />
*Secondary - heavy blunt attack<br />
*Alt - block/parry<br />
<br />
'''Strategy'''<br />
*The Crovel is a quick and versatile melee weapon, capable of dealing both Slashing and Blunt damage.<br />
<br />
*A light swing will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].)<br />
<br />
*A light swing will ''not'' kill a Crawler in one swing to the body, as they have a 50% resistance to slashing (0.5x damage modifier). Thankfully, the standard (stationary/moving forward) heavy attack not only does more than enough Blunt damage to kill a Crawler, it is also very good at catching them mid-leap.<br />
<br />
*Despite its favorable handling, the Crovel deals low damage and lacks a reliable stun, and should be replaced with the [[Pulverizer]] by the time [[Scrake (Killing Floor 2)|Scrakes]] Spawn (Wave 5 on Long games).<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=VLAD-1000_Nailgun&diff=7104VLAD-1000 Nailgun2015-07-18T22:41:23Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=VLAD-1000 Nailgun<br />
|Desc="We understand that one of the Horzine scientists borrowed<br />the original nailgun from a (dead) maintenance man."<br />
|Image=KF2VLAD-1000 Nailgun.png<br />
|Perk=Berserker (Killing Floor 2)<br />
|Damage=30<br />
|Fire Rate=150<br />
|Penetration=2<br />
|Accuracy=2<br />
|AmmoType=Mag<br />
|AmmoCost=25<br />
|Capacity=336<br />
|Magazine=42<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''VLAD-1000 Nailgun''' is the [[Berserker_(Killing_Floor_2)|Berserker's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of single or multiple nail fire modes.<br />
<br />
*Alt-fire to toggle between fire modes.<br />
<br />
'''Strategy'''<br />
*The VLAD-1000, despite it's low tier and seemingly lackluster stats, is a very powerful weapon, and a must-have in any [[Berserker (Killing Floor 2)|Berserker's]] kit.<br />
<br />
*In single-fire mode, the VLAD can be used as a somewhat accurate head-popper, allowing a Berserker to pick off [[Bloat (Killing Floor 2)|Bloats]] standing behind crowds of zeds, or even [[Siren (Killing Floor 2)|Sirens]]/[[Husk (Killing Floor 2)|Husks]], with some patience and kiting. It is also able to kill [[Crawler (Killing Floor 2)|Crawlers]] in one body shot, as well as decap [[Stalker (Killing Floor 2)|Stalkers]], [[Gorefast (Killing Floor 2)|Gorefasts]], and [[Cyst|any]] [[Slasher|variant]] of [[Clot (Killing Floor 2)|Clot]].<br />
<br />
*In "shotgun" mode, the VLAD will fire a cluster of seven nails with each pull of the trigger, for a total of 210 damage if all nails connect. Coupled with a six round magazine (42/7 = 6), the VLAD, on any perk, has roughly the same burst potential as an [[M4 Combat Shotgun]] in the hands of a level 25 [[Support (Killing Floor 2)|Support]], at almost half the price and 2 less weight.<br />
<br />
*Nails fired from the VLAD have built-in penetration, being able to travel through two zeds and strike a third, albeit with reduced damage. This allows Berserkers to quickly (and safely) clear crowds of weak enemies, freeing them up to deal with bigger threats.<br />
<br />
*The VLAD, being an improvised weapon with no barrel to speak of, has very low accuracy. This is especially true in "shotgun mode", where the VLAD has a spread comparable to the [[Double-Barrel Boomstick|Double-Barrel Shotgun]]. It is also less consistent, often sending out a lopsided blob as opposed to an even distribution of shot.<br />
<br />
*Firing the VLAD in "shotgun" mode will quickly deplete your magazine, resulting in a very long reload that, unlike with tube-fed shotguns, ''cannot'' be done incrementally, which also means it cannot be "topped up" without sitting through the entire reload. Because of this, the VLAD's sustained DPS suffers greatly.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=EMP_Grenade&diff=7103EMP Grenade2015-07-18T22:33:13Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=EMP Grenade<br />
|Desc="If you want more detail - on detonation,<br />it gererates a nanosecond electro-magnetic pulse<br />that will disrupt electrical systems within a short range.<br />Particularly those within the Zeds. Handy, that."<br />
|Image=KF2EMP Grenade.png<br />
|Perk=Berserker (Killing Floor 2)<br />
|Damage=100<br />
|Radius=600<br />
|Fire Rate=<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=Grenade<br />
|AmmoCost=40<br />
|Capacity=5<br />
|Magazine=<br />
|CanSellBuy=no<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
'''Description'''<br />
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade.<br />
*Generates an electric pulse that will both damage and may also stun them for a brief time.<br />
<br />
'''Strategy'''<br />
*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time<br />
*Fleshpounds require two grenades to disable their rage.<br />
*Causes no self-damage, can be thrown at one's feet without consequence.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=EMP_Grenade&diff=7102EMP Grenade2015-07-18T22:31:14Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=EMP Grenade<br />
|Desc="If you want more detail - on detonation,<br />it gererates a nanosecond electro-magnetic pulse<br />that will disrupt electrical systems within a short range.<br />Particularly those within the Zeds. Handy, that."<br />
|Image=KF2EMP Grenade.png<br />
|Perk=[[Berserker_(Killing_Floor_2) | Berserker]]<br />
|Damage=100<br />
|Radius=600<br />
|Fire Rate=<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=Grenade<br />
|AmmoCost=40<br />
|Capacity=5<br />
|Magazine=<br />
|CanSellBuy=no<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
'''Description'''<br />
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade.<br />
*Generates an electric pulse that will both damage and may also stun them for a brief time.<br />
<br />
'''Strategy'''<br />
*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time<br />
*Fleshpounds require two grenades to disable their rage.<br />
*Causes no self-damage, can be thrown at one's feet without consequence.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Crovel_Survival_Tool&diff=7101Crovel Survival Tool2015-07-18T22:21:16Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=Crovel Survival Tool<br />
|Desc="Part crowbar, part shovel, all quite deadly."<br />
|Image=KF2Crovel Survival Tool.png<br />
|Perk=Berserker (Killing Floor 2)<br />
|Damage=41<br />
|Fire Rate=<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=<br />
|AmmoCost=<br />
|Capacity=<br />
|Magazine=<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''Crovel Survival Tool''' is the [[Berserker (Killing Floor 2)|Berserker's]] starting weapon.<br />
<br />
'''Description'''<br />
*Primary - fast slash attack, Hold Primary for combo attack<br />
*Secondary - heavy blunt attack<br />
*Alt - block/parry<br />
<br />
'''Strategy'''<br />
*The Crovel is a quick and versatile melee weapon, capable of dealing both Slashing and Blunt damage.<br />
<br />
*A light swing will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].)<br />
<br />
*A light swing will ''not'' kill a Crawler in one swing to the body, as they have a 50% resistance to slashing (0.5x damage modifier). Thankfully, the standard (stationary/moving forward) heavy attack not only does more than enough Blunt damage to kill a Crawler, it is also very good at catching them mid-leap.<br />
<br />
*Despite its favorable handling, the Crovel deals low damage and lacks a reliable stun, and should be replaced with the [[Pulverizer]] by the time [[Scrake (Killing Floor 2)|Scrakes]] Spawn (Wave 5 on Long games).<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=KF-BAR&diff=7100KF-BAR2015-07-18T22:15:38Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=KF-Bar Knife<br />
|Desc="Horzine's version of the classic commando knife."<br />
|Image=KF2KF-Bar Knife.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=15<br />
|Fire Rate=<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=<br />
|AmmoCost=<br />
|Capacity=<br />
|Magazine=<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
The '''KF-Bar Knife''' is the standard knife for the [[Commando (Killing Floor 2)|Commando]].<br />
<br />
'''Description'''<br />
*Primary- fast slash attack, Hold Primary for combo attack<br />
*Secondary - heavy slash attack<br />
*Alt - block/parry<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Lawn_Mower_Blade&diff=7099Lawn Mower Blade2015-07-18T22:14:26Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=Lawn-Mower Blade<br />
|Desc="Yes, it is actually a lawn-mower blade. Enjoy it!"<br />
|Image=KF2Lawn-Mower Blade.png<br />
|Perk=Berserker (Killing Floor 2)<br />
|Damage=15<br />
|Fire Rate=<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=<br />
|AmmoCost=<br />
|Capacity=<br />
|Magazine=<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
The '''Lawn-Mower Blade''' is the standard knife for the [[Berserker (Killing_Floor_2)|Berserker]].<br />
<br />
'''Description'''<br />
*Primary- fast slash attack, Hold for combo attack.<br />
*Secondary - heavy slash attack<br />
*Alt - block/parry<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=9mm_Pistol_(Killing_Floor_2)&diff=70989mm Pistol (Killing Floor 2)2015-07-18T22:08:01Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=9mm Pistol<br />
|Desc=<br />
|Image=KF29mm Pistol.png<br />
|Perk=[[Perks (Killing Floor 2)|All]]]<br />
|Damage=15<br />
|Fire Rate=342<br />
|Penetration=0<br />
|Accuracy=33<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=225<br />
|Magazine=15<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
The '''9mm Pistol''' is the standard sidearm for all classes.<br />
<br />
'''Description'''<br />
*Fire mode is semi-auto only.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you) it is the basic sidearm for all Horzine Operatives."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate a [[Crawler (Killing Floor 2)|Crawler]], while two shots (still one with the [[Commando (Killing Floor 2)|Commando's]] Backup talent, or on Normal difficulty) will decap any other basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].)<br />
<br />
*Less cost-effective than the [[AR-15 'Varmint Rifle'|AR-15]] and [[SA80 L85A2 Bullpup|Bullpup]], with 1.5 bullets per Euro as opposed to the 2 bullets per Euro of both rifles.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=9mm_Pistol_(Killing_Floor_2)&diff=70979mm Pistol (Killing Floor 2)2015-07-18T22:04:46Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=9mm Pistol<br />
|Desc=<br />
|Image=KF29mm Pistol.png<br />
|Perk=[[Perks (Killing Floor 2)|All]]]<br />
|Damage=15<br />
|Fire Rate=342<br />
|Penetration=0<br />
|Accuracy=33<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=225<br />
|Magazine=15<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=N/A<br />
|Weight=0<br />
}}<br />
The '''9mm Pistol''' is the standard sidearm for all classes.<br />
<br />
'''Description'''<br />
*Fire mode is semi-auto only.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you) it is the basic sidearm for all Horzine Operatives."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate a [[Crawler (Killing Floor 2)|Crawler]], while two shots (still one with the [[Commando (Killing Floor 2)|Commando's]] Backup talent, or on Normal difficulty) will decap any other basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].)<br />
<br />
*Less cost-effective than the [[AR-15 'Varmint Rifle'|AR-15]] and [[SA80 L85A2 Bullpup|Bullpup]], with 1.5 bullets per Euro as opposed to the 2 bullets per Euro of both the rifles.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Berserker_(Killing_Floor_2)&diff=7095Berserker (Killing Floor 2)2015-07-18T21:56:38Z<p>Neighbor: </p>
<hr />
<div>[[File:KF2ZERK.png|right|128px]]<br />
<br />
=== Perk Overview ===<br />
The [[Berserker(Killing_Floor_2) | Berserker]] is the 'vanguard' of the team, standing at the front of the group, engaging zeds in melee combat as their teammates pick them apart from a distance. They spawn with a [[Crovel Survival Tool]], a [[Lawn-Mower Blade]], and [[EMP Grenade|EMP Grenades]]. The Berserker levels up by killing zeds with Berserker weapons.<br />
<br />
=== Weapon List ===<br />
<table class="wikitable" style="text-align:center"><br />
<tr><br />
<th colspan="16">Weapon Name</th><br />
<th colspan="16">Icon</th><br />
</tr><br />
<tr><br />
<td colspan="16">[[9mm Pistol (Killing Floor 2)|9mm Pistol]]</td><br />
<td colspan="16">[[File:KF29mm Pistol.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[Lawn-Mower Blade]]</td><br />
<td colspan="16">[[File:KF2Lawn-Mower Blade.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[EMP Grenade]]</td><br />
<td colspan="16">[[File:KF2EMP Grenade.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[Crovel Survival Tool]]</td><br />
<td colspan="16">[[File:KF2Crovel Survival Tool.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[VLAD-1000 Nailgun]]</td><br />
<td colspan="16">[[File:KF2VLAD-1000 Nailgun.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[Pulverizer]]</td><br />
<td colspan="16">[[File:KF2Pulverizer.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[Eviscerator]]</td><br />
<td colspan="16">[[File:KF2Eviscerator.png|150px]]</td><br />
</tr><br />
</table><br />
<br />
=== Bonus Experience ===<br />
Berserkers receive bonus XP for killing any zed that is within 2 meters of a teammate with a Berserker weapon.<br />
{| class="wikitable"<br />
! Difficulty || Bonus XP<br />
|-<br />
| Normal || +6<br />
|-<br />
| Hard || +8<br />
|-<br />
| Suicidal || +10<br />
|-<br />
| Hell on Earth || +14<br />
|-<br />
|}<br />
<br />
=== Perk Stats ===<br />
This table represents the passive stat bonuses the Berserker receives at level 0 (base stats) and the bonuses they receive each time they level up. <br />
<table class="wikitable" style="text-align:center"><br />
<tr><br />
<th colspan="16">Base Stats</th><br />
<th colspan="16">Stats Per Level</th><br />
</tr><br />
<tr><br />
<td colspan="16" align="left" valign="top">0% Melee Damage<br>5% Attack Speed<br>10% Movement Speed<br>25% Bloat Bile Resistance<<br>5% Damage Resistance<br>25% Siren Resistance<br></td><br />
<td colspan="16" align="left" valign="top">+1% Melee Damage<br>+0.8% Attack Speed<br>+0.6% Movement speed-<br>-<br>-<br>-</td><br />
</tr><br />
</table><br />
<br />
=== Perk Talents ===<br />
This table represents the active abilities the Berserker has access to. You have the option of choosing one per tier.<br />
<table class="wikitable" style="text-align:center"><br />
<tr><br />
<th colspan="16">Level</th><br />
<th colspan="16">Icon</th><br />
<th colspan="16">Description</th><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 5</td><br />
<td colspan="16">[[File:KF2TAL Berserker Bulk Ammo.png|48px]]</td><br />
<td colspan="16" align="left"><b>Bulk Ammo:</b> You're big and tough, so use it! Your Berserker ranged weapons start with 20% more rounds.</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Cmdo_NIGHTVIS.png|48px]]</td><br />
<td colspan="16" align="left"><b>Night Vision:</b> Flashlights are old hat - upgrade to a glowing green view of the world with night vision capability</td><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 10</td><br />
<td colspan="16">[[File:KF2TAL_Zerk_FRENZY.png|48px]]</td><br />
<td colspan="16" align="left"><b>Frenzy:</b> Well, they call you 'Berserker': Your melee damage increases for every 15% of your health lost.</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Zerk_FAKEOUT.png|48px]]</td><br />
<td colspan="16" align="left"><b>Fake Out:</b> Duck and dive, pal: Cannot be grabbed by Clots.</td><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 15</td><br />
<td colspan="16">[[File:KF2TAL_Zerk_FURIOUSDEF.png|48px]]</td><br />
<td colspan="16" align="left"><b>Furious Defender:</b> When the going gets tough... For every 15% of your health lost, your change to stumble specimens increased by 5% (max 25%).</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Zerk_FROMFOE.png|48px]]</td><br />
<td colspan="16" align="left"><b>Formidable:</b>... the tough hit back: Your melee attacks reduce specimens' attack damage by 15%.</td><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 20</td><br />
<td colspan="16">[[File:KF2TAL_Zerk_TAKECOV.png|48px]]</td><br />
<td colspan="16" align="left"><b>Take Cover:</b> Know when to duck: When your health drops below 20%, your movement speed increases by 15%.</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Zerk_INTIM.png|48px]]</td><br />
<td colspan="16" align="left"><b>Intimidate:</b> Wade in! 10% of light attacks inflict double damage and all hard attack have a 15% increase knockdown chance.</td><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 25</td><br />
<td colspan="16">[[File:KF2TAL_Zerk_MENACE.png|48px]]</td><br />
<td colspan="16" align="left"><b>Zed Time - Menace:</b> +30% attack speed with Berserker melee weapons. +15% chance to stun with melee weapons. +25% resistance to Siren Scream and Bloat Bile for all nearby squad members.</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Zerk_ATKSTR.png|48px]]</td><br />
<td colspan="16" align="left"><b>Zed Time - Attack Strength:</b> +20% weapon damage. +10% max health. Melee alternate fire attacks massively push enemies back.</td><br />
</tr><br />
</table><br />
<br />
=== Strategy ===<br />
The Berserker's job, simply put, is to be a distraction. Specializing in melee combat, the Berserker will constantly find themselves in close proximity to zeds, and as such, will be drawing a lot of attention to themselves. This is intentional, however, as the Berserker is equipped to go toe-to-toe with any zed and come out on top. This has the additional benefit of granting the ranged classes much-needed breathing room, allowing them to play to their own strengths and engage targets from afar.<br />
<br />
The Berserker has a special set of skills that allow them to survive their dangerous profession; however, these are skills that ''must'' be used to their full potential in order for the Berserker to reach theirs. The Berserker, unlike the [[Commando (Killing Floor 2)|Commando]], [[Support (Killing Floor 2)|Support]], and [[Field Medic (Killing Floor 2)|Filed Medic]], does not gain additional health or armor, instead, they gain skills that allow them to ''avoid'' damage. A Berserker must not think like a boxer, who exchanges blows with his opponent, wearing them down through attrition, but rather like a duelist, who focuses on protecting themselves, then striking a decisive blow at the opportune moment.<br />
<br />
Bersekers have a 25% resistance to [[Bloat (Killing Floor 2)|Bloat]] bile and the [[Siren (Killing Floor 2)|Siren's]] scream attack, which is useful, as one is likely to suffer these attacks when closing the distance with said specimens. They also have a 5% resistance to all other sources of damage, meaning a hit that would normally deal 20 damage will instead deal 19 damage to a Berserker. One could argue that this reduction isn't high enough to be useful, however, sometimes one hit point can make all the difference in the world. If a Berserker takes the Formidable talent, striking a zed with any melee attack will cause them to do 15% less damage with their attacks, giving the Berzerker ~20% damage resistance against zeds that they have struck.<br />
<br />
The Berserker can also block with his melee weapon, reducing the damage of incoming attacks. A well-timed block (getting the weapon into the 'blocking' position just as an attack hits) will result in a parry, ''greatly'' reducing the damage of the attack, as well as stunning the zed who delivered it. This is a skill that is essential to any Berserker's effectiveness, as it will allow them to combat [[Scrake (Killing Floor 2)|Scrakes]] and [[Fleshpound (Killing Floor 2)|Fleshpounds]] without taking horrendous amounts of damage.<br />
<br />
The Berserker is fast, with gratly increased movement and swing speed. This allows them to exploit small openings, dodge attacks, and run circles around zeds, literally, in some cases. Swing speed is integral to the Berserker's damage output, which, despite the risk involved in dealing said damage, is rather lackluster compared to an assault rifle or shotgun. Melee weapons, however, don't have to be reloaded (with the exception of the Pulverizer, but that's different), and therefore can dish out damage until the cows come home. Minimal use of ammo also means that the Berserker will often have extra dosh to give to his impoverished, ammo dependent teammates.<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=AR-15_Varmint_Rifle&diff=7094AR-15 Varmint Rifle2015-07-18T21:45:00Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=AR-15 'Varmint Rifle'<br />
|Desc=<br />
|Image=KF2AR-15 'Varmint Rifle'.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=20<br />
|Fire Rate=500<br />
|Penetration=0<br />
|Accuracy=50<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=220<br />
|Magazine=20<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''AR-15 'Varmint Rifle'''' is one of the [[Commando (Killing Floor 2) | Commando]]s starting weapons.<br />
<br />
'''Description'''<br />
*Choice of 3-round-burst or semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor Text'''<br />
*"This is for Zeds, not 'varmints'."<br />
<br />
'''Strategy'''<br />
*One headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].) Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]] if used by a level 25 Commando. Alternatively, this can be done in three individual shots by a level 15 Commando with the Single Fire talent, or with a single bust by a level 20 Commando with the Autofire talent.<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*It is recommended to use single-fire mode to decap zeds. Even on a level 25 Commando with the Autofire talent, one burst is only enough to kill a [[Crawler (Killing Floor 2)|Crawler]] or a [[Stalker (Killing Floor 2)|Stalker]] with body shots.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7093SA80 L85A2 Bullpup2015-07-18T21:43:11Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
<br />
'''Flavor Text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].) A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]] if used by a level 20 or higher Commando (or a level 15 Commando using the Single Fire talent and semi-auto mode.) Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SCAR-H_Assault_Rifle&diff=7092SCAR-H Assault Rifle2015-07-18T21:43:00Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SCAR-H Assault Rifle<br />
|Desc=<br />
|Image=KF2SCAR-H Assault Rifle.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=50<br />
|Fire Rate=625<br />
|Penetration=0<br />
|Accuracy=71<br />
|AmmoType=Mag<br />
|AmmoCost=25<br />
|Capacity=280<br />
|Magazine=20<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=1500<br />
|Weight=6<br />
}}<br />
The '''SCAR-H Assault Rifle''' is the [[Commando (Killing Floor 2) | Commando]]s fourth tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment. (Non functional.)<br />
<br />
'''Flavor Text'''<br />
*"Designed originally for the US Special Operations Command, it is, indeeed, special!"<br />
<br />
'''Strategy'''<br />
*Two body-shots will kill a [[Stalker (Killing Floor 2)|Stalker]] or [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]], [[Gorefast (Killing Floor 2)|Gorefasts]] will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and [[Crawler (Killing Floor 2)|Crawlers]] only take one. Two headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].<br />
<br />
*With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.<br />
<br />
*The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7091SA80 L85A2 Bullpup2015-07-18T21:42:24Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].) A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]] if used by a level 20 or higher Commando (or a level 15 Commando using the Single Fire talent and semi-auto mode.) Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=AR-15_Varmint_Rifle&diff=7090AR-15 Varmint Rifle2015-07-18T21:42:18Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=AR-15 'Varmint Rifle'<br />
|Desc=<br />
|Image=KF2AR-15 'Varmint Rifle'.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=20<br />
|Fire Rate=500<br />
|Penetration=0<br />
|Accuracy=50<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=220<br />
|Magazine=20<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''AR-15 'Varmint Rifle'''' is one of the [[Commando (Killing Floor 2) | Commando]]s starting weapons.<br />
<br />
'''Description'''<br />
*Choice of 3-round-burst or semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is for Zeds, not 'varmints'."<br />
<br />
'''Strategy'''<br />
*Will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) with a single shot.<br />
<br />
*Three shots or a well-aimed burst will decap a [[Bloat (Killing Floor 2)|Bloat]] if used by a level 25 Commando. Alternatively, this can be done in three individual shots by a level 15 Commando with the Single Fire talent, or with a single bust by a level 20 Commando with the Autofire talent.<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*It is recommended to use single-fire mode to decap zeds. Even on a level 25 Commando with the Autofire talent, one burst is only enough to kill a [[Crawler (Killing Floor 2)|Crawler]] or a [[Stalker (Killing Floor 2)|Stalker]] with body shots.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=AR-15_Varmint_Rifle&diff=7089AR-15 Varmint Rifle2015-07-18T21:41:10Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=AR-15 'Varmint Rifle'<br />
|Desc=<br />
|Image=KF2AR-15 'Varmint Rifle'.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=20<br />
|Fire Rate=500<br />
|Penetration=0<br />
|Accuracy=50<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=220<br />
|Magazine=20<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''AR-15 'Varmint Rifle'''' is one of the [[Commando (Killing Floor 2) | Commando]]s starting weapons.<br />
<br />
'''Description'''<br />
*Choice of 3-shot burst or semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is for Zeds, not 'varmints'."<br />
<br />
'''Strategy'''<br />
*Will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) with a single shot.<br />
<br />
*Three shots or a well-aimed burst will decap a [[Bloat (Killing Floor 2)|Bloat]] if used by a level 25 Commando. Alternatively, this can be done in three individual shots by a level 15 Commando with the Single Fire talent, or with a single bust by a level 20 Commando with the Autofire talent.<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*It is recommended to use single-fire mode to decap zeds. Even on a level 25 Commando with the Autofire talent, one burst is only enough to kill a [[Crawler (Killing Floor 2)|Crawler]] or a [[Stalker (Killing Floor 2)|Stalker]] with body shots.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7088SA80 L85A2 Bullpup2015-07-18T21:40:02Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].) A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]] if used by a level 20 or higher Commando (or a level 15 Commando using the Single Fire talent and semi-auto mode.) Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SCAR-H_Assault_Rifle&diff=7087SCAR-H Assault Rifle2015-07-18T21:39:36Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SCAR-H Assault Rifle<br />
|Desc=<br />
|Image=KF2SCAR-H Assault Rifle.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=50<br />
|Fire Rate=625<br />
|Penetration=0<br />
|Accuracy=71<br />
|AmmoType=Mag<br />
|AmmoCost=25<br />
|Capacity=280<br />
|Magazine=20<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=1500<br />
|Weight=6<br />
}}<br />
The '''SCAR-H Assault Rifle''' is the [[Commando (Killing Floor 2) | Commando]]s fourth tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment. (Non functional)<br />
<br />
'''Flavor Text'''<br />
*"Designed originally for the US Special Operations Command, it is, indeeed, special!"<br />
<br />
'''Strategy'''<br />
*Two body-shots will kill a [[Stalker (Killing Floor 2)|Stalker]] or [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]], [[Gorefast (Killing Floor 2)|Gorefasts]] will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and [[Crawler (Killing Floor 2)|Crawlers]] only take one. Two headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].<br />
<br />
*With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.<br />
<br />
*The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Kalashnikov_AK-12&diff=7086Kalashnikov AK-122015-07-18T21:10:12Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=Kalashnikov AK12<br />
|Desc=<br />
|Image=KF2Kalashnikov AK12.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=35<br />
|Fire Rate=600<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=20<br />
|Capacity=270<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=1100<br />
|Weight=6<br />
}}<br />
The '''Kalashnikov AK12''' is the [[Commando (Killing Floor 2)|Commando's]] third tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and 3-round-burst fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
<br />
'''Flavor Text'''<br />
*"This AK-12 was taken from a dead Russian Spetsnaz operative for scanning."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].) A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]]. Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]] (two if used by a level 8 or higher Commando.)<br />
<br />
*It should be noted that the burst-fire mode of the AK12 actually ''increases'' its rate of fire to roughly 1100 rounds per minute, almost twice as fast as the full-auto mode. This can be used for quick decaps on [[Husk (Killing Floor 2)|Husks]] and [[Siren (Killing Floor 2)|Sirens]]. If trigger pulls are timed correctly, the delay between bursts is almost non-existent, allowing impressive burst damage (no pun intended) against tougher zeds.<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7085SA80 L85A2 Bullpup2015-07-18T21:03:49Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].) A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]] if used by a level 20 or higher Commando (or a level 15 Commando using the Single Fire talent and single-shot mode.) Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=AR-15_Varmint_Rifle&diff=7084AR-15 Varmint Rifle2015-07-18T21:01:50Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=AR-15 'Varmint Rifle'<br />
|Desc=<br />
|Image=KF2AR-15 'Varmint Rifle'.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=20<br />
|Fire Rate=500<br />
|Penetration=0<br />
|Accuracy=50<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=220<br />
|Magazine=20<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''AR-15 'Varmint Rifle'''' is one of the [[Commando (Killing Floor 2) | Commando]]s starting weapons.<br />
<br />
'''Description'''<br />
*Choice of 3-shot burst or single-fire mode.<br />
*Alt-fire to toggle between the modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is for Zeds, not 'varmints'."<br />
<br />
'''Strategy'''<br />
*Will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) with a single shot.<br />
<br />
*Three shots or a well-aimed burst will decap a [[Bloat (Killing Floor 2)|Bloat]] if used by a level 25 Commando. Alternatively, this can be done in three individual shots by a level 15 Commando with the Single Fire talent, or with a single bust by a level 20 Commando with the Autofire talent.<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*It is recommended to use single-fire mode to decap zeds. Even on a level 25 Commando with the Autofire talent, one burst is only enough to kill a [[Crawler (Killing Floor 2)|Crawler]] or a [[Stalker (Killing Floor 2)|Stalker]] with body shots.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=AR-15_Varmint_Rifle&diff=7083AR-15 Varmint Rifle2015-07-18T21:00:20Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=AR-15 'Varmint Rifle'<br />
|Desc=<br />
|Image=KF2AR-15 'Varmint Rifle'.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=20<br />
|Fire Rate=500<br />
|Penetration=0<br />
|Accuracy=50<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=220<br />
|Magazine=20<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''AR-15 'Varmint Rifle'''' is one of the [[Commando (Killing Floor 2) | Commando]]s starting weapons.<br />
<br />
'''Description'''<br />
*Choice of 3-shot burst or single-fire mode.<br />
*Alt-fire to toggle between the modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is for Zeds, not 'varmints'."<br />
<br />
'''Strategy'''<br />
*Will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) with a single shot.<br />
<br />
*Three shots or a well-aimed burst will decap a [[Bloat (Killing Floor 2)|Bloat]] if used by a level 25 Commando. Alternatively, this can be done in three individual shots by a level 15 Commando with the Single Fire talent, or with a single bust by a level 20 Commando with the Autofire talent.<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*It is recommended to use single-fire mode to decap zeds. Even on a level 25 Commando with the Autofire talent, one burst is only enough to kill a [[Crawler (Killing Floor 2)|Crawler]] or a [[Stalker (Killing Floor 2)|Stalker]] with body shots on Hard difficulty or higher.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=AR-15_Varmint_Rifle&diff=7082AR-15 Varmint Rifle2015-07-18T20:59:43Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=AR-15 'Varmint Rifle'<br />
|Desc=<br />
|Image=KF2AR-15 'Varmint Rifle'.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=20<br />
|Fire Rate=500<br />
|Penetration=0<br />
|Accuracy=50<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=220<br />
|Magazine=20<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''AR-15 'Varmint Rifle'''' is one of the [[Commando (Killing Floor 2) | Commando]]s starting weapons.<br />
<br />
'''Description'''<br />
*Choice of 3-shot burst or single-fire mode.<br />
*Alt-fire to toggle between the modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is for Zeds, not 'varmints'."<br />
<br />
'''Strategy'''<br />
*Will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) with a single shot.<br />
<br />
*Three shots or a well-aimed burst will decap a [[Bloat (Killing Floor 2)|Bloat]] if used by a level 25 Commando. Alternately this can be done in three individual shots by a level 15 Commando with the Single Fire talent, or with a single bust by a level 20 Commando with the Autofire talent.<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*It is recommended to use single-fire mode to decap zeds. Even on a level 25 Commando with the Autofire talent, one burst is only enough to kill a [[Crawler (Killing Floor 2)|Crawler]] or a [[Stalker (Killing Floor 2)|Stalker]] with body shots on Hard difficulty or higher.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7081SA80 L85A2 Bullpup2015-07-18T20:53:03Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].) A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]] if used by a level 20 or higher Commando. Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7080SA80 L85A2 Bullpup2015-07-18T20:51:25Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].) A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]] if used by a level 20 or higher Commando. Three headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7079SA80 L85A2 Bullpup2015-07-18T20:23:21Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].) A single body-shot will kill a crawler if used by a level 20 or higher Commando.<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7078SA80 L85A2 Bullpup2015-07-18T20:13:16Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].)<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7077SA80 L85A2 Bullpup2015-07-18T20:11:31Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*A single headshot will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]])<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7076SA80 L85A2 Bullpup2015-07-18T20:07:40Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*Single headshots will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]])<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo on hand to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7075SA80 L85A2 Bullpup2015-07-18T20:06:38Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*Single headshots will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]])<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnikov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7074SA80 L85A2 Bullpup2015-07-18T20:05:59Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*Single headshots will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]])<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalashnakov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7073SA80 L85A2 Bullpup2015-07-18T20:04:45Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*Single headshots will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]])<br />
<br />
*Despite having only slightly higher damage than the [[AR-15 'Varmint Rifle'|AR-15]], the SA80's automatic firing mode, larger magazines, and less obtrusive sights make it a considerable upgrade.<br />
<br />
*It should be noted that the SA80 has the highest reserve ammo capacity of any assault rifle by a considerable margin, with 360 rounds compared to the [[AR-15 'Varmint Rifle'|AR-15's]] 220, the [[Kalshnakov AK12|AK12's]] 270, and the [[SCAR-H Assault Rifle|SCAR-H's]] 280. Because of this, some players may prefer to keep the SA80 in order to have more ammo to deal with lesser zeds.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Berserker_(Killing_Floor_2)&diff=7072Berserker (Killing Floor 2)2015-07-17T22:50:00Z<p>Neighbor: </p>
<hr />
<div>[[File:KF2ZERK.png|right|128px]]<br />
<br />
=== Perk Overview ===<br />
The [[Berserker(Killing_Floor_2) | Berserker]] is the 'shield' of the team, standing at the front of the group, engaging zeds in melee combat as their teammates pick them apart from a distance. They spawn with a [[Crovel Survival Tool]], a [[Lawn-Mower Blade]], and [[EMP Grenade|EMP Grenades]]. The Berserker levels up by killing zeds with Berserker weapons.<br />
<br />
=== Weapon List ===<br />
<table class="wikitable" style="text-align:center"><br />
<tr><br />
<th colspan="16">Weapon Name</th><br />
<th colspan="16">Icon</th><br />
</tr><br />
<tr><br />
<td colspan="16">[[9mm Pistol (Killing Floor 2)|9mm Pistol]]</td><br />
<td colspan="16">[[File:KF29mm Pistol.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[Lawn-Mower Blade]]</td><br />
<td colspan="16">[[File:KF2Lawn-Mower Blade.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[EMP Grenade]]</td><br />
<td colspan="16">[[File:KF2EMP Grenade.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[Crovel Survival Tool]]</td><br />
<td colspan="16">[[File:KF2Crovel Survival Tool.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[VLAD-1000 Nailgun]]</td><br />
<td colspan="16">[[File:KF2VLAD-1000 Nailgun.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[Pulverizer]]</td><br />
<td colspan="16">[[File:KF2Pulverizer.png|150px]]</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[Eviscerator]]</td><br />
<td colspan="16">[[File:KF2Eviscerator.png|150px]]</td><br />
</tr><br />
</table><br />
<br />
=== Bonus Experience ===<br />
Berserkers receive bonus XP for killing any zed that is within 2 meters of a teammate with a Berserker weapon.<br />
{| class="wikitable"<br />
! Difficulty || Bonus XP<br />
|-<br />
| Normal || +6<br />
|-<br />
| Hard || +8<br />
|-<br />
| Suicidal || +10<br />
|-<br />
| Hell on Earth || +14<br />
|-<br />
|}<br />
<br />
=== Perk Stats ===<br />
This table represents the passive stat bonuses the Berserker receives at level 0 (base stats) and the bonuses they receive each time they level up. <br />
<table class="wikitable" style="text-align:center"><br />
<tr><br />
<th colspan="16">Base Stats</th><br />
<th colspan="16">Stats Per Level</th><br />
</tr><br />
<tr><br />
<td colspan="16" align="left" valign="top">0% Melee Damage<br>5% Attack Speed<br>10% Movement Speed<br>25% Bloat Bile Resistance<<br>5% Damage Resistance<br>25% Siren Resistance<br></td><br />
<td colspan="16" align="left" valign="top">+1% Melee Damage<br>+0.8% Attack Speed<br>+0.6% Movement speed-<br>-<br>-<br>-</td><br />
</tr><br />
</table><br />
<br />
=== Perk Talents ===<br />
This table represents the active abilities the Berserker has access to. You have the option of choosing one per tier.<br />
<table class="wikitable" style="text-align:center"><br />
<tr><br />
<th colspan="16">Level</th><br />
<th colspan="16">Icon</th><br />
<th colspan="16">Description</th><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 5</td><br />
<td colspan="16">[[File:KF2TAL Berserker Bulk Ammo.png|48px]]</td><br />
<td colspan="16" align="left"><b>Bulk Ammo:</b> You're big and tough, so use it! Your Berserker ranged weapons start with 20% more rounds.</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Cmdo_NIGHTVIS.png|48px]]</td><br />
<td colspan="16" align="left"><b>Night Vision:</b> Flashlights are old hat - upgrade to a glowing green view of the world with night vision capability</td><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 10</td><br />
<td colspan="16">[[File:KF2TAL_Zerk_FRENZY.png|48px]]</td><br />
<td colspan="16" align="left"><b>Frenzy:</b> Well, they call you 'Berserker': Your melee damage increases for every 15% of your health lost.</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Zerk_FAKEOUT.png|48px]]</td><br />
<td colspan="16" align="left"><b>Fake Out:</b> Duck and dive, pal: Cannot be grabbed by Clots.</td><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 15</td><br />
<td colspan="16">[[File:KF2TAL_Zerk_FURIOUSDEF.png|48px]]</td><br />
<td colspan="16" align="left"><b>Furious Defender:</b> When the going gets tough... For every 15% of your health lost, your change to stumble specimens increased by 5% (max 25%).</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Zerk_FROMFOE.png|48px]]</td><br />
<td colspan="16" align="left"><b>Formidable:</b>... the tough hit back: Your melee attacks reduce specimens' attack damage by 15%.</td><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 20</td><br />
<td colspan="16">[[File:KF2TAL_Zerk_TAKECOV.png|48px]]</td><br />
<td colspan="16" align="left"><b>Take Cover:</b> Know when to duck: When your health drops below 20%, your movement speed increases by 15%.</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Zerk_INTIM.png|48px]]</td><br />
<td colspan="16" align="left"><b>Intimidate:</b> Wade in! 10% of light attacks inflict double damage and all hard attack have a 15% increase knockdown chance.</td><br />
</tr><br />
<tr><br />
<td rowspan="2" colspan="16">Level 25</td><br />
<td colspan="16">[[File:KF2TAL_Zerk_MENACE.png|48px]]</td><br />
<td colspan="16" align="left"><b>Zed Time - Menace:</b> +30% attack speed with Berserker melee weapons. +15% chance to stun with melee weapons. +25% resistance to Siren Scream and Bloat Bile for all nearby squad members.</td><br />
</tr><br />
<tr><br />
<td colspan="16">[[File:KF2TAL_Zerk_ATKSTR.png|48px]]</td><br />
<td colspan="16" align="left"><b>Zed Time - Attack Strength:</b> +20% weapon damage. +10% max health. Melee alternate fire attacks massively push enemies back.</td><br />
</tr><br />
</table><br />
<br />
=== Strategy ===<br />
The Berserker's job, simply put, is to be a distraction. Specializing in melee combat, the Berserker will constantly find themselves in close proximity to zeds, and as such, will be drawing a lot of attention to themselves. This is intentional, however, as the Berserker is equipped to go toe-to-toe with any zed and come out on top. This has the additional benefit of granting the ranged classes much-needed breathing room, allowing them to play to their own strengths and engage targets from afar.<br />
<br />
The Berserker has a special set of skills that allow them to survive their dangerous profession; however, these are skills that ''must'' be used to their full potential in order for the Berserker to reach theirs. The Berserker, unlike the [[Commando (Killing Floor 2)|Commando]], [[Support (Killing Floor 2)|Support]], and [[Field Medic (Killing Floor 2)|Filed Medic]], does not gain additional health or armor, instead, they gain skills that allow them to ''avoid'' damage. A Berserker must not think like a boxer, who exchanges blows with his opponent, wearing them down through attrition, but rather like a duelist, who focuses on protecting themselves, then striking a decisive blow at the opportune moment.<br />
<br />
Bersekers have a 25% resistance to [[Bloat (Killing Floor 2)|Bloat]] bile and the [[Siren (Killing Floor 2)|Siren's]] scream attack, which is useful, as one is likely to suffer these attacks when closing the distance with said specimens. They also have a 5% resistance to all other sources of damage, meaning a hit that would normally deal 20 damage will instead deal 19 damage to a Berserker. One could argue that this reduction isn't high enough to be useful, however, sometimes one hit point can make all the difference in the world. If a Berserker takes the Formidable talent, striking a zed with any melee attack will cause them to do 15% less damage, which stacks with their existing resistances.<br />
<br />
The Berserker can also block with his melee weapon, reducing the damage of incoming attacks. A well-timed block (getting the weapon into the 'blocking' position just as an attack hits) will result in a parry, greatly reducing the damage of the attack, as well as stunning the zed who delivered it. This is a skill that is essential to any Berserker's effectiveness, as it will allow them to combat [[Scrake (Killing Floor 2)|Scrakes]] and [[Fleshpound (Killing Floor 2)|Fleshpounds]] without taking horrendous amounts of damage.<br />
<br />
The Berserker is fast, with gratly increased movement and swing speed. This allows them to exploit small openings, dodge attacks, and run circles around zeds, literally, in some cases. Swing speed is integral to the Berserker's damage output, which, despite the risk involved in dealing said damage, is rather lackluster compared to an assault rifle or shotgun. Melee weapons, however, don't have to be reloaded (with the exception of the Pulverizer, but that's different), and therefore can dish out damage until the cows come home. Minimal use of ammo also means that the Berserker will often have extra dosh to give to his impoverished, ammo dependent teammates.<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=EMP_Grenade&diff=7071EMP Grenade2015-07-17T12:58:47Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=EMP Grenade<br />
|Desc=<br />
|Image=KF2EMP Grenade.png<br />
|Perk=[[Berserker_(Killing_Floor_2) | Berserker]]<br />
|Damage=100<br />
|Radius=600<br />
|Fire Rate=<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=grenade<br />
|AmmoCost=40<br />
|Capacity=5<br />
|Magazine=1<br />
|CanSellBuy=no<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
'''Description'''<br />
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade.<br />
*Generates an electric pulse that will both damage and may also stun them for a brief time.<br />
<br />
'''Flavor text'''<br />
*"If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."<br />
<br />
'''Strategy'''<br />
*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time<br />
*Fleshpounds require two grenades to stop their rage.<br />
*Causes no self-damage, can be thrown at one's feet without consequence.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=SA80_L85A2_Bullpup&diff=7068SA80 L85A2 Bullpup2015-07-17T07:21:18Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=SA80 L85A2 Bullpup<br />
|Desc=<br />
|Image=KF2SA80 L85A2 Bullpup.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=25<br />
|Fire Rate=660<br />
|Penetration=0<br />
|Accuracy=58<br />
|AmmoType=Mag<br />
|AmmoCost=15<br />
|Capacity=360<br />
|Magazine=30<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of full-auto and semi-auto fire modes.<br />
*Alt-fire to toggle between fire modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"The SA80 was the British Army's standard weapon, before the Army was, well, eaten."<br />
<br />
'''Strategy'''<br />
*Low recoil, high accuracy, and a withering fire rate make this rifle a headshot machine.<br />
<br />
*Single headshots will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]), quick bursts will make short work of [[Bloat (Killing Floor 2)|Bloats]], and (at Level 25 with Autofire) ~10 bursts will decap [[Husk (Killing Floor 2)|Husks]] and [[Siren (Killing Floor 2)|Sirens]] on 6-man Hell on Earth.</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=AR-15_Varmint_Rifle&diff=7067AR-15 Varmint Rifle2015-07-17T06:49:42Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=AR-15 'Varmint Rifle'<br />
|Desc=<br />
|Image=KF2AR-15 'Varmint Rifle'.png<br />
|Perk=[[Commando (Killing Floor 2) | Commando]]<br />
|Damage=20<br />
|Fire Rate=500<br />
|Penetration=0<br />
|Accuracy=50<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=220<br />
|Magazine=20<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''AR-15 'Varmint Rifle'''' is one of the [[Commando (Killing Floor 2) | Commando]]s starting weapons.<br />
<br />
'''Description'''<br />
*Choice of 3-shot burst or single-fire mode.<br />
*Alt-fire to toggle between the modes.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is for Zeds, not 'varmints'."<br />
<br />
'''Strategy'''<br />
*Will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) with a single shot.<br />
<br />
*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro as opposed to 1.5.<br />
<br />
*It is recommended to use single-fire mode to decap zeds. Even on a level 25 Commando with the Autofire talent, one burst is only enough to kill a [[Crawler (Killing Floor 2)|Crawler]] or a [[Stalker (Killing Floor 2)|Stalker]] with body shots on Hard difficulty or higher.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=9mm_Pistol_(Killing_Floor_2)&diff=70669mm Pistol (Killing Floor 2)2015-07-17T06:43:06Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=9mm Pistol<br />
|Desc=<br />
|Image=KF29mm Pistol.png<br />
|Perk=[[Perks (Killing Floor 2)|All]]]<br />
|Damage=15<br />
|Fire Rate=342<br />
|Penetration=0<br />
|Accuracy=33<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=225<br />
|Magazine=15<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=N/A<br />
|Weight=0<br />
}}<br />
The '''9mm Pistol''' is one of the starting weapons for all classes.<br />
<br />
'''Description'''<br />
*Fire mode is semi-auto only.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you) it is the basic sidearm for all Horzine Operatives."<br />
<br />
'''Strategy'''<br />
*One shot will decapitate a [[Crawler (Killing Floor 2)|Crawler]], while two shots (still one with the [[Commando (Killing Floor 2)|Commando's]] Backup talent) will decap any other basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) on Hard difficulty or higher.<br />
<br />
*Less cost-effective than the [[AR-15 'Varmint Rifle'|AR-15]] and [[SA80 L85A2 Bullpup|Bullpup]], with 1.5 bullets per Euro as opposed to the 2 bullets per Euro of both the rifles.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=9mm_Pistol_(Killing_Floor_2)&diff=70659mm Pistol (Killing Floor 2)2015-07-17T06:33:24Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=9mm Pistol<br />
|Desc=<br />
|Image=KF29mm Pistol.png<br />
|Perk=[[Perks (Killing Floor 2)|All]]]<br />
|Damage=15<br />
|Fire Rate=342<br />
|Penetration=0<br />
|Accuracy=33<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=225<br />
|Magazine=15<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=N/A<br />
|Weight=0<br />
}}<br />
The '''9mm Pistol''' is one of the starting weapons for all classes.<br />
<br />
'''Description'''<br />
*Fire mode is semi-auto only.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you) it is the basic sidearm for all Horzine Operatives."<br />
<br />
'''Strategy'''<br />
*One shot will decapitate a [[Crawler (Killing Floor 2)|Crawler]], while two shots (still one with the [[Commando (Killing Floor 2)|Commando's]] Backup perk) will decap any other basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) on Hard difficulty or higher.<br />
<br />
*Less cost-effective than the [[AR-15 'Varmint Rifle'|AR-15]] and [[SA80 L85A2 Bullpup|Bullpup]], with 1.5 bullets per Euro as opposed to the 2 bullets per Euro of both the rifles.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=9mm_Pistol_(Killing_Floor_2)&diff=70649mm Pistol (Killing Floor 2)2015-07-17T06:31:39Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=9mm Pistol<br />
|Desc=<br />
|Image=KF29mm Pistol.png<br />
|Perk=[[Perks (Killing Floor 2)|All]]]<br />
|Damage=15<br />
|Fire Rate=342<br />
|Penetration=0<br />
|Accuracy=33<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=225<br />
|Magazine=15<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=N/A<br />
|Weight=0<br />
}}<br />
The '''9mm Pistol''' is one of the starting weapons for all classes.<br />
<br />
'''Description'''<br />
*Fire mode is semi-auto only.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you) it is the basic sidearm for all Horzine Operatives."<br />
<br />
'''Strategy'''<br />
*One shot will decapitate a [[Crawler (Killing Floor 2)|Crawler]], while two shots (still one with the [[Commando (Killing Floor 2)|Commando's]] Backup perk) will decap any other basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) on Hard difficulty or higher.<br />
<br />
*Less cost efficient than the [[AR-15 'Varmint Rifle'|AR-15]] and [[SA80 L85A2 Bullpup|Bullpup]], with 1.5 bullets per Euro as opposed to the 2 bullets per Euro of both the rifles.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=9mm_Pistol_(Killing_Floor_2)&diff=70639mm Pistol (Killing Floor 2)2015-07-17T06:17:05Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=9mm Pistol<br />
|Desc=<br />
|Image=KF29mm Pistol.png<br />
|Perk=All<br />
|Damage=15<br />
|Fire Rate=342<br />
|Penetration=0<br />
|Accuracy=33<br />
|AmmoType=Mag<br />
|AmmoCost=10<br />
|Capacity=225<br />
|Magazine=15<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=?<br />
|Weight=0<br />
}}<br />
The '''9mm Pistol''' is one of the starting weapons for all classes.<br />
<br />
'''Description'''<br />
*Fire mode is semi-auto only.<br />
*With flashlight attachment.<br />
<br />
'''Flavor text'''<br />
*"This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you) it is the basic sidearm for all Horzine Operatives."<br />
<br />
'''Strategy'''<br />
*One shot will decapitate a [[Crawler (Killing Floor 2)|Crawler]], while two shots (still one with the [[Commando (Killing Floor 2)|Commando's]] Backup perk) will decap any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) on Hard difficulty or higher.<br />
<br />
*Less cost efficient than the [[AR-15 'Varmint Rifle'|AR-15]] and [[SA80 L85A2 Bullpup|Bullpup]], with 1.5 bullets per Euro as opposed to the 2 bullets per Euro of both the rifles.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Crovel_Survival_Tool&diff=7062Crovel Survival Tool2015-07-17T05:47:43Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=Crovel Survival Tool<br />
|Desc=<br />
|Image=KF2Crovel Survival Tool.png<br />
|Perk=[[Berserker_(Killing_Floor_2) | Berserker]]<br />
|Damage=41<br />
|Fire Rate=60<br />
|Penetration=0<br />
|Accuracy=71<br />
|AmmoType=<br />
|AmmoCost=<br />
|Capacity=0<br />
|Magazine=0<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''Crovel Survival Tool''' is one of the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting weapons.<br />
<br />
'''Description'''<br />
*Primary - fast slash attack, Hold Primary for combo attack<br />
*Secondary - heavy blunt attack<br />
*Alt - block/parry<br />
<br />
'''Flavor text'''<br />
*"Part crowbar, part shovel, all quite deadly."<br />
<br />
'''Strategy'''<br />
*The Crovel is a quick and versatile melee weapon, capable of dealing both Slashing and Blunt damage.<br />
<br />
*A light swing will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].)<br />
<br />
*A light swing will ''not'' kill a Crawler in one swing to the body, as they have a 50% resistance to slashing (0.5x damage modifier). Thankfully, the standard (stationary/moving forward) heavy attack not only does more than enough Blunt damage to kill a Crawler, it is also very good at catching them mid-leap.<br />
<br />
*Despite its favorable handling, the Crovel does not deal enough damage to effectively combat the tougher zeds, and should be replaced with the [[Pulverizer]] by the time [[Scrake (Killing Floor 2)|Scrakes]] Spawn (Wave 5 on Long games).<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Crovel_Survival_Tool&diff=7061Crovel Survival Tool2015-07-17T05:47:02Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=Crovel Survival Tool<br />
|Desc=<br />
|Image=KF2Crovel Survival Tool.png<br />
|Perk=[[Berserker_(Killing_Floor_2) | Berserker]]<br />
|Damage=41<br />
|Fire Rate=60<br />
|Penetration=0<br />
|Accuracy=71<br />
|AmmoType=<br />
|AmmoCost=<br />
|Capacity=0<br />
|Magazine=0<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=200<br />
|Weight=4<br />
}}<br />
The '''Crovel Survival Tool''' is one of the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting weapons.<br />
<br />
'''Description'''<br />
*Primary - fast slash attack, Hold Primary for combo attack<br />
*Secondary - heavy blunt attack<br />
*Alt - block/parry<br />
<br />
'''Flavor text'''<br />
*"Part crowbar, part shovel, all quite deadly."<br />
<br />
'''Strategy'''<br />
*The Crovel is a quick and versatile melee weapon, capable of dealing both Slashing (light attacks) and Blunt (heavy attacks) damage.<br />
<br />
*A light swing will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]].)<br />
<br />
*A light swing will ''not'' kill a Crawler in one swing to the body, as they have a 50% resistance to slashing (0.5x damage modifier). Thankfully, the standard (stationary/moving forward) heavy attack not only does more than enough Blunt damage to kill a Crawler, it is also very good at catching them mid-leap.<br />
<br />
*Despite its favorable handling, the Crovel does not deal enough damage to effectively combat the tougher zeds, and should be replaced with the [[Pulverizer]] by the time [[Scrake (Killing Floor 2)|Scrakes]] Spawn (Wave 5 on Long games).<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=VLAD-1000_Nailgun&diff=7060VLAD-1000 Nailgun2015-07-17T05:19:09Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=VLAD-1000 Nailgun<br />
|Desc=<br />
|Image=KF2VLAD-1000 Nailgun.png<br />
|Perk=[[Berserker_(Killing_Floor_2) | Berserker]]<br />
|Damage=30<br />
|Fire Rate=150<br />
|Penetration=2<br />
|Accuracy=2<br />
|AmmoType=Mag<br />
|AmmoCost=25<br />
|Capacity=336<br />
|Magazine=42<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''VLAD-1000 Nailgun''' is the [[Berserker_(Killing_Floor_2)|Berserker's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of single or multiple nail fire modes.<br />
<br />
*Alt-fire to toggle between fire modes.<br />
<br />
'''Flavor text'''<br />
*"We understand that one of the Horzine scientists borrowed the original nailgun from a (dead) maintenance man."<br />
<br />
'''Strategy'''<br />
*The VLAD-1000, despite it's low tier and seemingly lackluster stats, is a very powerful weapon, and a must-have in any [[Berserker (Killing Floor 2)|Berserker's]] kit.<br />
<br />
*In single-fire mode, the VLAD can be used as a somewhat accurate head-popper, allowing a Berserker to pick off [[Bloat (Killing Floor 2)|Bloats]] standing behind crowds of zeds, or even [[Siren (Killing Floor 2)|Sirens]]/[[Husk (Killing Floor 2)|Husks]], with some patience and kiting. It is also able to kill [[Crawler (Killing Floor 2)|Crawlers]] in one body shot, as well as decap [[Stalker (Killing Floor 2)|Stalkers]], [[Gorefast (Killing Floor 2)|Gorefasts]], and [[Cyst|any]] [[Slasher|variant]] of [[Clot (Killing Floor 2)|Clot]].<br />
<br />
*In "shotgun" mode, the VLAD will fire a cluster of seven nails with each pull of the trigger, for a total of 210 damage if all nails connect. Coupled with a six round magazine (42/7 = 6), the VLAD, on any perk, has roughly the same burst potential as an [[M4 Combat Shotgun]] in the hands of a level 25 [[Support (Killing Floor 2)|Support]], at almost half the price and 2 less weight.<br />
<br />
*Nails fired from the VLAD have built-in penetration, being able to travel through three zeds and strike a fourth, albeit with greatly reduced damage. This allows Berserkers to quickly (and safely) clear crowds of weak enemies, freeing them up to deal with bigger threats.<br />
<br />
*The VLAD, being an improvised weapon with no barrel to speak of, has below average accuracy. This is especially true in "shotgun mode", where the VLAD has a spread comparable to the [[Double-Barrel Boomstick|Double-Barrel Shotgun]]. It is also less consistent, often sending out a lopsided blob as opposed to an even distribution of shot.<br />
<br />
*Firing the VLAD in "shotgun" mode will quickly deplete your magazine, resulting in a very long reload that, unlike with tube-fed shotguns, ''cannot'' be done incrementally, which also means it cannot be "topped up" without sitting through the entire reload. Because of this, the VLAD's sustained DPS suffers greatly.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=VLAD-1000_Nailgun&diff=7059VLAD-1000 Nailgun2015-07-17T05:16:29Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=VLAD-1000 Nailgun<br />
|Desc=<br />
|Image=KF2VLAD-1000 Nailgun.png<br />
|Perk=[[Berserker_(Killing_Floor_2) | Berserker]]<br />
|Damage=30<br />
|Fire Rate=150<br />
|Penetration=2<br />
|Accuracy=2<br />
|AmmoType=Mag<br />
|AmmoCost=25<br />
|Capacity=336<br />
|Magazine=42<br />
|CanSellBuy=Yes<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=650<br />
|Weight=6<br />
}}<br />
The '''VLAD-1000 Nailgun''' is the [[Berserker_(Killing_Floor_2)|Berserker's]] second tier weapon.<br />
<br />
'''Description'''<br />
*Choice of single or multiple nail fire modes.<br />
<br />
*Alt-fire to toggle between fire modes.<br />
<br />
'''Flavor text'''<br />
*"We understand that one of the Horzine scientists borrowed the original nailgun from a (dead) maintenance man."<br />
<br />
'''Strategy'''<br />
*The VLAD-1000, despite it's low tier and seemingly lackluster stats, is a very powerful weapon, and a must-have in any [[Berserker (Killing Floor 2)|Berserker's]] kit.<br />
<br />
*In single-fire mode, the VLAD can be used as a somewhat accurate head-popper, allowing a Berserker to pick off [[Bloat (Killing Floor 2)|Bloats]] standing behind crowds of zeds, or even [[Siren (Killing Floor 2)|Sirens]]/[[Husk (Killing Floor 2)|Husks]], with some patience and kiting. It is also able to kill [[Crawler (Killing Floor 2)|Crawlers]] in one body shot, as well as decap [[Stalker (Killing Floor 2)|Stalkers]], [[Gorefast (Killing Floor 2)|Gorefasts]], and [[Cyst|any]] [[Slasher|variant]] of [[Clot (Killing Floor 2)|Clot]].<br />
<br />
*In "shotgun" mode, the VLAD will fire a cluster of seven nails with each pull of the trigger, for a total of 210 damage if all nails connect. Coupled with a six round magazine (42/7 = 6), the VLAD, on any perk, has roughly the same burst potential as an [[M4 Combat Shotgun]] in the hands of a level 25 [[Support (Killing Floor 2)|Support]], at almost half the price and 2 less weight.<br />
<br />
*Nails fired from the VLAD have built-in penetration, being able to travel through three zeds and strike a fourth, albeit with greatly reduced damage. This allows Berserkers to quickly (and safely) clear crowds of weak enemies, freeing them up to deal with bigger threats.<br />
<br />
*The VLAD, being an improvised weapon with no barrel to speak of, has below average accuracy. This is especially true in "shotgun mode", where the VLAD has a spread comparable to the [[Double-Barrel Boomstick|Double-Barrel Shotgun]]. It is also less consistent, often sending out a lopsided blob as opposed to an even distribution of shot.<br />
<br />
*Firing the VLAD in "shotgun" mode will quickly deplete your magazine, resulting in a very long reload that, unlike with tube-fed shotguns, ''cannot'' be done incrementally. Also unlike it's tube-fed rival, the M4, it cannot be "topped off. Because of this, the VLAD's sustained DPS suffers greatly.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Frag_Grenade&diff=7058Frag Grenade2015-07-17T05:15:31Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=Frag Grenade<br />
|Desc=<br />
|Image=KF2Frag Grenade.png<br />
|Perk=Support<br />
|Damage=<br />
|Radius=<br />
|Fire Rate=<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=grenade<br />
|AmmoCost=40<br />
|Capacity=5<br />
|Magazine=1<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
'''Description'''<br />
*The classic frag grenade: throws nasty little bits of metal around, hurting everything.<br />
<br />
'''Flavor text'''<br />
*"I am sure you all played enough video games before the Outbreak, so you know perfectly well what a frag grenade is. And stop pretending that you didn't. No-one in here is going to believe you."<br />
<br />
'''Strategy'''<br />
*The fragmentation grenade, in addition to its explosive blast (which is roughly the same as that of the [[HE Grenade]]), also sends out roughly a dozen fragments that behave much like nails fired from the [[VLAD-1000 Nailgun|VLAD-1000]], meaning that they penetrate enemies and bounce off walls/obstacles. Care should be taken when throwing these, as the fragments ''will'' travel beyond the blast radius, and may strike you.<br />
<br />
*Much like the [[Support (Killing Floor 2)|Support's]] shotguns, frags are most effective when employed in bottlenecks, especially tight corridors. The effect of a frag grenade in a hallway is devastating; in addition to the explosive blast, the fragments, rather than dispersing, will proceed to bounce around said hallway like sharp, deadly pinballs.<br />
<br />
*[[Scrake (Killing Floor 2)|Scrakes]] only have Explosive resistance (0.5x damage modifier), meaning that fragments will deal normal damage to them, making frags slightly more effective than their HE counterparts. Using either against Scrakes is still inadvisable, however.<br />
<br />
'''Trivia'''<br />
*The frag grenade resembles the American Mk 2 "Pineapple" grenade, adopted in 1920. Although used mainly during WWII, they were produced in such large numbers that they saw widespread use until the 1960's, and many examples survive today.<br />
<br />
{{KF2NavBox}}</div>Neighborhttps://wiki.tripwireinteractive.com/index.php?title=Frag_Grenade&diff=7057Frag Grenade2015-07-17T03:16:44Z<p>Neighbor: </p>
<hr />
<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=Frag Grenade<br />
|Desc=<br />
|Image=KF2Frag Grenade.png<br />
|Perk=Support<br />
|Damage=<br />
|Radius=<br />
|Fire Rate=<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=grenade<br />
|AmmoCost=40<br />
|Capacity=5<br />
|Magazine=1<br />
|CanSellBuy=No<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
'''Description'''<br />
*The classic frag grenade: throws nasty little bits of metal around, hurting everything.<br />
<br />
'''Flavor text'''<br />
*"I am sure you all played enough video games before the Outbreak, so you know perfectly well what a frag grenade is. And stop pretending that you didn't. No-one in here is going to believe you."<br />
<br />
'''Strategy'''<br />
*The fragmentation grenade, in addition to its explosive blast (which is roughly the same as that of the [[HE Grenade]]), also sends out roughly a dozen fragments that behave much like nails fired from the [[VLAD-1000 Nailgun|VLAD-1000]], meaning that they penetrate enemies and bounce off walls/obstacles. Care should be taken when throwing these, as the fragments ''will'' travel beyond the blast radius, and may strike you.<br />
<br />
*Much like the [[Support (Killing Floor 2)|Support's]] shotguns, frags are most effective when employed in bottlenecks, especially tight corridors. The effect of a frag grenade in a hallway is devastating; in addition to the explosive blast, the fragments, rather than dispersing, will proceed to bounce around said hallway like sharp, deadly pinballs.<br />
<br />
*The damage type (and value) of the fragments has yet to be determined, however, Puncture seems the most likely. As [[Fleshpound (Killing Floor 2)|Fleshpounds]] are weak to both Explosive and Puncture damage (1.5x damage modifier), frag grenades may be particularly effective against them.<br />
<br />
*In addition, [[Scrake (Killing Floor 2)|Scrakes]] only have Explosive resistance (0.5x damage modifier), meaning that fragments will deal normal damage to them, making frags slightly more effective than their HE counterparts. Using either against Scrakes is still inadvisable, however.<br />
<br />
'''Trivia'''<br />
*The frag grenade resembles the American Mk 2 "Pineapple" grenade, adopted in 1920. Although used mainly during WWII, they were produced in such large numbers that they saw widespread use until the 1960's, and many examples survive today.<br />
<br />
{{KF2NavBox}}</div>Neighbor