https://wiki.tripwireinteractive.com/api.php?action=feedcontributions&user=Kebab&feedformat=atomTripwire Interactive Wiki - User contributions [en]2024-03-29T11:28:30ZUser contributionsMediaWiki 1.40.0https://wiki.tripwireinteractive.com/index.php?title=EMP_Grenade&diff=7028EMP Grenade2015-06-30T06:49:28Z<p>Kebab: Fixed grammatical error</p>
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<div>{{Under_construction_KF2}}<br />
{{Inventory info kf2<br />
|Name=EMP Grenade<br />
|Desc=<br />
|Image=KF2EMP Grenade.png<br />
|Perk=[[Berserker_(Killing_Floor_2) | Berserker]]<br />
|Damage=100<br />
|Radius=600<br />
|Fire Rate=<br />
|Penetration=<br />
|Accuracy=<br />
|AmmoType=grenade<br />
|AmmoCost=40<br />
|Capacity=5<br />
|Magazine=1<br />
|CanSellBuy=no<br />
|AddOns=<br />
|Spread=<br />
|HeadMul=<br />
|ReloadTime=<br />
|Cost=<br />
|Weight=<br />
}}<br />
'''Description'''<br />
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade.<br />
*Generates an electricpulse that will both damage and may also stun them for a brief time.<br />
<br />
'''Flavor text'''<br />
*If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.<br />
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==Extra==<br />
They do relatively low damage in comparison to the other class grenades. However, they have a stasis effect similar to Killing Floor 1's [[Zed_Eradication_Device | ZED Gun]] stasis. The EMP grenade not only slows zeds that are put into stasis, it has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that [[Strategy_(Killing_Floor_2)| here]].<br />
{{KF2NavBox}}</div>Kebab