Tutorials (Killing Floor): Difference between revisions

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==General Mapping==
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*[http://www.angelmapper.com/gamedev/tutorials/beginner1.htm Mapping tutorial] on angelmapper.com
*[http://forums.tripwireinteractive.com/showthread.php?t=36993 Creating an SP map] on tripwireinteractive.com
*[http://forums.tripwireinteractive.com/showthread.php?t=39664 Basic mapping] ([[DA2]]) on tripwireinteractive.com
*[http://forums.tripwireinteractive.com/showthread.php?t=33060 Locked doors with keys] on tripwireinteractive.com
*[http://forums.tripwireinteractive.com/showthread.php?t=40428 Changing the level summary] on tripwireinteractive.com


==Movers==
==Movers==
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==Story Missions==
==Effects==
 
*[http://forums.tripwireinteractive.com/showthread.php?t=33278 Particle emitters] on tripwireinteractive.com


==Media Creation==


'Story mode' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. No trader. no 'waves', etc.)
*[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT] on autodesk.com
It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.
*[http://forums.tripwireinteractive.com/showthread.php?t=54305 Texturing] on tripwireinteractive.com


==Story Missions==


[http://forums.tripwireinteractive.com/showthread.php?t=39077]*Fel's tutorial
''Story mode'' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.)
It provides support for objectives, checkpoints & respawns, dialogue and more.  Below are a couple of useful tutorials on how to use story mode actors to create story missions.


[http://forums.tripwireinteractive.com/showthread.php?t=78480]*Alex's tutorial
*[http://forums.tripwireinteractive.com/showthread.php?t=39077 Fel's tutorial] on tripwireinteractive.com
*[http://forums.tripwireinteractive.com/showthread.php?t=78480 Alex's tutorial] on tripwireinteractive.com


==External Links==
==External Links==


*[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT]
*[http://forums.tripwireinteractive.com/showthread.php?t=54305 Texturing]
*[http://forums.tripwireinteractive.com/showthread.php?t=39664 Basic mapping] for [[DA2]]
*[http://forums.tripwireinteractive.com/showthread.php?t=36993 Creating an SP map]
*[http://forums.tripwireinteractive.com/showthread.php?t=40428 Changing the level summary]
*[http://forums.tripwireinteractive.com/showthread.php?t=33060 Locked doors with keys]
*[http://forums.tripwireinteractive.com/showthread.php?t=33278 Particle emitters]
*[http://umh.sandcrawler.net/index.php?page=tutorials Various tutorials] (scroll down)
*[http://umh.sandcrawler.net/index.php?page=tutorials Various tutorials] (scroll down)
*[http://www.angelmapper.com/gamedev/tutorials/beginner1.htm Mapping tutorial]


[[Category:Tutorial]]
[[Category:Tutorial]]

Revision as of 18:04, 21 September 2012

Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).

Coding Tutorials

See the list of coding tutorials.

Basic Guides for Beginners

General Mapping

Movers

Effects

Media Creation

Story Missions

Story mode is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.

External Links