Tutorials (Killing Floor): Difference between revisions

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[http://forums.tripwireinteractive.com/showthread.php?t=78480]*Alex's tutorial
[http://forums.tripwireinteractive.com/showthread.php?t=78480]*Alex's tutorial


==External Links=
==External Links==


*[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT]
*[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT]
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*[http://forums.tripwireinteractive.com/showthread.php?t=40428 Changing the level summary]
*[http://forums.tripwireinteractive.com/showthread.php?t=40428 Changing the level summary]
*[http://forums.tripwireinteractive.com/showthread.php?t=33060 Locked doors with keys]
*[http://forums.tripwireinteractive.com/showthread.php?t=33060 Locked doors with keys]
 
*[http://forums.tripwireinteractive.com/showthread.php?t=33278 Particle emitters]


[[Category:Tutorial]]
[[Category:Tutorial]]

Revision as of 17:16, 21 September 2012

Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).

Coding Tutorials

See the list of coding tutorials.

Basic Guides for Beginners

Movers

Story Missions

'Story mode' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. No trader. no 'waves', etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.


[1]*Fel's tutorial

[2]*Alex's tutorial

External Links